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phoneix_007

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Posts posted by phoneix_007

  1. On 10.03.2018 at 6:04 AM, Cavgrei 14 :D said:

    Hello!!. I have a problem. I installed the RSS and the RO with the CKAN, also installed with them some mods that I think are needed for the RO and the RSS to work, my problem is that one or several of those mods that were installed there is one that makes the engines take on the ignition reaching a point where they accelerate to full power after a while and the Mechjeb fails to control the thrust of the engines. Which of all the mods is the one that causes that effect? Or it will be a kind of plugin

    Engines IRL także time to go to full thrust. It's kind of core-ish part of RO. Moreover, many of them can't be throttled. I'd advise using SMART A.S.S instead of Automated Ascent, as that might be the cause of the problem. 

  2. Is there a mod that allows you to run ion engines in the backround (so I don't have control my probe as it makes maneuver). I know about Orbit Manipulator, but you have to constantly controll your craft during the node, and i don't want to waste 200 in-game days just focusing on that. I'm looking for something like Bon Voyage

  3. 39 minutes ago, Starwaster said:

    So your tank walls are one meter thick?

    I guess :P

    wallThickness = 10000.0025
            wallConduction = 0.0000000000000001
            temperature = 90.15
            insulationThickness = 10000.11
            insulationConduction = 0.0000000000000001
    I've tried to mess with these, but I have no idea what to change to lower boiloff nor which of these is the right one :/

    @RESOURCE_DEFINITION[LqdOxygen]:FOR[RealFuels]
    {
        
        %vsp = 213000 // heat of vapourization (KJ/tonne as units)
        %conductivity = 0.152
    }
    @RESOURCE_DEFINITION[LqdHydrogen]:FOR[RealFuels]
    {
     
        %vsp = 448500 // heat of vapourization (KJ/tonne as units)  or 8.97 * 10^5 or 8.97E5?
        %conductivity = 0.072
    Will lowering %vps and conductivity reduce boil-off?

  4. 3 hours ago, MatBailie said:

    Then you possibly have a broken save file, perhaps missing or conflicting mods, it's impossible to tell until you provide the information needed.  So...please Please PLEASE read the link "How To Get Support (READ FIRST)"...

    It explains to you what you need to do, what files you need to find, etc, for us to be able to help you.  Unfortunately we're not psychic and without the correct log files we have Zero chance of helping you.

    It turns out I'm totally dumb :/ While browsing save file I stumbled across KCT Configs file and it was totally empty. I copied configs from the other save and now it works fine... :D 

  5. 5 hours ago, MatBailie said:

    Apparently you didn't read what I wrote.  I specifically said that if my proposal does not work for you, read the thread marked as "How To Get Support (READ FIRST)".  It tells you how to get error logs, etc, and how to actually request help without expecting Mod developer to tell a thousand different people the same thing a thousand different times.

    As for what @daneilboro said, here is the important line : " i copy that dir to a new dir and i play in the new dir"...

    He goes to the Steam directory, finds KSP and makes a copy of that directory.  He can then play KSP from that copy rather than playing directly through Steam.

    In your case, Rename the directory you have KSP installed in.  Then you can use Steam to download another copy, for whatever version you want.  Then you can install whatever mods you want, and copy the save game folder from the old copy to the new copy.

    While you may be intimidated by such a process, any attempt to "fix" a broken install is going to be 100x more complicated than that.  As such, I strongly recommend you search the forum or the internet for guides on how to manage multiple copies of KSP in different directories.  It's far simpler than trying to fix something that is broken, a far more reliable way for you to proceed, and a for more flexible option for trying to prevent it happening again in the future.  (If you want to experiment with adding mods to an install where you already have a game in progress Copy It First and tinker with the copy rather than risking breaking your ongoing game.)

    Sorry, I'm not a computer person :P but

    thanks for explanation. It really helped me :)

  6. On 10.12.2017 at 11:08 PM, MatBailie said:

    Start a completely fresh installation.  Don't try to fix what you have, start over complete from scratch, then copy your save game across:

    • re-download KSP (having backed up your current installation)
    • install all the mods you had, from scratch (not from your old installation)
    • copy your save game over

    Don't try to cut corners on the "re-install" option, it's a false economy.

    If that doesn't work, read the "How To Get Support (READ FIRST)" as linked in the post immediately above yours.

    Is that the only option avalible? I really don't want to reinstall it and i'm scared i would screw that up :/

  7. All my saves suddenly refuse to run KCT. It kinda exists, as Kerbal Alarm Clock adds alarms about research nodes, but the window doesn't pop up. Futhermore, I can launch my rockets without waiting... I don't understand how or why that happened. I've tried reinstaling both older and newer versions, but all attempts have failed...(btw it happened after I added procedural wings, but removing that mod didn't fix the issue)

    Has anyone got any suggestions how to fix this bug?

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