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Vexillar

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Everything posted by Vexillar

  1. @cineboxandrew Hey - this is great! Looks like it solves pretty well all of the limitations from the existing decal part mods. It's particularly nice how it works with the bump maps. Like @Beetlecat and others, I was/am expecting the new stock decals in 1.10 to be similar to the ones we already have; but eagerly awaiting the release to find out. When I get the time, I hope to update IDFLAGS to use the stock parts, and would love to add an integration for Conformal Decals too. From the quick tests I've done today, Conformal Decals works fine with my flag images - the single letters and digits fit very well, though (like other 256x160 images) the double digits it most cases need to be scaled down to around 60% to avoid horizontal clipping. I don't think that's too hard to work with, so basically, nothing for me to do there . For the remaining decals in my modlet, looks like I'll need to add a new part along the lines of the ones you've done for semiotic and general decals.
  2. Now, if only the forum could be updated with the ability to give 100 likes to a post... LOVE this!
  3. Moar science parts - very welcome IMHO. And the decals? Well, I have to like them, don't I? (looks like I'll need to revamp my modlet post 1.10!)
  4. Indeed - the caves could not be "holes" in the actual planetary surface, but would have to be modelled as discrete objects like the Mun arches or the buildings etc.. (The Mohole should be considered a "featured anomaly" rather than a precedent for more general subterranean adventuring). What the limitations are to the depth/extent of such objects are I couldn't guess - and presumably it would be impractical to mine tunnels/caverns at will - only to "break in" to predefined areas. Personally, I find this an interesting idea, but not a feature I'd exchange more than one limb for. Per experimentum et defectum ad astra!
  5. A mining and construction sub-game? We could call it MineKraft or something...
  6. If you click on your avatar (icon) at the top of the page it will show a list of you activities, including posts. You can find other people's too, by clicking on their avatars in any post.
  7. Yes and no... Star Theory had hinted that KSP2 might be released sometime after March/April 2020... but not how much after. The latest hint is perhaps we'll see it within 12 months... or not. Just a wild guess here... but it was noticeable in Star Theory's cinematic that the parts were older than the then current KSP1 parts (aka assets, in part, erm...) perhaps all the lovely revamped KSP1 parts weren't licenced to Star Theory????
  8. Wow! Brachistochrone trajectories, Torch ship engines, Pink Metallic Hydrogen! Looking good
  9. They're temporarily turned off because of a technical problem. Hopefully back soon.
  10. Lots of great questions and lots of great answers! Thanks @Snark for taking the time to compile and ask what we all came up with, and thanks to Nate for giving these insights.
  11. A few random queries that spring to mind: Will it be possible to fly multiple ships in atmosphere "at the same time" - for example, to emulate a SpaceX booster recovery? [And if so, how does the gameplay do that?] In the trailer, it looks like Kerbals might have varying hairstyles and suit colours - are these selectable? Will there be many options? And part colour schemes - more options than KSP1 currently has? And I have to ask will there be flags and decals in KSP2?
  12. Hey - perhaps the Kerbals are just enjoying being part of the new code . Hopefully there will be a more neutral set of expressions for the times when they are not quite to excited. Plus they now have eyelids. They gotta be pleased about that.
  13. That's certainly true in game time. Perhaps KSP 2 has a new paradigm to map game time to player time - especially if multiplayer is to be supported.
  14. That's a little sad... but what we've seen so far appears true to his vision... so I hope he'll be happy with what comes out.
  15. Late to the party, here, but find it's still in full swing! First - Wow. Just Wow. If the gameplay is half as good as the cinematics, we're in for a treat. From the Developer video and stuff posted on-line, it does appear that Star.Theory have started with a brief of - If we were to develop KSP from scratch, knowing what the community likes/dislikes and what mods are considered essential - what would we come up with? If they deliver on that brief then this will be the game of our dreams - literally. So many of the things that various folk have cried out for in 1.x are right there in the specs. Fantastic! Personally, I am over the Mun to see that not only are mods to be encouraged, but they intend to expose more of the internals to give modders even more scope. So - my Christmas list is already updated to include a shiny new GP-equipped PC to play this on. Picking up some comments from the dev video - and what we see in the cinematic - it seems that this is set in the familiar "Kerbol" planetary system, but with some changes - it may be that the back-story is something like - a rogue planet smashed into the system and caused the Kerbals to use their newly developed space faring abilities to go seek out new worlds to colonise? Let's see. This looks like a great ride! [Edit - actually, maybe the scenario isn't quite what I inferred from views of what appeared to be Duna lit from the pole - hence not in its usual orbital inclination - and the new exoplanets Rask and Rusk that looked as if they'd had a bit of an argument]
  16. Yay! Happy anniversary! Now... pointy hats with reddish spheres. Where have we seen those before? Must be a very ancient tradition among kerbalkind.
  17. You know you've been playing too much KSP when... ...you look at the picture above and hear the Space Plane Hangar music playing in your head.
  18. Ok - who asked for more powerful rotators? Now look what's happened!! Jeb's going to love learning to pat his head and rub his stomach.
  19. Looks like the prop has built-in pitch control - I guess helicopter blades generally need more complex arrangements. Can't wait to find out.
  20. Wow... thanks!! This update just keeps on giving (And my first FIRST )
  21. Right. People who haven't bought it think it's a game. We know that it is really trans-dimensional signalling software that allows us to share and develop our space tech knowledge with highly motivated, fun-loving aliens. At least that's how Bob was explaining it to me. Jeb just wanted to get on with the launch.
  22. Rover deployment, Kerbal lifts, unfolding satellites, swing-wings, VTOL swivel engines, self-righting mechanisms, hoppers, walkers, whatever next!?!?!?!! Gadgets Galore!!
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