Jump to content

Serenity

Members
  • Posts

    1,088
  • Joined

  • Last visited

Everything posted by Serenity

  1. I doubt that, i think its more probable they are not being open about it just YET, the time will come and it will be glorious for various reasons.
  2. The trick to overcome this is to make the robotic arm or whatever the decoupler is backwards placed as separate craft and then load the main craft and bring it in as a subassembly thingie, its a bit wonky, need experimenting with rout parts, but it will work if its created as a separate craft, except if there is some new bug introduced with the latest version, i am gonna be honest i havent played much lately. Edit: I might be missing the point and what you really need but maybe it will help but i feel like i am missing something
  3. You can use Radial Decouplers on those structural parts, with the separation/explosive side connecting on them and at the back side of the radial decoupler you can have whatever you want, a rcs robot a docking port, up to you. Then you can move them and dock them and then you can decouple and deorbit the few debris or destroy them from the tracking station., Put separation power to zero to avoid explosions. Its a bit tricky so test with something small first to see how it works.
  4. You encountering a stock bug, scatterer mod can fix it or you can use this community fix, i use it and i don't see any side effects Changes in settings.cfg: SHADOWS_FLIGHT_PROJECTION = 0 SHADOWS_KSC_PROJECTION = 0 SHADOWS_TRACKING_PROJECTION = 0 SHADOWS_EDITORS_PROJECTION = 0 SHADOWS_MAIN_PROJECTION = 0 SHADOWS_DEFAULT_PROJECTION = 0 To: SHADOWS_FLIGHT_PROJECTION = 1 SHADOWS_KSC_PROJECTION = 1 SHADOWS_TRACKING_PROJECTION = 1 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTION = 1 SHADOWS_DEFAULT_PROJECTION = 1
  5. Hello, i been searching around, i have seen it somewhere but can't find it anymore, the edits for the persistent(or settings) file to increase those two. Does anyone know how and which file to edit? Thank you!
  6. Sweet, very nice looking suits! If you bring more SpaceX into the game i will melt from happiness, free or DLC .
  7. Hopefully someone who is experienced on this can help, backup first, if i had to take a bet i would try removing ThunderAerospace and see if that fixes it, but again its just a random thing i would try, i can't read logs.
  8. You can also disable Steam cloud saving for Kerbal, sometimes it brings back unwanted files.
  9. Ummm i am sorry but that statement is not really accurate, competition brings the best and most productive outcomes between enemies not friends...because then it would be called teamwork, the motivation to help a friend is way lower than the one to overcome/survive an enemy, survival instinct is a powerhouse.
  10. Do we know how many flights of tankers will take to refuel Starship for a full mission to the Moon?
  11. Can you post a Russian article or something, i think the current facilities can withstand lunar storms.
  12. If you play around with the ingame options for ambient light/brightness, you know ingame in settings, do you see any improvement?
  13. Maybe post in the mods thread i also found this but i have no idea what it is, i saw some cool Eve screenshots,
  14. From what we can observe it seems that everything must be real, i am terrified in the idea that some things don't exist or can't exist cause that will lead to even more questions, i hope things exist because if they don't then we talking about scary stuff, like great filters, simulations, unknown entities, magic etc.
  15. I made this post to offer an explanation that doesn't include quantum level technology or aliens but still i am amazed how almost every single response is focused that oh it can't be aliens or it must be aliens, or alien theories, i am not saying its not interesting just curious, it feels like most of us want this to be aliens but at the same time oh no it can't be.
  16. Sorry it's not a straight answer but this community fix improved a lot of my shadow problems, maybe it will help you, changes in settings.cfg: SHADOWS_FLIGHT_PROJECTION = 0 SHADOWS_KSC_PROJECTION = 0 SHADOWS_TRACKING_PROJECTION = 0 SHADOWS_EDITORS_PROJECTION = 0 SHADOWS_MAIN_PROJECTION = 0 SHADOWS_DEFAULT_PROJECTION = 0 To: SHADOWS_FLIGHT_PROJECTION = 1 SHADOWS_KSC_PROJECTION = 1 SHADOWS_TRACKING_PROJECTION = 1 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTION = 1 SHADOWS_DEFAULT_PROJECTION = 1
