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CastleCustodian

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  1. Colonies that don't feel janky is what I am excited for.
  2. To be fair the current noodle is really strange. Also it is responsible for some aspects of kraken attacks.
  3. The problem is that the simulation is the opposite of reality. In the real world long solid objects flex. While joints break when stressed too much. In kerbal the simulation is doing the opposite. joints flex and if they flex too much the straight section goes poof. Is it possible to make the model closer to reality without killing computers?
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