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About GoAHead

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    The Thing from far behind

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  1. sometimes the handled disappear and i get the following errors continiously and even the normal GUI doesn't work anymore [EXC 16:55:11.765] NullReferenceException WingProcedural.WingProcedural.DetachHandles () (at <4f1d8e9f33264080a5f7f8f971d959da>:0) WingProcedural.WingProcedural.UpdateHandleGizmos () (at <4f1d8e9f33264080a5f7f8f971d959da>:0) WingProcedural.WingProcedural.Update () (at <4f1d8e9f33264080a5f7f8f971d959da>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogExcepti
  2. you can change the color as you wish. rightclick the TCA modul Icon
  3. hi there i'm experiencing some issues when switching from VAB to flight Mode. I'm setting up TCA with engine Profiles in VAB but until i'm going to flightmode TCA doesn't load up (stays blue) and the following exceptions are throwing [EXC 09:53:53.362] NullReferenceException: Object reference not set to an instance of an object ThrottleControlledAvionics.OnPlanetProps.AddGear (PartModule pm) (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.VesselWrapper.UpdateParts () (at <cc197bb611564a70862493f5aba261ee>:0) ThrottleControlledAvionics.VesselWrapper
  4. Thats my Job. i'm a technical QA in real life ;-) (not a slave)
  5. there might be an issue with the controls UI when going to flight mode a second time. only the modules and main UI is showing up but the controls UI not. there is also an error in the console which states something with an error on redrawing. anyone with the same issue? Log: [EXC 23:42:21.769] ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, Un
  6. ok.. so i will try to deinstall some mods and try again.. maybe i'll find the root cause. thx
  7. i created 2 videos within the VAB everything works as expected => https://youtu.be/KXJDvWsgUvs since in flymode the legs do not respond. only deploying and autolevel works. but autolevel only up to 10% (which is standard) => https://youtu.be/n44gJXRX68Q yes i know i tiped over. but doesnt change anything ;-)
  8. tested also the gradles with more than 2 legs and also only autolevel works ...
  9. hi there. has anyone of you the same problem with manually extending the legs of the adjustable base gradle? within the VAB it seems to work but until when going outside and try to extend the legs individually the legs only extend to its minimum auto level value (10). i'm not able to adjust the minimum autolevel neither adjust the extension manually. the only thing which works is deploy retract and autolevel. any advise? thx
  10. cool. yes it is loading now without stuck together with mechjeb. thx
  11. ok thx.. that worked for me. for the people which are not so familiar with editing cfg files here is the complete change <?xml version="1.0" encoding="utf-8"?> <config> <bool name="reinforceAttachNodes">1</bool> <bool name="multiPartAttachNodeReinforcement">1</bool> <bool name="reinforceDecouplersFurther">1</bool> <bool name="reinforceLaunchClampsFurther">1</bool> <bool name="clampJointHasInfiniteStrength">1</bool> <bool name="useVolumeNotArea">1</bool>
  12. hi there motors in the new expansion do not work with KJR installed Tested: Vanilla => worked Installed KJR => motor doesn't rotate hopefully this gets an update soon :-) thx greets
  13. since i updated the mod the TCA modul it isn't available anymore to all the command pods. Tried also to start a new game and the TCA is also not available in the toolbar. reverted back to 3.5.4 and it was working again
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