wenth

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About wenth

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    Rocketeer
  1. DEV UPDATE: WARP FACTOR 5 MR. DATA No parts info or sneak peaks at this time just announcing that warp and/or jump drives will be included in the mod (as some of the last parts) as we will be finishing with the Jumpships to enable practical To Boldly Go and other galaxy games
  2. Ok we (me basically) trying to standardize our textures to be stock alike and we are looking for reference textures/images on how to make stock alike textures. If any one has any they are willing to share so we can build our own textures to be stock alike?
  3. I'm trying to make a mod pack but surprise i suck at making textures so I'm looking for some stock or stock alike textures i can use as references. Does any one have any stock alike textures they are willing to allow me to use as REFERENCES on how to make stock alike textures?
  4. update! WE HAVE A WORKING PART! still need textures and decent non-stock effects (because none of them are big enough) but we have a working part at least! this is the Manatee Thruster MK2. Designed as Supplementary eng it will have a high TWR but no gimble and provide the punch you need to leave even the highest gravity planets and help lift the biggest payloads (in groups)
  5. Iv often wondered if Aliens drew inspiration from mechwarrior/battletech so many of the human crafts in the early movies would fit in perfectly with mech/battletech designs
  6. thank you DSTaal thats an even biger help
  7. ahhhhhhhh That is what i wanted to know. Thank you. .....now to look into how to add gold and gold ore to the CRP
  8. @Dewar is there a setting on my end that would make gold and/or gold ore show up in the community resource pack or....what ever it is that lets me use configurable cargo containers like USI Kontainers
  9. AWESOME! THANKS! had to stop using it due to eventually being washed out with even just 3 other stars can start using it again thank you!
  10. I don't see any mention of it but felt I would ask any ways. has the lighting bug that makes every thing bright as a million suns at any distance been solved?
  11. BattleTech/Mechwarrior DropShip Parts Pack [WIP] Authors: @wenth & wife Helpers: (people that helped my dumb kerbal butt figure this all out) -Damon (for helping me get the dam parts to show up at all) -Krakatoa (for helping me with smoke and flame FXs) -JadeOfMar (for generally always sticking his nose in and letting me know when im not even asking the right question) and the rest of the DevHole Discord Server Opening: I have always loved the BattleTech universe and the Mechwarrior series that goes along with it combine that with my love of KSP and my predisposition to building massive drop ships for package delivery and habit of making giant payloads that can only really be dropped via skycrane It feels natural for me to try and bring the massive scale of battletech drop ships to KSP with a parts pack! With that in mind how ever this is my first parts pack and true attempt at modding AND my first time using these (3ds max student) modeling programs with only a background in 3D printing and CADD its slow going and any help is welcome! And no we will be focusing on more then just clan wolf they just happen to be my favoret/first clan. Parts Inspirations/goals: Our first Parts goal is to make a Spheroid drop ship (BUT WAIT SPHERES ARE HARD!) True but we are going to cheat here and make the Manatee first! Spheroid in classification only its more like a fancy fuel tank in design! At this point in time we have no goals to make actual mechs (sorry) our fallowing goals should we succeed in creating the Manatee is to move on to the Leopard Areodyne drop ship Parts/Ship Logic: Our first ship will be split into 3 or 4 sections for simplicity sake -Base (holding the thrusters and flat or snap points for legs to be designed at a later date) -The Hanger (taking up the bulk of the center section) -Fuel tanks (taking up the remainder of the center and forming most of the top -The Bridge (capping off the ship and holding the pilots/crew) Parts NOT included I have no intention to add guns or lasers or any thing like that sadly. HOW EVER! I do plan on leaving snap points for them so you may use any of the existing weapons mods or make your own should you feel up to the task! Help is welcome as this is our first attempt at a mod any one wanting to help cfg or model or test is welcome to do so! Impossible Fantasy (ya......not going to happen I dont even know what its called yet, but let me dream)
  12. Looking for programer

    ya iv tried to mess around with the CFG files for parts before and....well I cant seem to not ruin the part/crash the game. so looking for some one that can help me with the CFG seeing as Id like to make parts with working ramps, sic labs, landing legs, custom engs and i cant even get the isp/thrust to change on stock engs with out ruining the game some how.
  13. Looking for coder for help making a parts pack. Wanting to make a mechwarrior/battletech stock alike-ish parts pack but I'm excrements with code and cfgs but I can 3D model. Any one willing to help bring battletech/mechwarrior style dropships and parts to ksp! (sorry not thinking of full mechs people already make stock magic ones even)
  14. [WIP] [1.3.1] DoubleDouble (DD) (v1.1)

    Probably a dum question. are the new worlds compatible with community resources and stock ore generation?
  15. [1.3] - Modular Kolonization System (MKS)

    i have no coding exp or knowledge to speak of at all. but perhaps you could use a check code after a craft is selected that if its part count is over say 20 or its tons count over say 5 or the required resource exceeds say 2000 rocket parts that it swaps to the MKS parts from rocketparts. Again no idea but thats the thought I had.