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Struts disappearing
Boyster replied to WhiitEstaaR's question in Technical Support (PC, unmodded installs)
If you go to Options and enable Advanced Tweakables you can use Autostruts. Autostruts are far superior than the normal ones, they don't count as parts(less lag in big crafts), they don't appear visually so you avoid all these lines, they are just awesome. You can right click almost any part and you can turn them on independently and your craft will be so sturdy, i recommend using grandparent only since heaviest is a bit tricky. There are several posts-guides if you google, sometimes the normal ones are still used for visual reasons but autostruts is the way to go. -
How do you make KSP full screen on computer?
Boyster replied to Dr. Kerbal's question in Gameplay Questions and Tutorials
I think thats not a true FullScreen, its still a Windowed Fullscreen, if you google there must be a fix to add a launch parameter to go really full. If thats what Dr. Kerbal is asking, although from some search i did its like a Unity thing, maybe i am wrong. -
That version was super solid but i am having a really hard time rolling back after i got a taste of the new construction/repairing stuff... I never really delved into KIS/KAS so when we got this stock version of them i got so excited, i doubt i can ignore it. Ofcourse if you using KIS/KAS then its like cherry on the top and not a deal breaker, at least thats how i see it.
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I am sorry if i sound too whiny but i tried so much to enjoy all this awesome free content we got but... there are so many issues and bugs scattered all around the game that without using several mods and workarounds and even then... I don't know...i do have countless hours so its not the only problem when i try to find some joy in the Kerbal universe. For now i will wait, i want to play the game and yeah i wouldn't mind for a second to buy a new DLC. Maybe that will help to get some more attention to squash all these annoying bugs that come up in almost every click...
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Flashing Terrain Glitch
Boyster replied to Pie Guy's question in Technical Support (PC, unmodded installs)
Sadly it is a very known bug but there is no official fix(YET) for this bug but you can use this workaround by @Anth12 from this post: https://forum.kerbalspaceprogram.com/index.php?/topic/195975-shadow-flickering-problem/ I been using it for a while and i haven't seen any side effects, it stops all these weird issues. Heres the fix to this problem: In the settings.cfg file find these settings and make sure they all = 1. SHADOWS_FLIGHT_PROJECTION = 1 SHADOWS_KSC_PROJECTION = 1 SHADOWS_TRACKING_PROJECTION = 1 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTIO -
It is for all vehicles, the moment you add more than one stage things get wonky, for some reason the game likes to put delta v in decouplers especially if you use SRB's, sometimes its not showing at all. And if you re rout things then things break even more... I am trying to do a non mod playthrough or else i would have given up ages ago...
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I been trying to figure out what's wrong but everything seems so broken, even decouplers for some reason inherit engines delta-v, the calculations some times vanish or don't appear. Anyone else had these problems while building stuff or launching, full stock game, no mods. Is there something on bugtracker for this?
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MJ2 and the Case of the Shuddering Ship
Boyster replied to maddog59's question in Technical Support (PC, modded installs)
Not saying its that but its never a good idea to have heaviest for the long run, the krakens like them a lot, especially after multiple docks/burns/rendervouz etc, try to stick with grandparent. -
Ugh i totally missed this post, here is i think the same issue i posted at bugtracker, if you can upvote it, add info etc to get noticed/fixed. https://bugs.kerbalspaceprogram.com/issues/27365
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Time Warp up left locked out/not working after a while
Boyster replied to Boyster's question in Technical Support (PC, unmodded installs)
Can you add some info/upvote the bug in the tracker so hopefully it gets noticed? https://bugs.kerbalspaceprogram.com/issues/27365 -
Time Warp up left locked out/not working after a while
Boyster replied to Boyster's question in Technical Support (PC, unmodded installs)
I posted a bug report, i know its not that serious since keyboard controls work but its still kinda troublesome cause i am used to stop warp with mouse. https://bugs.kerbalspaceprogram.com/issues/27365 -
When in flight or orbit after a while the up left time controls are not working/responding to mouse. The keyboard controls still work for warping but the top left is not working at all. Full stock, no mods.It seems to happen after i decouple or just do an action while in flight. The toggle time mode button works and if i go to tracking station and back etc everything works fine again.
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You can try opening Map and select the target but it is kinda iffy if you are so close.