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Havocado

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Everything posted by Havocado

  1. This, for the uninitiated. Maybe adding "source" as a rule?
  2. Nope, it's a desktop. Without mods, perfectly fine, constant 100 fps (unless part count >200). As soon as I installed any function heavy mods (FAR, SCANsat, etc), my RAM usage boosted to 100%. Although I'm mostly fine with it. Except probably BDarmory because it has PhysicsRangeExtender dependency, which blows my rig right to 10 FPS. Like I said, I didn't think it has anything to do with the game, probably because mods in general is eating processes. Which means, I suspect it's my hardware.
  3. FYI: Posting this in case someone found a workaround. I'm positive it's not due to mods issue. Though probably because using mods in general. I think it's the CPU man. My PC is waaay lower than yours and I too have the same problem, albeit a bit lesser. Constant 30 fps (part count <100) with occasional freeze between 3-6 sec (everywhere, but mostly VAB/SPH when the part counts >80) And this is my spec: OS: Win7 64-bit Processor: Intel(R) Core(TM) i5 CPU —650 @ 3.20 GHz (4 CPUs), ~3.2GHz Memory: 8192 MB Card name: NVIDIA GeForce GT 710 v2 (MSI) Display Memory: 1736 MB This was running on 100% (RAM) and 80% (CPU). Yes, 0 free capacity. Both in KSP 1.3.0. and 1.3.1. with gargantuan amount of mods (OPM, B9, OPT, basically MM patch around 33k). Except visual mods (scatterer, EVE, etc.).
  4. Turn off RCS when that happens. It will do the same but, once it reaches the Maneuver node, it finishes (usually around 0.2 m/s burn left). Granted, your vessel probably has to do a 180° turn. So you gotta need reaction wheels for that. Mechjeb's RCS loves to go nuts when your maneuver node is near perfect. Because MechJeb has preferably "zero" tolerance.
  5. Finally finished improving my Kerbin SOI Lander (8.5k dV) after modding the game. Twin Boar rise it up sub-orbital, and the Mammoth does the transfer. Complete with all science & scanner (except the big scanner and satellite thing) and lander fully reusable. I wish my PC is powerful enough to make the first stage recoverable... cause' that's where the money is (nearly 200k). Oh, I multiplied science earning to the max. That's why I had been able to built this thing on day 2. In Action : The reason for the excessive dV is because I intended the rocket to be fully reusable. Sadly, it's either my RAM blown first or the rocket next. That's why I just kinda get along with it.
  6. Just waiting for Thor to give this hammer a little juice....
  7. Here goes nothing.... Landing Pad : Space : Fate : Max. 232,712 m. pretty cool considering it looks like an Air-Breathing SRBs.
  8. Easy Roleplaying.... Probably didn't make sense but here goes.... Recovering Jeb from Minmus Landing at the North Pole Also trying to get her own space travel license The first is always something... Finally, Jeb and the team going for Munar Eclipse together
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