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Everything posted by NewtSoup

  1. Best Landing So Far

    I know others have done it and I won't be the last either but I was particularly please with this result. Having rescued Parey from the suface of The Mun and Oremy from orbit of the same I let them have a few hours R & R and snacks aboard the space bus docked at Babylon K ( Only Parey was granted access to the K proper due to the all female crew, no boys allowed! ). Once refreshed they were taken by Space Bus ( previously Level Up Bus in another thread but renamed ) to Kerbin Orbital Station where they transfered to a rocket bus flown by Valentina. As Valentina had a go at throwing the ship at the KSC. The results were better than expected. At 7km up things were looking very promising! Then at 1100 meters she remembered that she should probably open parachutes at this point. The final result being a gentle touchdown on the landing gear just 1.8km from the VAB
  2. On Rura Penthe I am running a convert-o-tron 250 which requires 200 KW of Cooling and a Max Cooling of 750 KW two Drill'o'matic excavators requiring 200 KW between them and a max of 200KW between each this seems to be a total of 400kw required my base has 4 x Medium Thermal Control System fins - each with a core heat xfer of 250 KW, max cooling of 19494 KW surely this would be more than enough to keep everything cool, so why are the fins glowing red hot, running at more than 100% ( keeps flickering to 100.5%) and sparking? I shut down the drills and ore processing ( the tanks were all full anyway) to stop explosions happening. The picture below shows my base layout. Is in fact happeneing because all the tanks got full?
  3. Mining and Overheating

    Thanks, good to know they won't explode then. Absolutely fine. Rura Penthe is a cold, cold place.
  4. Going to Minmus

    It looks like it's time for me to set up a Minmus Base, I wasn't planning to but I went and accepted some Minmus contracts and one of which was to return a sample of ore. Easy enough I thought, clicking away. Now Babylon K is in orbit of the Mun and has it's own mobile mining base I thought I'd revisit the Minmus contracts. I've already got a station in orbit and a survey sat out there. Errr, that Ore Requirement - I'm sure that said 50 units of ore not 3050 units! I'm going to need a bigger boat!. So like I say I am going to have to build a full on Minmus Base. Me being me I can't do anything simply and I've decided on a modular, expandable form for the base and I've already done a little bit of research right here on Kerbin. As you can see from the picture. It's based on a cross shaped module made of a micronode, girders, docking ports and wheels. Each Module is a rover in its own right and the docking ports, when modules are arranged in a grid do indeed interlock!. An amusing side effect is that the entire base can be driven like a rover itself. I may need to unlock a few technologies before continuing though - Rovemax M1 Wheels might be better. I thought about waiting until I could unlock the HubMax Multi Point Connector but I believe the micronode and strutting will suffice.
  5. Mining and Overheating

    It's a glitch, and a reproducable one. When I turn on both drills and LfOx production on the convertotron I can run it on time warp for several days and the load on the TCS doesn't go over 25% ( with full fuel and ore tanks oddly ) However when I go back to "normal" time the heat ramps up very quickly to overheat levels.
  6. Going to Minmus

    Feel free Minmus Station has a science lander. I was intending to do orbital drops to the various biomes then back up to the station to refuel before dropping on Rura Penthe to fill the lab. I will definitely be adding a refuel Rover, Minmus station is mostly fuel tank too but it's perfectly possible I'll have something that won't dock well with it. That design does indeed dock properly on all ports. I tested in on Kerbin grasslands first
  7. Mining and Overheating

    Given that I should have more than enough cooling I'm wondering if it was simply a glitch as I'd left it alone for hours before that. I belive having multiple engineers helps too? The presence of a second engineer stacking with the first? I've finished my going to minmus thread with a video of retreiving the final batch of ore from Rura Penthe and transferring it to Kerbin. Via Minmus station and the ore barg. 3050 was a huge amount to acquire. Incidentally - "Land your ore at kerbin" means LAND.. not splash down. First attempt splashed down in the ocean and didn't get the mission complete. I got all the ticks bar "Land your Ore"
  8. Going to Minmus

