SwissSpace93

Members
  • Content Count

    129
  • Joined

  • Last visited

Everything posted by SwissSpace93

  1. 137Years after Launch Explorer-1 arrived at the Plock-Karen System.
  2. I just decided to delete the file "terrain.dll" now it works the textures are back as they need to be.
  3. I use E.V.E 1.2.2.1 on KSP 1.3.0 and now the texture of Mün is mixed with kerbins textures. And every other planet has the Mün Tetuxres on it. How i can fix this? I donwloaded the configs for 1.2.2.1 but it dont fixed it (there is no terrain config file). Have someone a fixe terrain config?
  4. Hello i want to start a new career Mode, in a very new Version of KSP, that support some Mods: Realistic ASET Props Cockpits sounding rockets to reserach the atmosphere (like it was in real life done) Deadly reentry EVE Visual effects i Think about to get the Breaking Ground DLC for KSP Which Version do you use with Mods?
  5. Jool-1 returned from Bop & Pol Landings. Launching to the 6 Years Adventure: After the longest Transfer the Kerbals ever made, they arrived at Jool and Tylo helped the Jool-1 Crew to get into Orbit arroung Jool The Landing on Bop was very easy, Jeb looked for the anomaly but he dont find it and Jeb was too Lazy to find it the Satellite-cameras are broken and there was no Anomaly. Pol has one important job to do he destroyed the Empty Rocket stage, for that the Crew checked the status of the Atomic Engines (they were OK). So they made a collision course with Pol and staged, after this the collsion was corrected to a encounter. Jeb gives control for the landing to Bill he landed on Pol, Bill broke a landing leg and he flied to the anomaly hopefully the Pol Satellites are not broken too A not very interessting anomaly founded now it's Time to return at home The last Burn in jool Orbit Jeb was trying his new "Jool's-5km/s-direct-Kerbin-Reentry", the result was 13G Forces and instant exploding Rocket parts. They come back healty but jeb is suspended from the Landing Program now, and goes into the KSS for the next years. so he cannot do something like a "Sarnus's-8Km/s-direct-Kerbin-Reentry".
  6. Today i tried to break the KSP is was doing very important Science stuff:
  7. Today i launched al Jool-1 Rockets into LKO After this i get this nice Video about the four Rocket boosters, that dont want to fly to Jool
  8. Today i fixed my jool-1 Rockets (changed to Ion-Drive) After that i messed arround doing Sceince at the Kerbal test Program: 88 Ion-Engines have the power to light up Kerbins Surface The Kerbals are now blinded from the massive Engine light emissions (that probably can go through spaceship walls )
  9. Today i Launched the Empty Crew Stage for the Jool-1 Mission, the Crew arrive just before the transfer window to Jool opened. The Jool-Moon-Transfer-Stage is the next one that get into LKO, after it the two Landers are flying to LKO I checked in my Testworld how the Rocket does in LKO with 100% Fuel Why this Stupid Rocket has only 3.5km/s (The Return Stage has no fuel inside)
  10. Today The Jool-1 Transfer Module passed the Test at the KSC's Simulation Center, next step is to build the Big Rockets and Life Support Modules for 6-7 Years. The Jool-1 Mission bring the first Kerbals to Vall, Bop and Pol. It is the First time that Kerbals enter a Jool-Orbit
  11. I was testing some FTL-Egines (Stock mainsail Engine with thrust = 10000000000000000000000000000000000000) DO NOT go on EVA when travelling very fast and spinning arround, here's why You can do this without hack the Parts (Better Timewarp Mod needed): Activate Cheats (no Crash Damage, Ingore Max Temp..) Land on Jool Make a new physics warp (max. x1000 or higher) Physics warp when parachute is deployed (with the x1000 Warp) The Physics is still x4 but the Lander travells faster and can go underground the Cheats prevents the Ship from Exploding, but it collides with Jool Jool shoots the Rocket away with Warp Speeds!
  12. Today i tried to build a very big Rocket to transport the Jool-1 Bop Module into LKO After this the radial decouplers Broke and the inner part of the Rocket flies to LKO (more Modules and the crew are coming up there later)
  13. Hello Today i made a Special Tutorial about how you can get into LKO with MechJeb, the reason I did this isn't actually to show you how to deal with MechJeb. Tip: pay attention to the upper left corner, and to the music
  14. I tested the Extraplanetary Launchpads (i hyperedited it to Minmus in my KerbalTest Programm) and build my Moho-Lander rocket, with 14km/s DeltaV and tried to fly near the sun The Launchpad mod is very glitchy (KSP 1.3) i cant go to IVA and have no Kerbal Portraits shown, after this it gets down to 1FPS and then it crashed . Maybe i have done something forbidden so KSP stopped me from prooving that Kerbol is flat (even the "alt-F12" KSP-Cheats dont work).
  15. I tested it at my i7 6700K at 4GHz it takes 1:50min to load KSP at 4.5GHz it takes 1:38min to load the core amount makes the game faster a little bit, 1 Core at 4.5GHz the MET flashes green/yellow. At 4GHz and 1 Core the MET is yellow when i give all cores to KSP the MET is green. is there are option in 1.3.0 to show the FPS? I play this KSP-Version without steamoverlay, to prevent automatic updating.
