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Everything posted by phoneix_007
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
phoneix_007 replied to Theysen's topic in KSP1 Mod Releases
Is there a possibility od restoring zero boli-off using radiators, like in 1.1 version? Mabye copying some code lines from 1.1 version into 1.2?- 2,179 replies
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Is it possible to add ground scatter? I really miss it because it makes terrain less bland.
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I've just looked at your Imgur album about that mission and I saw an interior of the SIV-B stage. Is there a mod that adds wet workshop to KSP?
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Sorry for being a late-commer, but I have 3 questions: 1. What's the mass of all consumables on board 2.Is the CSM fully fueled 3. Did you add any habitats or it's just tanks? Thanks in advance
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Heat Pumps v1.3.0 for Real Fuels - May 1, 2017
phoneix_007 replied to Starwaster's topic in KSP1 Mod Releases
How's fixing the time warp issue? Has any progress been made? In wanted to go to Mars on LH2/LOX but i think might have trouble in Mars orbit- 125 replies
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- real fuels
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
phoneix_007 replied to Theysen's topic in KSP1 Mod Releases
I finally fixed it! For some weird reason it was caused by SSTU Extension but I don't know what caused it though- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
phoneix_007 replied to Theysen's topic in KSP1 Mod Releases
Done that's a lesson for me how to use KSP Forums- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
phoneix_007 replied to Theysen's topic in KSP1 Mod Releases
Well, my RP-0 and RO runs fine,as well as the engines, and other parts from SSTU. I've checked, tanks work perfectly with exeption of its size. I've also noticed that there's something called 'Support Tank %'. I have no idea what is it, but it seemes to me that it somehow is connected. My version is the last for 1.2.2 for sure. Also sorry for that wall of text- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
phoneix_007 replied to Theysen's topic in KSP1 Mod Releases
- 2,179 replies
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- realism overhaul
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
phoneix_007 replied to Theysen's topic in KSP1 Mod Releases
Well, I've tried updating both RO, RP-0 and SSTU. I've relaunched the game, but still tanks are limiter to 2m diameter. I also checked if mounds have the same issue, but they aren't limiter- 2,179 replies
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Hi, I have RO/RP-0 install and I've got a problem. Even if I research nodes needed for larger tank diameter, it's still stick in 2m config. I have the last 1.2.2 release. I've also tried new versions, but it resulted im game crash. How can i fix it?
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
phoneix_007 replied to Theysen's topic in KSP1 Mod Releases
Hi, Is there a possiblity to make SSTU 1.3.1 release working in KSP 1.2.2? I also recently had problems with tank upgrades from SSTU, as I couldn't make them bigger than 2m I've tried to chage RO configs, but it didn't work.- 2,179 replies
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I need some insporation from history. Send me your probes, landers and orbiters. Not really looking for stock spacecrafts, even better if you use RO/RP-0
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So the pictures from Mariner 4 in numbers where then sent into a computer and it produced images like this?https://www.google.pl/search?q=mariner+4+pictures&oq=matiner+4+pictu&aqs=chrome.1.69i57j0l3.5960j0j7&client=ms-android-lenovo&sourceid=chrome-mobile&ie=UTF-8#imgrc=fU6GxX87yspPeM:
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So the photo was a bunch of numbers when printed?
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So I know it's kinda not KSP related but how Mariner4s camera was able to send pictures back to Earth?
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
phoneix_007 replied to Theysen's topic in KSP1 Mod Releases
It fixed it! Thanks for help- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
phoneix_007 replied to Theysen's topic in KSP1 Mod Releases
Hi! I have a problem with my tanks. When I partially fill my them and then roll out my rocket, it's tanks are full. I have a 2017-09-27 realese. Any suggestions how to fix it? Is it RO or KCT?- 2,179 replies
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Realism Overhaul Discussion Thread
phoneix_007 replied to NathanKell's topic in KSP1 Mods Discussions
From what I've been reading NASA is quite fond od using hydrazine with a combination of NTO or MON for their probe's engines. I've been wodering if a combination of N2H4/NTO could be used on RCS as a different combination of propellants to choose. Are there any more combinations od propellants do RCS or the ones we have are here to stay? -
I'm looking for this Vulcain 2 engine. What mod is it from? https://m.youtube.com/watch?v=_ldMYNkxoMw
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[1.3.0] Procedural Parts - Starwaster Branch
phoneix_007 replied to Starwaster's topic in KSP1 Mod Releases
I really need your help! My Cyro/BallonCryo tanks explode when I switch to vessel throught Tracking Station or Kerbal Alarm Clock. It says it was destroyed because of over heating Any solutions? -
Can you capture into orbit just by aerobraking at Triton? If so, do you need a heatshield?
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Realism Overhaul Discussion Thread
phoneix_007 replied to NathanKell's topic in KSP1 Mods Discussions
My KSP crashes as soon as I go on EVA. It happens with both stock and FASA capsules. Any idea how to fix it? -
Realism Overhaul Discussion Thread
phoneix_007 replied to NathanKell's topic in KSP1 Mods Discussions
Can you tell me the name od that mod?