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SwissSpace93

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Everything posted by SwissSpace93

  1. The Transferstage of the Mapsat Rocket (i used it as a Relay) collided with the Ship then the air leaked out, after 1 hour there was no more Air and the Crew is now Missing In Action. All Kerbals are proud of the Moho-2 Crew for the first Kerbaled Landing on Moho
  2. I landed on Moho and now the crew is waiting for the Returnship, because they used more fuel as planned. Now i build a rescue Rocket
  3. My Crew on Moho-2 played with the Throttle-switch and now they are in clockwise Orbit and the unmanned lander is against clockwise orbiting. So they need the fuel to Rendevous and land on Moho, mit idea was now to send a Supplyship when Kerbin is at the AN or DN of Moho to get 0° Incclination and go to Moho. This is my next KSP-Challenge - Lifesupport for 3.5 Years from now - No missing crew Respawn
  4. KSC we have a Problem! "The Lander and Transfer Rockets are in Orbit but not in the same direction, so the Moho-2 Crew request a fueltank. With some Lifesupport"
  5. My Moho-2 Lander is doing some Burns, for a Moho Encounter
  6. Hello I need your help! I want to remove this annoying Frost Waltz from the KSP, but when i install the Mod (latest Version) all Music is gone in Space. I use KSP 1.3.0 the KSC has music, is the latest version not working correctly for 1.3.0? I have no entries in the Fields for Playing the Space playlist. the one with min Surfacespeed... where i can enter a number, must i put something in the fields (they are now empty)? P.S. Where are the KSP-Musicfiles stored, so that i can replace the Frost Waltz with another file? If the Mod don't works on 1.3.0 It works now you need to enter values for Min/Max Speed .... is it possible to add pauses between the Soundtracks, now they are nonstop playing.
  7. A struct collided with the fairing, then the Payload blows up. I removed the Fairing, got in LKO and realized that i forgot the RCS-Thrusters
  8. I "launched" the Moho-2 Lander for my 1. Manned Moho landing The pictures says more than 1000 words
  9. I have now 3 MapSat's arround Moho! (i posted Images in the "What did you do today in KSP" -Topic) The transferstage has 71m/s Fuel in it, when i was finished. Now i want to do the Kerbaled "Moho-2", this is harder with Lifesupport but i have a plan. I use Eve as assist to keep the fuel for the return.
  10. I must download the 1.3.0 Version today! I used the 1.2.2 Version on KSP 1.3.0 when i enable the Trajectory, then a part of the Planets is going crazy (Map view). It's flashing arround and some parts of the Vessel are visible in the mapview. It looks very funny, i need to upload a Video of the Glitch and test if it happens with the new Version. It happens with the New version too i took some Screenshots of it, it's just flashing some parts on the Vessel in the Map view. Modlist can be found on in the Image Album. Images Video of the Glitch with 1.2.2 Trajectories on KSP 1.3.0 KSP is 64Bit The Mod Versions are: - Video 1.6.6 - Images 1.7.0.0 KSp was both times the Version 1.3.0
  11. Today Jeb tested the new Moho-Lander, and he's satified with it because it's the first one with Ladders! Images of his Adventure are in my Moho-Album, I'll do a Eve Gravity Assist for the Moho-2 Mission (less DeltaV). The Maps of Moho are now finished so i can select a nice Landing site, but first i need Transfer Rockets that have DeltaV back to Kerbin. My MapSat-Mission is finished with 71m/s Fuel left in the Transferstage, i'm not sure but i think i need a bit more fuel to get back home . All Images about my Moho-Missions can you find here.
  12. I found this Topic, and i dont know why peoples think KSP is dead. I know KSP since may 2017, the 1.3.1 Update is the first one in my playtime. I do Backups of it (not only Saves, the whole game folder), so i dont loose my Mods and Progress. The complete KSP and saves are ready on my cloud, so i can play on the Laptop when i want. KSP is not dead, minecraft isn't dead too, i think KSP is now complete finished and now it gives only new Updates when there is something new. Because many Bugs are fixed i think . There are some Bugs but they are to funny to get fixed (Northpoles/southpoles) When i watching KSP-Version Videos i can see something like it happened to Minecraft (i play it from 1.2.5-1.12.2). With every Update KSP gets more things to do, i play on 1.3.0 now with RemoteTech, Lifesupport and Outerplanetsmod. After 200h playtime there is still so much to do in My Sandbox-save
  13. Today i get my 3 MapSat's into Moho-Orbit, and replaced i lost Kerbin MapSat (MapSat-1). The Research-kerbals discovered a deep hole at Moho's North pole, we need to get a Mission to this hole. A Probe thats discover the ground of the hole, for this i want to use a Geostationary Relay-Satellite above the hole. Imgur Album What the Heck is a album-code from Imgur albums where i can find it?
