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wenth

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Everything posted by wenth

  1. I am sure there was a way to use both MKS and simple construction but only need rocket parts from ground construction to build with but I cant seem to find the patch/cfg info to do so. has any one else done this? (turn of MKS crafting system and enable the simpler ore to metal to rocket parts of ground construction)
  2. things I should really do...finish the first pack....things I am not doing...finishing the first pack...
  3. ??? I cant seem to get a productivity rating out of any of the parts. iv checked every guide and post in this and the old thread and....im doing every thign I should. I have kerbals in pods that have productivity ratings but always have a rating of 0....do I need engs? do pilots and sic not work?
  4. Ahhhh ok. If you ever want to learn let me know it’s all just doing it and learning in the end. The moding community is really compassionate in KSP or that’s been my experience with it.
  5. xD none of us really do when we start. can you do digital art? I suck at the art part of it but I can at least make the models
  6. I have no idea. But I'll have to get better at modeling and texture art to do that. Doing these old dropships in part to practice. If your up to colaberating on making these ones let me know and I can work on parts for them with you.
  7. That is an awesome ship and I do have plans for some landing arm/thrusters like that it doesn't fit I'll n this pack or my current skill level but I would love to create a high sci-fi pack like that some time!
  8. Publish the mod that might help! OK so down load should be working now!
  9. TEST RELEASE UPDATE!!!!!!!!!! -----The Hyper Alpha Test Release----- testing/suggestions/cfg tweaks welcome and requested! This Hyper Alpha Test Release is more a place holder/Preview section as though all parts exists and most function correctly in the game tweaks and tests need to be done to get them working. feel free to play around with settings and suggest changes/submit your .cfg files to be used/reviewed. https://spacedock.info/mod/1853/DropShipPartsPack (DSPP)?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E ---------Parts List---------- No Lights Implemented Yet (working on it) HYPER EDIT/CHEAT MODE REQUIRED AS LIQUID HYDROGEN (LH2) HARVESTING HAS NOT YET BEEN ADDED ManateeCap: This part is intended to be a very large Gyroscope to turn the craft with out the use of fuel. or at least strong on other craft. it will in later updates also work as a universal docking port though out the parts pack. ManateeCargoBay: Its a big empty space to put things in. not sure the collisions are working correctly no tests at this time let me know if you can go in/out the doors. ManateeCargoDeck: A big empty holding bay (cargo option not implemented yet....so its basically just a useless mass) ManateeCommandDeck: No internal view yet but its a command pod. let me know if you feel it works properly. ManateeFuelTank: Its a big tank meant to hold fuel currently only set up to hold LH2 but will have standard fuel options later quantity balance needed. ManateeMainSail: The Main In Orbit/Space eng of the craft. not currently balanced properly intended to have near 0 Thrust/ISP on ground but large Thrust/ISP in space (theoretically enough to generate at least 1G at cruising speed. 1/3 speed) ManateePlasmaTank: A giant tank that holds the Plasma for your MainSail. uses energy to keep Plasma hot needs balance of energy cost vs unpowered boil off. ManateeReactorCore: This is the heart of the Manatee Class Parts and creates both the power and Plasma to run the ship. still balancing and will likely add secondary fuel source/input power to start the reaction. suggestions welcome as always. ManateeThruster: This is the Eng with the punch. designed to run on standard fuel and dump massive ammounts of it for massive kick to get the drop ship off the ground and into space with a full payload. Intended to have no gimble. ManateeThrusterMK2: A "Micro" version of the standard ManateeThruster she is designed as a support thruster intended to have a large gimble range to help keep the craft on coerce. Known Issues: -ManateeThrusterMK2's nodes are not properly set up (the top node is not set in the correct orientation) and its surface attach is not perfected yet -ManateeCargoBay may or may not have its mesh set up correctly so you can go in/out of the doors once open -There are currently no standard fuel tanks or ways to harvest Hydrogen with in the mod -Lights do not work -textures are blank -Parts Tab not yet working. enter Manatee into search bar to pull up all parts Missing Parts (WHAT THE! missing parts? yep a few parts are still being toyed around with and will be in the next alpha) -ManateeRamp: you'll note if you build the standard ship you are very high off the ground with no way other then jumping to get off the ship! this ramp aims to fix that and alow you to move in and out of the cargo bays at your lessure....provided they are on the bottom of the ship. -ManateeHarvestingEquipment: parts to enable refining fuel and resources in the field as this mod is intended to be an industrial parts pack in the end -ManateeLandingEquipment: Still prototyping if I want to use static or dynamic landing gear and if I want to stay cannon or just go with what I like -DecoParts: what fun would it be with out parts that do almost nothing but make the ship look better! it is just a giant gray/white blob right now after all Image of "Full Ship" below for reference and horror of untextured parts. Orange Tank for scale. Ya...your guna need hanger extender most of these parts barely fit in the VAB on there own let alone together.
