Kommodore

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About Kommodore

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  1. Kommodore

    Procedural crewed parts

    Well, I do want this mod because I create supersonic airliners. In the 50's, R. T. Whitcomb, an aircraft engineer that worked for NACA has attested that, on a supersonic aircraft, the sectional area of the fuselage AND the wings should be equal to the sectional area of the fuselage only on another point on the longitudinal dimension. It is called the "area rule". That means that the fuselage should have a different diameter following if wings are present or not. That's why I need such a mod.
  2. Kommodore

    Procedural crewed parts

    Hello! I just had an idea recently : I use KSP with FAR, procedural parts and procedural B9 wings. What if, instead of using stock cockpits and cabins etc. , we use to design aircraft with our own cockpits and cabins? We choose the shape, the diameter, the length, the texture and eventually the resources of the procedural part. The program calculates crew and resources capacities following the dimensions. Maybe even choose between a general aviation, an airliner, or spaceship IVA? While asking about such a thing, why not a procedural unmanned pod? Oh, my God, I am so excited about this! I know it could be VERY, VERY hard to create such a mod, though.
  3. Kommodore

    Wings falling off on launch

    I solved my own matter by getting rid of fuel, modifying the engines config setting them electrical. It made my craft a lot lighter. Thanks guys for your support!
  4. Kommodore

    Wings falling off on launch

    I've did a few changes on my craft since the shots were taken, such as a diabolo landing gear between my main laning gear, and a some more struts. This time, instead of exploding immediately, it explodes on the runway, with "loading preset default" on top of the screen. But until then, I send you my shots. https://imgur.com/a/hn44J
  5. Kommodore

    Wings falling off on launch

    Sure I could do it! In the SPH. As soon as the physics are applied, my plane goes to heck. The wings are ripped off my plane. Even if I add a few SN struts (from B9) on the wings, still, they fall off. Even if I modify the .cfg file of the SN strut by setting angular and straight strength to 5*10e81 (yes, that's a lot). Still not enough. What could I do? But well, I think the design is fine, though. https://imgur.com/gallery/R0zHY
  6. Hi guys! I have an issue on KSP. With some of my planes, I can't launch without having my wings teared off. I have KJR installed, but it doesn't change anything. Can you guys help me, please?
  7. Kommodore

    MechJeb with aircrafts

    What about a Pilot assistant/Atmosphere Autopilot combination?
  8. Kommodore

    MechJeb with aircrafts

    I mean, I want it to do level flight, automatic flight and ILS landings. If it is not the good mod, can you tell me which is the good one? It will be essential for me because I am an horrible pilot. I killed Jeb a lot of times.
  9. Kommodore

    [1.2] Real Solar System v12.0 Dec 8

    I hope this helps. I've found it in the LauncherData folder. https://www.dropbox.com/s/0zic86c2xce72zq/output_log.txt?dl=0
  10. Kommodore

    [1.2] Real Solar System v12.0 Dec 8

    It wasn't a crash. I can't find any .log file.
  11. Kommodore

    [1.2] Real Solar System v12.0 Dec 8

    I've forgot to say that I tried to use it on KSP 1.2.2. What can we do to fix it?
  12. Kommodore

    [1.2] Real Solar System v12.0 Dec 8

    I have an issue with Real Solar system. I have downloaded it, with textures and everything, but after loading, it doesn't show Earth, but Kerbin instead. Why does this happens?
  13. For some reason, it caused my game to crash on loading.
  14. Kommodore

    MechJeb with aircrafts

    I've downloaded Atmosphere Autopilot. For some reason, it makes my game crash on loading. So I will try Mechjeb
  15. Kommodore

    MechJeb with aircrafts

    Hello! I want to install MechJeb to KSP 1.2.2. I want to use it for jetliners. Can you guys tell me if it is relevant for what I want?