  14. Hello I have KSP 1.3.0 with many mods, i want now to use CKAN. what happens when i install CKAN and run it? Will it remove all mods or detect it my mods and, list them? Whats about Updates (to KSP 1.3.1 in example) is CKAN updating all the mods to KSP-1.3.1, so i don't need to do it manually. (My Modlist is long )
  15. My technology Kerbals have build a new Orange rockomax Fueltank, without oxidizer in it but with the 2x Liquidfuel. They telled me something about copy folder and config editing, i dont know what they actually did. Now i have 2 different Tank that looks sam, but have other fuels in it.
  16. i Started my Moho Rocket Program (it's now in the testing/building phase) I'm trying out my creation to find out what i forgot and if it has enough dV to travel to Moho, for the MapSat's it should work with this Rocket i think. This is the Rocket: Escape with nice Red Nuclear plume:
  17. I dont checked the deltaV,but i aded very much dV today i'll start building the Rocket (MapSat is easier because it need no return dV) Not sure what you mean by this. Do you mean you have one stage burning to SOI escape, then undock and recover that stage back at Kerbin? As in, is it a recoverable launch system your getting at? i want to remove the Debris, to keep my Sandbox Universe clean. So i want to bring the booster back (if it is reusable or just blow it up in Kerbin athmosphere).
  18. That was only an example i can deorbit the booster when the Spaceship is on Escape or Transfer then i have enough time for this
  19. That makes sense, but when i burn at Periapsis then the Oberth is working like when the Rocket is in a LKO. My Idea was this:
  20. Hello I want to start a Moho-Mission Program in Sandbox, i was already on Duna and deployed MapSat's arround Eve. My idea was, to build a Rocket that do the escape Burn to Kerbin SOI edge. Then i decouple the Interplanetary stage and recover the Orbit-Rocket. Or is it better to assemble a Transfership in Low Kerbin Orbit and travel with this directly? Delta-V maps are telling me i need about 16km/s to bring back the Crew (i added some delta-V as reserve), i saw Videos from poeples travelling to Moho with little Planeshaped Vessels and other peoples that are using big Rockets with Nuclear enignes to travel.
  21. I dont know about it's story, i know KSP less than a year! But now i learned why the Mohole is so crazy, and it do not need to get fixed.
  22. In my Sandbox world i did some missions in 170h Playtime, im using TACLifeSupport and Remotetech. I manage a KSS (Kerbal SpaceStation) with a 6 Kerbal crew onboard, and change the crew every Lifesupport refueling flight. ------------ Manned Landings: 1 Mün Landing 2 Minmus Landings 1 Duna Landing ------------- Rovers: 1 Duna Rover 1 Eve Rover (Parachute destroyed in Eve's Athmosphere) ------------- Mapped planets with Mapsat mod: 9 MapSat's Kerbin and it's moons 3 MapSat's Duna 3 MapSat's Eve ------------- 15 Radiosat's for Radio connection 3 Debris that are used as Relays at Duna, Mün and Eve 1 Minmus Fuelbase (i dont know why i build this thingy) ============= Next i do is The Mapping of Moho and Moho-1 my first Manned Mission to Moho.
  23. I was doing maneuvernodes and then the sun converts into a little violett thingy and the white circle at the maneuver node is gone. The periapsis Pe was outside of the square for it, so i just restarted KSP to prevent more weird stuff
  24. I dont know about the real story of the Mohole, but now it makes sense why it is so a weird thing (glitchy hole) at the ground. i just started my Moho Rocket Project to travel there and return to Kerbin. I realized that i cannot reuse my Duna Rocket while i was in Transfer. I build now first a new Rocketsystem
  25. I suggest to make the Mohole more like a real hole and not something weird that is it now, i was never been there but i see it in Videos. my Idea is, to make it bigger at the end down so it isn't anymore a pyramide shaped thing. It needs to have a little flat bottom down there, to make possible to land with a vessel in it. But it should be not to big ( Kerbodyne and Rockomax will wedge 40m above the bottom from there a mk1 Spaceship is needed to land on the mohole surface.
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