    And that concludes Going to Minmus. Rura Penthe will of course be expanded. Kerbin Orbtial Tourists will be transferred to work on the drills and in ore processing. More LfOx and RCS tanks will be added. But for now the base is functional. Incidentally the VERY tall Orange Tank is a refuelling ship. It's built on the same basic block as the rest of the base but incorporates landing gear. Rather than using the power of the wheels to translate across the minmus surface it uses the RCS thrusters., That way it doesn't fall over splat into the base.
  9. Going to Minmus

    So here we are at the final leg of going to Minmus. With Rura Penthe Almost complete Empress Valentina has demanded that the final shipment of ore be transferred to Minmus station and the Ore Barge. This required a brief reconfiguration of the base so the Orange storage tank was detached from the base and redocked at the lab/ore tank intersection. The Sky Crane then took off, landed on the end ore tank module, refuelled and prepared to lift it to Minmus Station. Apologies for the pause in the video. Something odd happened during rendering. The only thing missing is the transfer burn from Minmus to Kerbin. Deceleration was done in several burns at Kerbin Periapsis, use was made of all the monopropellant too. The sharp eyed will notice a few explosions during re-entry - these were just the communotron 16 S antena burning off. Aside from that minor excitement the mission was a total success with a rather surprising landing.
  10. Mining and Overheating

    My Engineer at this base is only 2 star. I guess I'm still only early game having only been to the Mun and Minmus so far ( a couple of my Kerbals have been to a solar orbit, but only 2 scientists and a pilot ) and I still have a few boxes to go on the tech tree ( 3 of the 300's, most of the 550s and all the 1000's).. I hadn't realised they affected cooling as well as the rate of ore production and conversion. I can easily add more cooling if that's going to be the issue but basically I want this base to just run 24/7 with no interaction other than when I want to siphon off the fuel to another ship.
  11. I'm still building my Minmus base, Rura Penthe. I decided to run two missions at once. One to launch a triplet of ore tank modules and one to launch an orange fuel tank storage module. As you can see I launched the two missions pretty much two days apart with the idea of giving me two days grace to orbital maneuver and landing the Ore Tanks on Minmus etc. Both had the same dV requirements naturally and I set up maneuvers to capture into Minmus Orbit. However: Instead of two days grace I've ended up with two hours and indeed the second mission is arriving before the first ( taking two days and two hours less to arrive than the first mission!) I'm sure there's a logical explanation for this. Can someone tell me what's happened?
  12. How does this happen?

    So basically I travel by butterfly. Oddly enough some of the best navigators in the world.
  13. How does this happen?

    The first one is moving at 280 m/s but is 2 days out so it will have slowed somewhat. The second one is just a few hours out from Kerbin and moving at over 900 m/s which is expected for a Minmus transfer ( relative velocities of course). But as you say, I shall put it out of my head. Dump the pair in orbit around Minmus, out of trouble, and deal with them in the order I need to once they're both there. Sometimes I get an idea of how something should work in my head and then worry when it doesn't even when it doesn't matter.
  14. Things that NASA never said at a press conference.

    We regret to announce that one of our astronauts, Commander Willoughby Crinkly-Bottom has died during an EVA mission. It would appear that he got drunk on coolant and removed his space suit while trying to get the Hubble Space Telescope to "Look at the Moon!"
  15. Waiter, theres a _____________ in my soup!

    We have, it's just adding a few extra ingredients that chef forgot, sir. Waiter, there's a black hole in my soup!
  16. This is not the most efficient way of landing at a target. But it will certainly help you land accurately. I'm pretty sure had Scott kept burning on the retrograde marker it would have been fairly close to a suicide burn. The way he does it uses more fuel but affords you more control and more room for error. And does it with no mods at all. I don't know anything about MechJeb but I gather it can do the flying for you on a suicide burn. Either way I'm sure this short video will be instructive all the same.
  17. Make a wish... and have it horribly corrupted!

