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  • About me
    Long Island Iced Kerbal
  • Location
    Leicester, UK
  • Interests
    Cycling, Computer Games, Acting, Swing Dance ( Lindy Hop & Charleston ), All sorts of Music.

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  1. It's been a while since I played so I figured I would start a new career game to learn some of the new stuff that I haven't really used. I have Kerbin's SOI all Networked up with 8xRA2 relays. They are upgradable via docking ports of course ( though I realise I can do limited builds in orbit now ). I've repaired a rover on the surface of Minmus. That was quite fun. They said put a Satellite in orbit of Minmus - so I did. Quite pleased with the minimalist nature. Though it was BONE dry by the time I made the correct orbit and I didn't think it was going to make it. They said build a new station around the Mun. This one I played with some of the new robotics parts. I didn't use a controller. But I did put Sparks on Servos so they can be simply rotated to get reverse thrust and I put solar panels on modular girders on hinges to pack them in the fairing and to make them look cooler. The transfer stage had an abundance of fuel left as well as full tanks in the station itself so rather than ditch the transfer stage onto the surface of the Mun I undocked it to break the struts and then docked the station back with it once I'd extended the solar panels.
  2. Just a post card so please don't move this to mission reports
  3. I have realised what happened. I had reloaded to a previous save to check something before exiting the game last time. I realised this because I noticed my Mun Lander had full fuel when it should have been bone dry. So now I have built the Sat Net and Drone rescue ship for a ship that technically doesn't need rescuing right now. Oh well. I guess I shall send the Kerbals down and up again now that they are pre-rescued.
  4. Absolutely sure. I'm not new to KSP. I had my scientist collect the data and reset the experiments so I could re-run. The only thing I can think of is that I must have loaded a save prior to the science being done. ( It took several attempts to get to orbit as I was Very light on fuel ) I guess I am just going to have to do the mission over.
  5. I have sent my Kerbals to the Mun Valentina, Arbert ( Engineer) and Helnand ( Scientist) They did science on the surface, collected samples. Temperature logs, Air Pressue, Science Junior, Goo. They took off from the surface but only had enough fuel to achieve orbit (* my bad ) I sent a second drone ship to rescue them When I use Helnand to retrieve the science from the command pod there are no longer any stored experiments. ALL the data from the surface is gone! Has anyone got a clue what happened? When I right click on the Command Pod with Helnand All I get is the option to look at the inventory. When I put her back into the pod and right click there is no option to "review stored experiments"
  6. Of course I know how to do mining. A Convertotron 250 A Drill Some Ore Tanks Some Fuel tanks Some Power Some Cooling What I want to do is fine tune this though. Given a surface percentage of 13.6% ( my spot on minmus ) How many drills do I need to feed a convertotron 250 doing a single conversion? I think I can ignore the level of the engineer as it's just a multiplier and affects both convertotrons and drills equally.
  7. I have been reconstructing Minmus Orbital Relay Station which was built in a previous ( now lost ) playthrough. Attached to the station's core you can see Rockomax Fuel Tanks, A robo-tug and the Sky Crane which is my main tool for dropping modules for Rura Penthe Forced Labour Colony Luxury Holiday Complex. The station will be expanded as needed. It will form the waypoint for a fleet of re-usable craft to be refuelled and parked when not needed. There are docking ports at the end of each tank module. Along the core ( for small ships or expansion booms ) and at either end - currently at either end are engine clusters which is how MORS got to Minmus in the first place.
  8. Just some screenies of the rest of the mission. The lander on approach to the surface. Then Landed. Waited until dawn to take the mandatory group picture. Then The crew scanned a rock. The landing site was actually carefully chosen. One that would easily allow the Joules Vernor to visit all three of Gilly's biomes. Highlands, Midlands, Lowlands. Basically It rolled down a hill. Kind of a long way to go for what was basically nothing more than a tobogganing jolly but there we go. Kerbals will be Kerbals. After the fun was had it was time to leave and return to Duna. Bye bye Gilly. The Joules Vernor was docked to the side of the Spirit of Nemo. It was left with a tiny amount of fuel in it but most was transferred to the Nemo. The Gilly Impactor was fired at Gilly for good measure even though it turned out that it was not needed. The crew had forgotten a needed piece of equipment for the ground experiments! The antenna! But it probably would not have worked anyway as they had no connection to the Comms Net. By sheer luck there was a transfer window back to Kerbin in around 24 days. This gave the crew just enough time to finish their celebratory snacks and drinks. Not going to bother with pictures of manoeuvre nodes. Just the mandatory Kerbin approach and rentry. 4864 Science was earned going to Gilly. I seem to be following a 1 science gathering mission per planet style so, Next Stop: Dres. Never been to Dres before so I'm probably going to brute force it with lots of dV.