  10. Ya bit chaotic here can't believe how long it's been gota get at least the first part pack out now that the battletech game has dropped. And saw the thread was marked as unused -_-
  11. MY THREAD IS NOT DEAD.......just feels that way
  12. sooooo are these mission available in a standard campaign or are they a separate game mode? If they are part of the main game can they be used like a story line mode to unlock parts and galactic events?
  13. @JadeOfMaar xD sorry jade but due to my loss of my artist (wife looked at it and said "that's paint by numbers") AND my love of table top currently we are going with no or very little texture and then I'll release some UV maps with guides and see how it goes before open release. Also.... HAIL THE SCALE BANANA!
  14. DEV UPDATE: PART IT OUT! All basic parts (except the landing legs) are in the game and ready for fine tuning!!!! ....wait where is the texture they are all blank!!!! that's right. at this point in time due to the loss of my artist all the parts will be blank and you will be able to create your own custom textures by coloring in the provided files! if any one is up to the task or posts there textures here id be more then happy to consider them for the default textures. Rockomax Fuel tank for scale
  15. DEV UPDATE: JUST LEAF IT ALONE! updated progress/planing tree and broke parts pack into multiple add-ons finalizing funtion/animation of current structural parts.
  16. Glad to hear that the first parts (basic engs and Manatee class parts) should be coming out early next month if all goes well! Update! Boots the current maintainer/developer of ESLD Jump Beacons Revived has agreed to allow us to use his mod as a dependency for our jumpship parts! Jumpship parts will be an add-on pack to our dropship parts so you may use just dropships with out any dependency if you like but it will be designed with using jumpships to move from galaxy to galaxy in mind as per-cannon Battletech.
  17. DEV UPDATE: WARP FACTOR 5 MR. DATA No parts info or sneak peaks at this time just announcing that warp and/or jump drives will be included in the mod (as some of the last parts) as we will be finishing with the Jumpships to enable practical To Boldly Go and other galaxy games
  18. Ok we (me basically) trying to standardize our textures to be stock alike and we are looking for reference textures/images on how to make stock alike textures. If any one has any they are willing to share so we can build our own textures to be stock alike?
  19. I'm trying to make a mod pack but surprise i suck at making textures so I'm looking for some stock or stock alike textures i can use as references. Does any one have any stock alike textures they are willing to allow me to use as REFERENCES on how to make stock alike textures?
  20. update! WE HAVE A WORKING PART! still need textures and decent non-stock effects (because none of them are big enough) but we have a working part at least! this is the Manatee Thruster MK2. Designed as Supplementary eng it will have a high TWR but no gimble and provide the punch you need to leave even the highest gravity planets and help lift the biggest payloads (in groups)
  21. Iv often wondered if Aliens drew inspiration from mechwarrior/battletech so many of the human crafts in the early movies would fit in perfectly with mech/battletech designs
  22. ahhhhhhhh That is what i wanted to know. Thank you. .....now to look into how to add gold and gold ore to the CRP
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