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About Esendis

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  1. [1.3] - Modular Kolonization System (MKS)

    Good to know, thanks for the reply.
  2. [1.3] - Modular Kolonization System (MKS)

    Basically what voicey99 asked. When can we expect the OL debut?
  3. Without CTT it doesn't appear anywhere. Installed CTT and all is well.
  4. First of all-WOW Im having a sweet headache rebuilding all of my orbital stations... Secondly, i can see doughnut, bagel, coriolis and pilgrim but not mercury extensible. Is it a planned update or am i missing something?
  5. Is it possible to add a module to a subtype? For instance, I like the looks & animation of the HX1-URC reactor and wondering if i could make it switch between a nuclear reactor (ModuleResourceConverter) and the standard RTG (ModuleGenerator).
  6. In the process of swapping pc parts atm. I'll give it a go once im up & running again.
  7. [1.3.1] Hangar

    Stock asteroids? Guessing that RoverDude's ART doesn't qualify as stock... Decisions decisions... Thanks for the quick reply
  8. [1.3.1] Hangar

    I picked a hell of a time to start a new game... I don't have any old saves so no old asteroids and the new ones can't stay in one shape with the asteroid fix. Any suggestions so i can get rolling again with an asteroid hangar?
  9. Quick & dirty fix for the relay bug. Copy the OctoSat_Sc_SideDish.cfg, scrap the SelectableDataTransmitter module and keep just one relay module or copy the relay module from the equivalent stock one (RA-100.cfg). Rename the new cfg to OctoSat_Sc_SideDish_(something).cfg, and the part name inside it and there you have it. Working relay with both stock and NSS parts. Works till someone figures the bug with SelectableDataTransmitter.
  10. [1.3] - Modular Kolonization System (MKS)

    One choice? There's another? Quicker preferably?
  11. [1.3] - Modular Kolonization System (MKS)

    I can't really log an issue based on voicey99's PR ( But i assure you, any further comments will be posted at github. On another note, i know that i can refuel reactors with an engineer & maintenance. But how on earth do you transfer the actual fuel on site, to a rover for instance, so it can reach the remote site? Hook the rover to the nuclear refinery and wait for it to fill?
  12. [1.3] - Modular Kolonization System (MKS)

    But wait - there's more!!! (Insert meme here ) Modules stop as soon as you return to space center. Didn't have any other vessels nearby to test a switch.
  13. Any chance for an agroponics module for USI-LS? Spamming the small usi modules to fit the lynx form factor is killing the part count number.
  14. [1.3] The Malemute Rover [0.2.0]

    For the life of me, i can't remember if the crew cab had any sort of life support. Logged a Github issue just in case.