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prgmTrouble

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Everything posted by prgmTrouble

  1. I hate working with them because they are almost always the wrong size and/or shape by coincidence. I end up having to build ships to scale with these parts sometimes just for this reason.
  2. JEB HAS NO FEAR *sees Jeb put on a parachute before jumping into the cockpit of my latest craft Well maybe that's why...
  3. PFFFFFFT! What is this blasphemy! Also, I seem to recall a certain for no reason at all...
  4. Very nice interpretation! For some reason, the docking ports seem to be a little weird in this version, so my engines refuse to dock to the same port twice. Has your design been successful with re-docking?
  5. I see that the Kerbals are integrated into the structure's patent-pending and top-secret core architecture. Fascinating...
  6. Hey @EvenFlow, you should totally post your idea on the Open Source Construction Techniques for Craft Aesthetics Thread! (If you have not already, of course!)
  7. Airbrakes can be used in a rather simple fashion to create a compact tilting engine. Mostly for functionality purposes but I figured that some aesthetic designs could benefit from a relatively flat design. Craft Download: https://kerbalx.com/C7-Rejects/Rotating-Engine-Prototype
  8. The way I usually do hinges is to find the longest lever that will fit inside the craft and still get the necessary rotation. If the ports do not get far enough away, that means everything will have to be scaled up. The only limitations are part sizes and patience, meaning that with enough time there will always be a solution eventually. It seems that it always happens to take a century to get the moving parts right whenever I attempt it... EDIT: A trick I learned is to stick an I-beam at the axis of rotation and stick a port on it. The rotation tool will then rotate the port in the editor as if it was in testing. Thought you might find this useful!
  9. I like to use the rapier for COM alteration because it is flatter and can be surface attached. Either works though.
  10. Play around with the friction control. Higher = more grip. You may need to enable advanced tweakables, I don't remember.
  11. I completed the proof of concept Fowler flaps for my Airbus A330-200: Note that extension is very slow and retraction is very fast because I anticipate this will be affected by drag. This took way longer to make than it should have...
  12. Just finished building the wings & fuselage on my Airbus A330-200 to scale. I am using the height of the mk3 parts to scale everything to kerbal parts. I forgot the 5° dihedral the first time around, had to redo the wings entirely. I still have to figure out the fowler flaps and leading edge slats to figure out, if possible...
  13. Making a model of the NASCAR Camaro, project suggested by LunarEnterprises-Moonsparkejo on KerbalX.
  14. Me taking forever to design a wing: Suggestions welcome! Edit: Progress update!
  15. What he said works. I typically pitch 10° until I hit 500m/s and then gradually pitch up until I hit 45°. I aim for an apoapsis of ~85-100km so I can use nuclear-only to circularize.
  16. The much anticipated response to @Elon Kerman Jr's request has finally arrived! Craft and pictures here! It will need to refuel if you want to take it past a 100km circular orbit, and it Tylo will be a pain to land on if you want to do the Jool 5 (better have amazing timing for that suicide burn!).
  17. Don't worry, it's coming! (I'm currently studying for 5 AP exams, which means that unfortunately I have a bit less free time than usual.)
  18. I finally got @raptorpilot's request sort-of done. Craft and pictures here! Unfortunately, this is not a plane, and it certainly is not easy to fly. It will go to a 500km circular orbit with everything intact, however it is almost impossible to get back in the atmosphere. I somehow managed to get everything there and back safely using MechJeb and some intense number crunching, so it is theoretically possible...
  19. I just completed @Mark Kerbin's second idea. It requires some top tier research to acquire the necessary parts, but it will reach a 600km orbit and return with plenty of ΔV to land. That is with an 81t payload, btw. Craft and pictures here! I'll probably do another craft to satisfy the level 3 research specification later!
  20. I completed an SSTO for @Mark Kerbin's request above. It technically does not satisfy the EC requirement, but I added solar panels cuz "infinite EC." Also, the aesthetic I was going for did not really fit the research station. I did, however, make it perfectly balanced for reentry with an average amount of excess fuel. Craft download and picture are here. For Idea 2, I am thinking of a rocket type SSTO that can do a powered landing. It'll take a while, as you can probably imagine...
  21. Here's a space station I just completed: There's good news and bad news. The good news is that there is no assembly required! The entire station can be downloaded here. The bad news is that there's no way of getting the darn kraken bait into orbit without cheats. All things considered, I think it looks cool despite being completely useless.
  22. Congratulations! Also, what event do you do? It just so happens that I do varsity high jump.
  23. For me it happens most often on the new MEM pod
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