    Granted: Whatever you turn it into is made of the same cardboard as the box and it goes "Boink" every 5 seconds, continuously. I wish for a Star Trek Runabout Class Starship and enough fuel to power it for 100 years.
  18. Advanced RCS Question

    I would like that. I was trying to design a lander for Minmus that worked entirely on RCS and wanted to use the Puff Engines as main engines but couldn't work out how to tie them into RCS controls. As a side note I tend to use place anywhere RCS thrusters and set them up to JUST do forward, aft, left, right, up, down using the actuation toggles. All rotation is then controlled by reaction wheels. I've found that if you try to do everything on RCS it can get more squirly than it needs to be.
  19. Going to Minmus

    There's been a lot of argument at Mission Control recently. Whether to complete the request for Ore using the Babylon K mining Vessel or whether to focus on the expansion or Rura Penthe. Given that the simple solution was to mine the ore with the K's Mobile Miner it was decided to focus on the expansion of Rura Penthe. This caused many more planning meetings and extra snacks had to be brought in from local cities. Arguments went back and forth as to whether to land the drills, holding tanks, fuel tanks, fuel cell arrays, solar power or ore processing first. This was finally settled when a contract came up to attach a Lab to the base. The Deputy Mission Director however still wanted to discuss further. Bob Kerman came to the rescue by putting him in a space suit and demonstrating first hand the principles of a Mass Relay. All arguments now agreed settled six scientists were rounded up, welded into a mobile lab and duly launched vaguely in the direction of Minmus. Eight days later the team, having managed to grind off the welds celebrated a safe landing and arrival at Rura Penthe. At least they wouldn't be doing the mining.
  20. Show off your drawings!

    It's not tiny, it's just newly hatched :). The butterfly could be bigger than the ones today but the reign of the truly Giant insects ( 2 Foot Predatory Dragon Flies no less.. wouldn't want to be bitten by one of those ) Was in the Carboniferous about 300 million years ago whereas Velociraptor existed in the Late Cretaceous about 85 million years ago. I can quite imagine that a young/hatchling raptor would predate the larger insects.
  21. Making Stock Electric Prop Engines - mine always fall apart.
  22. Simple question - Am I reducing the experience my Kerbals can get on a particular flight by having a drone / probe core attached to the vessel? Example - Franwise, an engineer, has landed on the Mun and on Minmus and Planted a Flag on both. Both times were in a vessel with an OKTO2. She has experience in her log for "Plant Flag" but not for "Landed On". I tried landing with SAS turned off but that didn't give her the "Landed On " experience either.
  23. experience and drone cores

    Ok, thanks that's reassuring. As long as they're at least getting dirt on their boots then they're fine.
  24. So what song is stuck in your head today?

    For me at the moment it's this: Nice swing beat to dance to.
  25. My two stations 1) Babylon K - currently in orbit around the Mun. Very Modular, solar panels can be swapped, lab can be removed, extended, command cupola can fly on its own. Even the engines can be swapped. I used skippers to put it in oribit and then changed them for poodles in LKO before transferring the station to The Mun. It usually has a mining / refuel vessel attached too, but that's on loan to Minmus Station at the moment. The landing craft is attached inline in this picture, it's behind the Cupola. I later undocked the cupola, moved the landing craft to one of the side docking ports and put the cupola back. 2) Minmus station. Here you see Minmus station with the Babylon K mining vessel attached on one side and an ore barge constructed for a contract on the other. The ore barge weighs over 50 tons when fully loaded and can re-enter Kerbin's atmosphere safely on a total of 44 Mk2-R parachutes and 8 Drogues for breaking. On the "underside" you can see Minmus station landing craft docked fore ( under the fuel tanks ) and the sky crane for base construction docked aft ( also attached to a fuel tank ). I think the whole bundle together looks rather good. Wheras Babylon K was designed with being able to transfer between planets in mind Minmus is always going to be Minmus and as such will take on an ad-hoc / organic growth. Expanded as needed with no overall design plan.