  9. It's the probe control point that I'm not understanding. Why do you need a connection to the KSC from the controlling mother ship if you have a pilot on board? I thought it would be for those times when your comms network was out of range and the pilot on the mothership could control the probe that was in range. Oh no.. my bad.. it does exactly that!. Thank you. Dyslexic brain went word blind on the first sentence "A Probe Control Point is a specific vessel which allows you to control a probe without any connection to the KSC."
  10. Hi Guys, I think I found where the bird and insect sounds have been coming from!
  11. What's the difference between Probe Cores and Remote Guidance Units? I'm not sure I get it. I seems to me like an RGU can operate on the surface of a planet if it has a link to an orbiting spacecraft as long as said spacecraft has a kerbal on board that can control it. Is that right? Can an RGU Function as a probe core if it has a link to the KSC? Or am I missing it completely?
  12. Leaving Kerbin turned out to be more trouble than expected this time. What was supposed to be a ~1100 m/s burn to get an Eve encounter turned out to be a bit of a shock once it was complete and a few days out. The encounter just upped and vanished! My guess is the Mun or Minmus snuck up on the Spirit of Nemo and sandbagged it while the crew were busy watching the projected path further out. A rather expensive ( 273m/s ) mid course correction however got another encounter. Then a second correction was needed as something odd happened again. This cost more dV. However at last an encounter with a PE of 45Mm was achieved and decided to be good enough as it was fine tuned to be just outside the Orbit of Gilly. The Eve capture was then converted to an eliptical orbit to the edge of Eve's SOI. The inclination was changed to match that of Gilly's orbit and then it was just a matter of time until an encounter with Gilly occurred. 173 m/s at Gilly PE gave the Spirit of Nemo a nice Eliptical orbit around Gilly. I chose eliptical orbits each time to save on dV and circularising. The Joules Vernor lander had plenty of dV on board to descend to Gilly's surface. The image shows a planned circular orbit but I decided against it. Once in orbit around Gilly, Remo Kerman made her debut and did a little science. The crew then transferred to the Joules Vernor and detached, ready to descent onto the dusty surface of Gilly.
  13. So I made this monstrosity to put the 74 tons of Mothership and Lander into orbit. Kind of onion staged. It shed the ancilliary liquid fuels first and then the SRBs. The remaining core then circularised at 100km and separated from the Mothership which is now known as "The Spirit of Nemo" . I do now have a huge chunk of debris in orbit but thankfully I have grabbing units now so I will be launching a side mission to de-orbit that chunk of liability. I wonder when my next transfer window to Eve is? Oh in case anyone is wondering the little tags sticking out either side of The Spirit Of Nemo are more vernor engines. This time on pistons coming out of a payload bay. This is to facilitate fine tuning of orbit around Gilly without having to rotate several decatons of spaceship to burn either prograde or retrograde. Also in the top right picture - I didn't have any seperatrons available so I simply put Mite SRB's upside down and stuck them to the sides of the twinboars to make sure the LF Boosters cleared the core completely. A test launch previously suggested they were necessary. Rather spectacularly I might add. Clean separation of the Joules Vernor though. At 12km.
  14. The plan: During Kerbin -Eve transfer adjust PE to about 10k above the atmosphere. Adjust capture inclination to be as close to Gilly's Orbit as possible. At Eve PE burn retrograde to produce an elliptical orbit to the edge of Eve's SOI. At AN or DN of this orbit adjust inclination to match Gilly. Then at PE reduce AP just below Gilly's Orbit ( so I don't smack into it. ) Then wait for an encounter. I've now got a mothership with 3.5k of dV in it AND a small rocket impactor that can be launched at the surface. A cheat test gives me about 30 seconds before it hits so I can switch back to the ground crew and get experiments running in time. I hope. Knowing my luck I will actually manage to hit my ground crew.
  15. Yay - lots of dV is my speciality. I am not going to aerobrake at Eve. So, MOAR dV!.
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