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Serenity

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Everything posted by Serenity

  1. I like how the slow stream of new information leads to some very interesting and extremely in depth analyses of various subjects that otherwise would be sideswiped from the hype. So i guess there is always a uhhh bright side to everything...
  2. You can never tell with @kerbiloid comments, it is a mystery what he really means. Serious, sarcastic, both or whatever else? I am always confused, in this case i am going to go with sarcastic/funny But yeah it is a bug and it is broken but i am thankful we got that workaround update on what it seems to be a VERY tough or impossible problem to solve 100%.
  3. Thank you so much for this important fix! This is one of the nicest Christmas gifts someone can get!
  4. Super happy everything went well and they are back home. I was wondering is the splashdown supposed to be this way? It felt a bit of a rough one but maybe its like that.
  5. That's unfortunate, probably a mod is interfering/overwriting some of those settings, maybe someone else can help with list of mods/log or something, good luck .
  6. This might be the common stock bug, there is a community fix if that's your problem: https://forum.kerbalspaceprogram.com/index.php?/topic/195975-shadow-flickering-problem/ In the settings.cfg file find these settings and make sure they all = 1. SHADOWS_FLIGHT_PROJECTION = 1 SHADOWS_KSC_PROJECTION = 1 SHADOWS_TRACKING_PROJECTION = 1 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTION = 1 SHADOWS_DEFAULT_PROJECTION = 1
  7. Did you save with hacked gravity and then tried to load that save? Probably not your problem but generally saving while the gravity is hacked and loading that save might lead to some kraken stuff happening, not only to that vessel but to the whole game. I never really tested it out but its one of my biggest rules, before saving i always bring the gravity back to normal.
  8. Thank you for the update and the hype for upcoming parts!!!!As i said MANY times, i LOVE this mod .
  9. I am happy that it works, if you right click the missiles do they have a Remove from Symmetry button? Then you can put each missile in a different action group, its a stock feature after you place something in symmetry you can click that and treat each part individually.
  10. Check this post i found, far chance but: You may be pressing Alt key for something during flight, which is used to trim the craft. Alt+X is default to reset trim. If it's not the case, and you have joystick plugged in, try restarting the game without it and see if it was the problem. Maybe a mod like this to help?
  11. I don't have any experience with that mod but if you can put its guns/missiles/parts in actions groups then you can change ingame the input keys for those action groups(numbers by default) to whichever button you want. Again no idea how this mod runs but if i had to guess i would do it somehow like that but...then you could only trigger them once? Sry bit of a random advice and probably wrong but just an idea i had.
  12. It doesn't show in Steam as a gamepad? Does it happen when you change the throttle? Maybe there is some weirdness there? Do you have your joystick connected to a usb hub? Its super rare but sometimes if it doesn't get enough power weird things can happen but i don't know. Some use 3rd party programs to fine adjust these things but i have no idea if its a good thing to do.
  13. Just a detail, if you completely unplug the joystick does the input still happen? Maybe re bind in kerbal's settings the inputs in case something is mixed up. If you are on steam, go to big picture mode and see the joystick configuration, settings there, deadzones etc.
  14. Yeah the switching navball is a pain sometimes, a small tip when the switch happens you can tap once F to quickly clear/reset the SAS holding without disabling/enabling SAS when the switch happens to minimize some loss. I can't remember but at the very start while you are ascending if you manually switch to orbit speed and then back to surface will it still change itself or it will keep the choice you made earlier, probably it will still change itself, been a while, just started my new career, i am so rusty.
  15. You probably clicking the shortcut for the Root Mode, go to Main Menu Settings->Input->Game->Editor->Root Mode and change that key to something else or remove it, its 4 by default which is weird why this is happening to you. The double sound must be that sound when you change root.
  16. Edit* sry my bad, didn't read carefully and this was already answered as well, time to get some sleep .
  17. I think in Main menu options you can select ''human'' years, not sure.
  18. Hello, i am starting a new career and i though i should share the spreadsheet i have created to keep track of my progress and all the mission logs, science stuff and well pretty much everything. Hopefully i get some feedback and maybe even give some ideas here and there. This is like my 10th attempt to make it and it still has some critical parts that are unfinished. Thanks, hope you like it! https://docs.google.com/spreadsheets/d/1RWWVHKPFIv1_wkKEJioVJGSGWP_OKeXfj02MJ5i5mCQ/edit?usp=sharing
  19. Last random guess, seat ejection, the kerbal's parachute deployment, they can deploy it while in the seat right? Anyways, i ll stop now too many guesses .
  20. Hmm interesting, taking a wild guess here, it sounds like maybe a physics related bug/problem. Try before EVA or emptying the seat to time warp for few seconds and then do the transitions and see if it happens again. Time warping for just a tiny bit usually normalizes any physics wonkiness...but ofcourse maybe your problem is something entirely different, maybe a bug with the seat. Are you using heavy or root autostruts?If yes try sticking with grandparent ones, they attract the kraken less. Maybe a log or something but i have no idea how to read those, someone else might help.
  21. Hello, i want to move some crafts to a new folder i made but i can't figure out how. Is there a way to do it through the ingame menu? I feel like i am missing something simple . Thanks! *Edit i found a way although i wonder if there is something simplier, if you hover in the Save button the folders appear in a drop down menu and you can save again the vessel to the new folder but you also have to delete the original in default but anyways.
  22. If you place the drills higher so only the very end goes underground it will prevent/reduce the bouncing effect, it might feel a bit unrealistic but Kerbal drills have that kerbal magic.
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