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DeadJoe

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About DeadJoe

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    Rocketeer

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  1. Unbelievable, was having a look around the PC and found 0.15. Still runs without issue. I forgot that ksp used to have a launch tower.
  2. @woeller so just an update, I removed v3.1.1 and it still works. I have no idea why it only ran with both versions before and not just v3.1.2 but I'm runnin with it. Cheers
  3. Cheers for that bud, I'll give it a go. I know to only run with one MM just odd that it only worked with them both in there. Appreciate the response
  4. Hey, I'm running MM v3.1.2 so I've had to install v3.1.1 alongside it for this to work. If I just use v3.1.2 I lose engine sound and plume. Does this sound right or am I missing something blatantly obvious?
  5. Nice one, I thought it was because I hadn't added mks yet.
  6. I believe you need to have the usi mks mod installed to be able to receive all suits. From space dock - "Does not require USI's MKS but highly recommended for the additional classes."
  7. Tested today, everything seems to be working fine (including Jool rings). Maybe the kopernicus update?
  8. Hey linuxgurugamer, Just wondering if this is working with 1.6? Cheers
  9. Windows 10, because I bought Windows 10.
  10. Ok, so small test done. Put three kerbals on launchpad, time warped a bunch of days and all good. EC replenishing as soon as sun comes up. Changed to another ship, timewarped,returned to LP and same result. All good. Went to tracking station, timewarped about 100 days at full warp, same result, all good. About to start that Mun drilling mission now so that will tell me more. Hope that helps some. Edit: Mun mission completed, no problems. Nice work mate
  11. Absolutely love this mod mate, for now it gives me a chance to sort my comms out around the system. Take your time bud, I understand time management myself so all good. Again thanks for taking the time with this mod.
  12. Sorry kerbal101, I didn't even check who it was I quoted. My question was aimed at you so I do apologise. Your response has helped a lot and will definitely check that video out after work today. In saying that, I have enjoyed reading what others have said, also very helpful. I'm sure responding to my questions was done with the best intentions, but can see why it would irritate someone if they responded without giving the quoted person a chance to reply. All good guys, really appreciate it. If one of the biggest problems here is too many people trying to help someone, then I think
  13. DeltaV map, nice one. I've been away from ksp for a couple of years and I used to just play stock, so yeah, not new to the game...just the whole modding thing and the amount of info I now have. I used to just bang things together and see how it went, revert and try again. So I'm taking a more educated approach this time round. Appreciate the help bud, cheers
  14. I do use ker, (and plenty of other mods) I'm just getting my head around what everything means and how I can use the info to know if what I've built is going to work. I don't use any auto pilot stuff, I like to turn and burn on my own. So for now, anything that will give me a read out of whether or not I have the fuel for a landing would be nice. Otherwise I'll trial and error and take note of the numbers in ker, and use it to do the math.
  15. Do you mean, this is a way of figuring out how much dv is needed to actually land on a body (let's say Mun) , or just the burn from orbit to where you want to land? Can you please elaborate on the subtracting the "after" from "before" thing, not sure what you mean there.
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