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Serenity

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Everything posted by Serenity

  1. I don't know if it will help but if you are on Steam you can delete all of them and just verify files, or else, dunno i have these pictures of all the stock, maybe it will help you, https://imgur.com/a/OuMs18X
  2. I know its not very helpful but heavy modded troubleshooting can be a bit faster if you separate your mods in groups of lets say 4 and remove four each time so you get faster to the problem. Hopefully someone with more experience can maybe pinpoint the problem...
  3. Are you on Steam? Maybe you have Cloud Saving Enabled? I doubt it but sometimes it causes problems, try disabling it.
  4. Did you try hitting all the F10-F12 shortcuts for various overlays to see if it gets toggled off? It must be a mod or something with the new patch which i have no experience yet.
  5. The Module Manager dll file must be in GameData.Which version you downloaded? 4.1.4 is the latest i think. The other mods can be inside folders like Realplume but Module Manager needs to be outside, straight into GameData. Like this:
  6. Those two(Module Manager and Plume) are zip folders(see the different folder icon), you need to open them and unzip them, take the files out and put them in the Gamedata folder or else they wont work when they are compressed.
  7. I think the contract needs a part that is too heavy to put in any storage or an engineer to handle it so its impossible to complete.
  8. I feel like we missing a recent ''stable'' version of the game that we can roll back when new bugs appear. At this point with so much new stuff added, which is amazing, you would need to miss a lot of cool things if you want to roll back far enough to a mostly ''perfect version''. Not complaining, i love all this attention my favorite game gets, its just how it feels to me. Maybe in the near future we will get a patch just focused on squishing all these bugs that are not game breaking but they are....kinda...
  9. Do not use Rigit Attachment, it makes things break more easily. Use Grandparent autostruts in ALL parts, not just one, and maybe one or two heavy.
  10. There is one more post i found on this visual RCS, do you think its a new stock bug or Mechjeb related? https://forum.kerbalspaceprogram.com/index.php?/topic/199235-docking-vessels-causing-save-bugglitch/
  11. I swear few days ago i saw someone posting the same RCS visual bug but i can't find it now. As for the rest, have you trtied hitting Alt+F12(Debug/cheat Menu) and hitting that ''Clear Input Lock'' button, maybe it will help.
  12. Kindly remove that picture please, its a bit too much for this place i think.
  13. In case you allow yourself to cheat a bit you can Alt+F12 and upgrade it from there or give yourself a tiny bit of moneys.
  14. Must be because of all the issues with extra mass and magic accelerations, the kraken is putting a Christmas reminder.
  15. That is so super weird, 1.11 is proving to be a tough one for sure. Maybe this will help? https://bugs.kerbalspaceprogram.com/issues/26908 But this is for Kerbals but i read other posts that have weird acceleration issues. Can i ask why use physical warp and not the ''normal'' one? Is there something active going on at that moment? You don't seem to have many mods maybe put them in a list, i am so curious on what's going on there.
  16. I am in that corner as well, i will wait patiently to enjoy this cool new patch with a cool updated Mechjeb, i always love how he updates it and fixes things, i will gladly sit and wait until he finds some time to update this amazing mod.
  17. I am so glad...this mod is so valuable...its half the game for me...this and Mechjeb, sometimes i stop and wonder if these mods are not working i would probably play the old version of the game or just not play at all. Missing new features is always a bit of a bummer..
  18. This feels like the game turns your mini probes to Debris. Do you have Max persistent Debris set to 0 in options? I am just dropping a random idea but i think for some reason it categorizes it as debris and you need to change that to probe or whatever.
  19. If i remember correctly it gives plenty of physical ease time to flip the vessel with SAS or just rotation, again been a while but thats what i remember.
  20. I like to make a huge ground bases and organize them in crew modules/different bases depending what i want. Its not the best but it might help you in some way. You can EvA them and then recover them from the tracking station if they are on Kerbin, so you don't have to click one by one.
  21. The ingame Debug/Cheat menu has a landing cheat(Alt+F12 to open). No need to use hyperedit anymore(it is/was a great mod though). First quicksave though because it can be tricky to use. You can find your coordinates/altitude from Flight Info i think in the debug menu. It might involve some trial and error, maybe the simpliest thing to do is to cheat orbit the whole mission/skycrane to the orbit and do the landing again. Sadly i could not find any tutorial how to properly use the landing cheat and been a while for me, haven't played the game in ages.
  22. I haven't played this patch yet but this seem like a bad side effect of the more aggressive fix this patch had to reduce/stop sliding, Is it very immersive breaking?
  23. I am curious to ask, except the concerning, weird acceleration/mass/kerbal bugs, hows the overall experience so far, i been away for a while and looking to get back into it. Performance wise etc its all good?
  24. Where is the option in the poll, delayed and glitchy, what cyberpunk was and what kerbal 2 will be.
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