zeineizoku

Members
  • Content count

    50
  • Joined

  • Last visited

Community Reputation

24 Excellent

About zeineizoku

  • Rank
    Some Streamer Lurking in the Corner

Contact Methods

  • Website URL https://www.twitch.tv/grandnecrologist_zein

Profile Information

  • Location Pittsburgh, PA - USA

Recent Profile Visitors

364 profile views
  1. I think that right there is my biggest problem, I need a better processor but I am gated and stuck with the AMD that is in it for now... -__-
  2. @allista I love this mod... I just wish I was not too stupid to run it hahaha. An example of that would be me trying to get the 'ToOrbit' function to work properly, now I did get it to work... but I would not say I did it 'Correctly'. For whatever reason when I enable smart engines and I let it launch, the engines will just 'Flame Out' after a second. It is even more hilarious if I have the 'SmartEngines' (##Smart Engines-This mode of operation is dedicated to orbital flight, so it is not recommended to enable it while flying on a planet, especially in VTOL-type ship.) on with 'AutoStage' with a 6 Booster 1 Core Asparagus... it is a magnificent staging lotus flower that immolates itself, in a quite beautiful manner if I do say so myself. Now if I disable the 'AutoStaging' and the 'SmartEngines' I am able to get the "ToOrbit' to work. Now when I am 70K the 'SE' functions as needed. Brings me to my next bit of, 'Why I need to read a full user manual on TCA', when I am in orbit, it is all peachy, it goes to achieve the maneuver for circularize. However, the vessel lacking a suitable Reaction Wheel makes it spin slowly. So I am a genius and I try to add Omni-directional RCS Mono-propellant thrusters, this should do the trick and help it maneuver a little more gracefully. Which I was correct, It moves gracefully... right back into the ground :') because TCA for some reason degrades the orbit with the RCS. Which now I move to my finally problem I have, which I can only assume is my own fault as well. When I activate the Retrograde T-SAS to re-enter orbit... It will not point the vessel Retro... it points in a very strange, almost perpendicular to the ground. Like it thinks the Radial is the Retrograde. I have not figured that out as to why it does that yet, however I bet I did something wrong haha. All in all, I am totally in love with TCA, keep up the amazing work, I love all of your mods. If I could suggest one thing, I would love a link to or for someone who is far more skilled then I am with this mod to make some... 'In Extreme Detail' Tutorial videos on all the features and what it can do, what it cannot do, and what some small trouble shooting solutions could be. Like setting up engine profiles and understanding why something might be acting the way it is so you can improve on it. Now as I saw on a Youtube Comment, Tut Vids are time consuming and difficult and I agree with you and I respect that you have a life and are busy <3 that is why I ask for others to help out if possible. Either way 10/10 will TCA again, love it, you're awesome, everyone here not being a jerk is awesome, Love everyone Ciao, Necro EDIT: !!Stream Footage, warning MATURE LANGUAGE!! TCA Staging Really Funny.... I am not sure why?
  3. I will be honest I was lazy and I did not read through the 11+ pages to see if this question has been asked, I tried a General Topic Search and I found 0 results...so with that said I will proceed to my question. I love the Idea of this mod, I downloaded it and I have yet to use it because I have yet to get a space-station in my stream series, but I honestly downloaded it to record missions that would Satisfy Contract Parameters. Those contracts were specifically, 'Tourism' contracts. However, it seems I cannot do what I was hopping I could do, either I cannot or user error means I am too dumb to find a solution. Hence why I have come here to the community and to @PrivateFlip to seek guidance or a simple 'Nope it will never do that' so I know to not hold out on hope haha. See for me, I hate to do Tourism missions on stream and I am a little to busy with editing and life to try and accomplish them off stream, but when you make a vessel and name it the 'SkyBus' and you can ferry 1 Pilot and 19 Tourists, to a Mun Orbit and back safely... it nets a small fortune. (about a 1.8M Kerbucks for those interested.) so it is hard to say no to it. However, when I watched the mod in action with Thrimm Aerospace, I became elated and jumped for joy... until I came to realize that I can not either, use it for what I want, or I am just too incompetent to discover a way to make it work. Outside of putting a Space Station in Orbit around the Mun and using it as a Proxy Location... Has anyone else attempted this and succeeded. Great Master Flip have you thought about this before or ever considered it? Any insight or some direction will help immensely I thank you all for your time. -Necro
  4. Mine, just like my Username, is my Streaming personality Icon that I use across all of my social media accounts.
  5. Here be the Streamer and Youtuber that no one knows, this will be the only place where people can see his face. Special Occurrence Indeed.
  6. Landing on the Mun is making me beat my head against the wall... I am exhausted from my long Motorcycle ride today... Monday Nights KSP Modded Stream will probably be a Dumpster Fire.... hahaha Sigh
  7. okay so the simple fix to the Wild Blue Industries 'Research' on body/orbit 'X' would be to just install M.O.L.E. which I am A-Okay with thank @Angel-125
