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Casper_83

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  1. Campaign mode, some type of progression like the carer mode. or at least a tech tree to unlock new things. I just to treat sandbox as a simulator for the carer mode. I hope this will come soon. Bought the game started to play and just went nahh after 20min ( i have 800-1000 hours of KSP 1 still want to play it, just stuck with some broken parts of the game)
  2. I have to say i am a bit torn about this. One of the reasons that made KSP so good was the frustrating hours put in to make some craft work beating the kraken and only using original parts. And the joy when you got it to work. If i can do what ever i want the magic would be gone. even if i want to explore what i could do now with these parts...
  3. Thank you for sharing. Those are some really great designs. Similar to what i have built in the past 1. How did you manage to not have them break from impact speed? I tried to make my own wheels with a rotor, a round tube and the anti slip pads (don’t remember the part name) they broke (exploded) in very slow speeds. Because of the impact speed factor that got to its limits because of the rotation limit and not the crafts speed. (Edit) just realised it is not affected by water To be honest i love how the game has it faults. For me it is almost just more realistic. And more fun, yet frustrating as i try to engineer my builds around the game faults. I hope KSP 2 is not to perfect. I am a little bit skeptical about the procedural parts they have shown off. As I mentioned above, it is the same with the part limitation. To have to engineer your self what you want to accomplish with the parts that are given. If i install mods, i make sure they don’t give me too much. Or maybe just new obstacles to overcome.
  4. Hi Fellow Kerbals Anyone know if this is fixed?
  5. Ohhhhhh no, I hope I am wrong about this. Only 3 games I have heard similar statements like this. Stronghold 3 (Massive letdown and probably the worst game in the series) Cyberpunk 2077 (You know) KSP 2 (Please universe, let me be wrong)
  6. Spend 100 - 200 hours building vehicles, boats, submarines, airplanes, helicopters, quadcopters, jets, before I leave the atmosphere. Making sure I don't pass more than one speed, or height "achievement" (same as KSP1, even if I hope they add real ones also) per flight. Carefully unlocking new parts in my career mode.
  7. Reading this over a year later... Will I comment this next year same time?
  8. Anyone know if KSP2 will have an other type of game engine? I guess many of the problems we still have come from KSPs game engine.
  9. Is squad reading this at all? I have tried to report bugs, but i do not get any response. As far as I know no one at Squad even knows about this bug.
  10. Only one thing: FIX THIS! weak rotary parts - Breaking Ground Support - Kerbal Space Program Forums Although, Steam mod support would probably spark the modding community again.
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