  17. You can use the debug toolbar Alt+F12 -> Contracts to complete it, i have seen similar posts and that's a way to overcome such bugs, its a bit cheaty but gets it out of the way. You can report bugs here, this one should have been already reported, i seen it around. https://bugs.kerbalspaceprogram.com/
  18. I been thinking a lot lately again about this whole thing and i am even more than convinced that its related to this ''Active Camouflage'' technology probably operating and powered by underwater platforms, maybe nuclear submarines. Imagine a projection technology that actively transform, hide, manipulate every known detection system we have, even our own eyes. Make notice, its not that there is nothing there, there is some sort of mechanism, probably an advanced drone, but its like a relay or something, i can't get my mind around it. Arm chair science is hard. Also can explain why the image resolutions that are released to the public are really bad, because the high resolution images portray the weaknesses of this new experimental technology, potentially uncovering too soon this new top secret technology. It's hard to imagine the two mainstream possibilities, a nation having quantum level understanding and manipulation of physics or an old lost civilization under the sea or aliens. Although to be fair its not impossible to be some remnants somewhere on the planet of an ancient civilization that left some vehicles lying around for various reasons. Anyways.
  19. This is so good! Thank you so much, the new parts are super nice and the anchors will be a game changer! You will hopefully be able to do that, place on anchor a docking port or a robotic arm with a docking port or a klaw, grabbing unit i guess and dock or smash your rovers into it or something like that.
  20. You have a Gamedata folder inside Gamedata, whats in there? Also more importantly Module manager needs to be outside of a folder like this:
  21. Fully reusable EvE without isru? That sounds like a difficult challenge, need to try that one, good luck.
  22. I can't see the whole folder, do you have Module Manager installed, thats important to show, some miss that one. 4.1.4 is the latest but depends what you need https://ksp.sarbian.com/jenkins/job/ModuleManager/
  23. Any enviroment?Are you on laptop?You might need to rebind maybe cause it gets confused with numpad, but i doubt it. Inside Editor VAB you have to hold Shift+Scroll Wheel to zoom in and out.
  24. The original struts are weird that way, they are wonky sometimes. Do you know Autostruts? If you enable Advanced Tweakables in options then you can right click at any part you want and put an autostrut that its invisible, doesn't add to the part count and they are superior in every way.Try to use grandparent only, you can google for more info on them.
  25. Some good points, let me be more specific about my concerns. Ideally in a game like Kerbal you want to create the best tools for the players to express their creativity and their ability to overcome obstacles, always maintaining ease of access. This requires a long period of development time and of course a lot of money. Neither of those are provided nowadays, there is an immense pressure to release early and usually get underpaid. Realistically and i can't stress this enough, i hope i am wrong, there isn't gonna be enough time to create what is needed to support multiple playstyles. So you probably gonna focus in a certain playstyle to be the best at it. Filling the game with modular designs. These wings for example, you are encouraged to miss the opportunity to learn and experiment how flight control surfaces work. Of course it's an amazing way to optimize and solve so many problems current Kerbal has, but even if we get some limited customizing options the experience will be subpar. Lets go even further, exploring and colonizing multiple planets, the rockets, the stations, the bases. Pre-made modular designs, with a few options to personalize them and some few variations of a ''pseudo'' evolve roadmap that will give you a sense that things progress, magically appearing and changing, through invisible deliveries of upgrades inside our favorite containers. Variations that will consume most of the dev time so there will be not enough time to create a more personalized open-world experience in crafting. So eventually the game will become more of a management style instead of actually creating your own space fairing civilization. Again this is only a concern, i do not know what will happen, and even it happens it doesn't mean it will be a bad game, just a different game.
×
×
  • Create New...