  8. So silly question, I am about knee deep into my career game one my stream and I have had a few people help me. I have the Buffalo installed as a mod because I love it. Sadly I never caught the M.O.L.E. to install and I am not against putting it into the game I am playing however, I am here about the Contracts that seem to be added by WBI. The research ones, it seems to point me to the M.O.L.E. but I was wondering if the BUFFALO was capable of doing them as well? Thanks everyone, also thanks @Angel-125 for some amazing stuff. Necro
  9. So I would assume I just copy that, paste it in and save and bingo bango I am good to go, load game and test? and I am glad that I could give you a good laugh haha. Both of you do not understand this has been driving me insane. hahaha, I have blundered 2 satellite missions because I am bad and I make my sats of balance because of the 'HG-5' and I felt if I used the 'HG-5B' as a lovely stand in on the top to keep all the stuff centered. I could make a better Sat with what I had available to me. I even sent a sat up with them... and realized after the fact... they didn't work -__- I hate saying that. //Add mini fixed relay antenna +PART[RelayAntenna5]{ @name = RelayAntennaMicro @rescaleFactor = 0.5 @TechRequired = basicScience @entryCost = 1500 @cost = 600 @title = HG-5B High Gain Antenna @description = A short range dual purpose communications antenna that can handle either direct communications or short range relays. This version lacks the folding handle. @mass = 0.07 @ MODULE{ name = ModuleDataTransmitter antennaType = RELAY packetInterval = 0.35 packetSize = 2 packetResourceCost = 18.0 requiredResource = ElectricCharge DeployFxModules = 0 antennaPower = 5000000 antennaCombinable = True %MODULE[ModuleRTAntenna]{ %Mode0DishRange = 0 %Mode1DishRange = 20000000 %EnergyCost = 0.55 %MaxQ = 6000 %DishAngle = 90 %DeployFxModules = 0 %ProgressFxModules = 1 %TRANSMITTER{ %PacketInterval = 0.15 %PacketSize = 3 %PacketResourceCost = 20.0 } } } } @MeCripp does this look correct? I used your example that I quoted and exchanged the 'RA-2' antenna with the 'HG-5' antenna like it says it is supposed to be in the Part Description. EDIT: didn't work... hmmmm
  10. HAHAHA yes thanks very much Mate <3 Now to kindly pull @MeCripp back into this for some help with the .cfg for it ahem, here is said "HG-5B" or as it is called... RelayAntennaMicro... Care to lend a hand with what you said about messing with .cfg? Like you mentioned here. I would basically want to make it a HG-5 High Gain Antenna if you can help with that.
  11. .... If I find it in there I could kiss you hahaha EDIT: I hope you have kissed a man before... because things are about to get happy and awkward in here hahaha <Yes I found it>
  12. So to do that, would I just use the RA-5 Relay cfg to find the model it pulls and see if it will throw the error? Maybe? I am not positive I can load up a Sandbox and check. I will try to see if things add Stock Alike Antennas. Thanks for the incite @strudo76 and thanks for your time as well @MeCripp EDIT: hmmmm. I did not think of that... let me see if I can search the log and see if I can pull the HG-5B
  13. Okay @MeCripp I tried to lay out these images to help clarify what I am seeing. <Also I feel bad about blowing up the Remote Tech Forum when I am sure it is not RT doing it> So the images below proceed to the first Spoiler. In this image I have ripped some of the Screens in my Photoshop, I did it to show what I was talking about with the 'Mouse Over Context' It specifically is calling this version a "HG-5B High Gain Antenna"(Please note the 'B' at the end of the Part Name). On the Girder image, there is the Antenna as mentioned and then the HG-5 High Gain Antenna. Which in the description is says, verbatim "A short range dual purpose communications antenna that can handle either direct communications or short range relays. This version lacks the folding handle." This image is of the R&D Tech Tree, which you can see this is the 'HG-5B' which is located in the 'Basic Science' tech node. This is of the 'RA-2' Relay Antenna, the one mentioned, and as you can see it is of the 'Precision Engineering' Tech Node, of which is locked, it also shows the antennas stats that the 'HG-5B' lacks. I am not trying to seem argumentative or diminutive I am just attempting to clarify. I do understand that the Model that the game is pathing too is the RA-2 Relay Antenna. However, I am currently unable to locate what mod would be pulling this Path for this Part. My primary want at this point is just to locate out of the 120+ mods I have, which one is adding this part. The issue is, the mod name is saying 'SQUAD' which is obviously a lie? when I search into the SQUAD folder I cannot find it and I do not see it within the RemoteTech Folder either.
  14. As I mentioned tho, the antenna I am talking about is not called RA-5 it is HG-5B... hence my subtle confusion with what you are pointing out.
  15. Okay so what is throwing me off then is when I hover over the HG-5B antenna... it has the 'Mouse Context Overlay' like [Squad] for squad parts, [KWRocketry] for KW parts [B9] ... we you get the idea. When the mouse is hovering over the Antenna in Question <HG-5B> it gives me the SQUAD context -___- so that is making is a little of a pain to find which mod is adding this Antenna. Please See This Post for my Mod List from KSP-AVC and my GameData Folder in the Spoilers with ScreenShots if this will help people help me help you help myself to find this d***'d mod doing this o.o