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Nyarlathotep-

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Everything posted by Nyarlathotep-

  1. I'll test it shortly and report my findings. Edit: I'll be testing with both -force-d3d9 and -force-opengl
  2. Could also use a mod called Throttle Controlled Avionics to help fly multi-rotor helicopters.
  3. You mean tail cargo ramps for mk1 and mk2? If so, then the mk2 could basically just be a mk1 cargo ramp but with a mk2 structural shroud.
  4. Well, my computer shouldnt be able to run KSP 1.8.1, or the other 2 games I pointed out then, but it can and does
  5. Then the 240M must be DX11 compatible since my computer can run KSP 1.8.1 and a few other games that supposedly require DX11 like Empyrion or Astroneer, weird.
  6. Everything I have tested in B9 so far still works in 1.8.1 for me, its likely something is conflicting for those who are having problems
  7. Breaking ground's "engines" are terrible, about the only thing they have going for them is that they can be customized, other than that they are worse than prop engines from any mod I have used in every objective way.
  8. A turboprop engine like what the Lear Fan's would probably fit this mod well.
  9. A lot of the engines are just a solid grey for me, thats because of missing textures right?
  10. It does seem to work with FAR still, but with far too much drag. Like any other mod?
  11. I wonder if this will work with the latest version of FAR, guess I'll just have to test it.
  12. I'll be testing the latest version in 1.7.3 Update: It at least seems to work.
  13. In that case I would probably be better off just building a short range passenger plane that I can use to get passengers to and from a carrier airship instead of building a carrier that can support and carry one of my full size passenger aircraft.
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