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Serenity

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Everything posted by Serenity

  1. I think its just a smoke screen to save some face. My guess is they couldn't fix some of the important bugs so they had to come up with something. They also consistently avoid mentioning in official posts the fairing drag bug.
  2. I am angry, dissapointed, the new runaway and launchpad are ridiculous, the bugs are making the game unplayable, atleast fix them and then get those ugly structures and put them in 5000 thousand years, i would care less. Pfffff what a fail of epic proportions just few weeks after the expansion hype. (A modder could make those buildings in half an hour...what a circus, congrats)
  3. I would like to see the majority of people that made ksp to continue on expansions. This game has so much potential. But if there is a need to advertise a new game to improve the sales and keep the money go around then i hope this team is the one to develop it.
  4. The additional content must be a form of compensation for the game breaking bugs that were introduced in 1.4.2 .
  5. Sry to be mean but the guy just told you to make a shortcut...i mean cmon if you are not trolling then i dont know what to say.
  6. Does the expansion work with 1.3?
  7. Mission builder should be integrated with the main save file, or at least give us the option to have it there. The fact that it isnt, thats my opinion, means most likely it was an old project that was rushed to just be there and not really achieve its original design.
  8. Personally i think that the expansion was mostly old code/stuff waiting on the shelve, polished in short notice after the decision to release an expansion came. The new toys we got are far less than most indie(solo) developers or some modders can create at the same time with the same amount of bugs. I am not complaining, i bought it the second it was available, this game is like half my life.
  9. Its a sound logic but i hate missing new content in games i love. I might do the same if the next updates are just fixes.
  10. Yeah i guess you are right. I just feel so frustrated and uncomfortable knowing that this bug made it through the testing phase. And if the streamers weren't so active and supportive, how long would it take for players to finally update to 1.4.2 and report this bug...
  11. To those defending or claiming 1.4.2 brought just minor bugs that can be expected: Both Are full stock and they are in their max altitude capability https://imgur.com/a/nuwrY Its not a minor bug or something that can be missed. Its something to cause concern about whats going on. In the end i am glad its being fixed and i would pay again for the expansion even if i knew what it will come next.
  12. You didn't mention the drag fairing bug, is it going to be fixed? Good luck, looking forward to this patch.
  13. Its the first time for me as well.It feels really bad especially since we just got the new stuff to play with.
  14. I find that moving the camera a bit makes it appear at a certain angle.Still a bug ofcourse but maybe it helps a bit.
  15. There is a major bug with the fairings in 1.4.2 producing insane amounts of drag to the part they are attached to. If your craft has fairings then thats probably the issue, if not i hope you find what causes the problem.
  16. I have to say i am surprised how little impact the fairing drag bug had in the community. There were only like 2-3 posts in forums discussing about it and its a pretty huge game breaking bug in a game that drag efficiency counts a lot. Anyways i am glad it will be fixed in the next patch.
  17. The best legs in the mod world!You rock!!Thank you so much for updating!
  18. Thank you so much Sir for this awesome mod!!!!I hope you can keep updating cause it gives flying in ksp a purpose! Thank you again!
  19. I am surprised there is no planning to implement a life support mod in official release.I mean one of the major problems is how to keep astronauts healthy and alive in long trips.But then again i am not expecting any major improvements to the game, the ideas and codes written by the team will probably used in different projects.
  20. I ll give it a try.Lately i used my imagination of how often i need to refuel or rotate but its a bit tedious and immersion is off.
  21. After some thoughts i decided to continue my save as it is but i will enforce myself to create an ''emergency'' vessel for each destination that can go back and forth without refueling, in case there is a ''critical'' failure in one of the production sites. Tnx for all the posts i am always so happy to see such an active community. As for the life support mod i am fearing the cpu impact cause my pc is already struggling with mechjeb lol.
  22. My problem is that i have my refuel stations and because i already did like 1k refuel dockings i just use HyperEdit to max out fuel in each vessel that can refuel. And now i sit to a point that my ship designs are so small compared to the real deal because they just need to have enough to reach the fuel station. Dont get me wrong, i know that mining and producing fuel is not far from becoming a reality but i came to the point that except if i want to make something shiny to enjoy it looking it all the rest are just the same parts...
  23. I ll give it a try then,I want fuel to be a problem again and not just a trivial task.
  24. Hey everyone, i am considering to start a save without the ability to convert ore to fuel. I am just wondering how far can i go and how hard it will be.I like the idea of limiting myself to current space technology but i am afraid of how hard this challenge would be.
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