  16. After Breaking Ground release, i found the Mod Surface Experiments Package. And get the half DLC for free, i dont need some new EVA-Suits. There are so many mods i dont have, so i can play with them for a very long time on 1.3. When a big change comes (much better performance, etc.) i think about to Update on that Version.
  17. I'm interested in how many people are already playing the latest version, or for what reason are still playing an older version? Tell it in this topic and choose the version you mainly play in the poll. Now to me: I play mainly on my modded KSP 1.3.0 because i dont used CKAN for the mods and i dont want to upgrade all these mods manually, i just stay on 1.3.0. When i finished the exploration of my OPM 1.3.0 i think to start something with another special Solarsystem-mod in the newer Versions this time only with CKAN.
  18. Today i doing science: I reserached the effects of FTL-Engines for the Kerbals and the Solar system Rayfel Kerman breaks the Speed record with 2'104'613'656'770'208 times the lightspeed. Now it is forbidden to do EVA's while a FTL-Engine is running (only allowed to break Rafel Kermans speedrecord) The FTL-engines bring many more problems with it, even when they travelling slower than light: Result: DO NOT USE A FTL-Engine! It breaks your KSP
  19. Story mode: This will be interesting but when it collides, the game will be over? Story mode is the best when there are ai Competitors in example on Laythe, they looking for Life in Space and when you upgrade your Tracking Station they detect Signals from Kerbin and check it out. And the first contact with you and the ai will define if you get friends and explore togeter or the ai will fight you (you can transmit Information and can get information from the AI Kerbals, but think what you transmit and what not). In Example: Landing on Laythe before you have contact wil be a invasion of Kerbin Kerbals, and the Laythe Kerbals will fight again the player. (I serached for a mod 1.3.0 that adds AI Kerbals on other planets, but i dont find anyone)
  20. I only have MH but i have not really played it (only 1-2hours) because i missing the 1.3.0 Mods there, so the DLC just was there and i dont use it. I think from the Videos that BG is the better one, but i dont like the new looking parts in the newer versions. I have 1.3.0 and i dont think about to update it (too many mods and no CKAN). I dont know why i should pay for a Breaking Ground DLC when i can download Surface Experiments Package for free in my favorite KSP Version 1.3.0, it's good that they make something for KSP. BUT i dont like that they just "copy" mods and make DLC's with it, in the worst case KSP will be locked for Modding and TakeTwo makes many DLC's for Money.
  21. I use OPM too and think the long travel times are not very bad, i use the Kerbal Alarm Clock mod to stop time warps when a other Mission needs me (fly a maneuver ..). I can do other missions at the same time i only send probes out there now the next will be some Kerballed Missions to Sarnus. When you use the Alarmclock-Mod: You can fly to Eve while the Plock-Crew is on their way, and you set a Alarm for the point where the Plock ship is going into Plocks SOI. So you cannot forget the Plock Encounter or prevent the Eve-Mission to burn in Eves atmosphere while warping for the Plock Mission.
  22. Today the Mün-2 Crew retuned to Kerbin The Engineers forget to add some RCS to the Lander, so they come up in LKO to add them. They have not much time and need to return after the Work is done. After the RCS is installed and the Engineers landed on Kerbin, the Mün-2 Crew prepares the Maneuver to Mün. Goodbye Kerbin. After 1 Kerbalday the Mün-2 arrives at the Mün, the Half full Kerbin rises above the Mün. They get a target crater to place the SEP-Station. The Landing was very critical at the last 1000 meters the Lander was to fast, the crew used RCS to brake more than the engine. The Lander has 540m/s dV left after it landed, but luckily the RCS is now installed. The SEP-Station is doing some science now, the Crew completed the Mission now they need to come back home. Start was successful with RCS the Mün-2 reached a stable Orbit arround the Mün, now it's time to Dock with the Orbiter. Kerbin is now about 90% full as they returned from Mün back to Kerbin. Back in Kerbins upper atmosphere it's Time to Burn Retrograde to slow down the Ship, at apoapsis they make a stable Orbit to get time for a Landing place (somewhere in the water) Reentry was successful after the Parachutes opened the Mission was a 100% Success, the SEP-Station is collection Science at the Mün and the Crew waits for the Rescue from the Kerbin Sea.
  23. Today Mün-2 started to the second Mission to the Mün in my KSP In LKO they realised that the RCS-Thrusters are not on the spaceship, they are in the Box at the VAB , so someone is going the get there and attach the RCS thrusters like the Kerbals at the Mission Control calculated it.
  24. In arround 50 Kerbal years i need to do this with my Explorer-1 to get into Plock orbit.
  25. Yesterday evening i tested my KSP Reentry, it was broken last week (dont know why). now it works again. Video of the Reentry