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prgmTrouble

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Everything posted by prgmTrouble

  1. I just remade the node and that seemed to solve the issue. This may have been caused by the 1.4.1 - 1.4.2 update.
  2. I am attempting to create a mission where landing on the Mun is required to progress, however the node for detecting a landing fails to trigger. The MechJeb and KerbalEngineer mods both say that the vessel is landed. Edit: Solved. See below.
  3. In past versions, this tended to be an issue when I set the suspension to max and the craft happened to be quite large. I think it was because the game loads the springs compressed according to the default settings, and then suddenly adjusts once physics kicks in.
  4. EDIT: @StrandedonEarth ninja'd me!
  5. Something interesting I noticed: the icon in the mission builder for the crew assignment node makes the depicted Kerbal look like the Last Airbender.
  6. It took a bit of trial and error to get all the pieces together, but it's done! Craft File
  7. Perhaps @LABenterprises or @He_162 might be able to do it. They are very skilled with car designs. I might give it a shot though...
  8. I have a plane with a custom cockpit (mostly to create an ejector seat). It looks somewhat futuristic, but I doubt if I could make anything better because it is so hard to force the parts into a mk2-1.25 adapter shape. I'll see what I can do.
  9. I took a quick look around the forums, and I did not see a specific thread for requesting anything in general.
  10. Is there anything you would like to see in KSP? This is the thread for you! INSTRUCTIONS: Basically, someone asks the community to build a thing, and then everyone who is interested can post their take. More specifically: Requesting: State your idea simply and clearly If there are any helpful images or drawings related to your idea, do share! Do not limit anything to stock or require a mod/expansion; I want as many people as possible to participate! Try not to be ridiculous or unrealistic (e.g. put a ring around Gilly or something) Try not to be too simple (e.g. instead of "a VTOL" do "an SSTO VTOL" or something) Fulfilling: Tag the user who you are responding to somewhere Tell us about your craft (especially how to use it) State any mods/expansions that you used, if applicable (Optional: link the mod's forum/curse/spacedock/etc. page) Post screenshots/videos! Link the craft! (I recommend KerbalX) Don't get territorial. Anyone can respond to any request they want. Don't be offended if someone uses one of "your" techniques. (If you are inspired by someone else's stuff, mention them somewhere!) Time to make stuff...
  11. and for some reason quotation marks appear to be the biggest problem... considering my craft names I find that somewhat surprising!
  12. Bug: The autostrut feature "AS Grandparent" sets parts created via symmetry (both radial and mirrored) to "Heaviest" Using mod version 3.3.19 and game version 1.4.1 P.S. Is this the correct place to report bugs?
  13. I mostly just want Editor Extensions Redux. I forgot how spoiled I was with all the angle snaps 'n stuff!
  14. Sure! Launch something, hover over the KER button, hit the "edit" button on one of the HUDs, and change anything (and back if you want). This should make everything normal (at least it did for me). I'd fool around with the GUI scale. You find that in the settings. Note: I'm not really an expert, but that's my best guess.
  15. Yeah. Just edit something in the HUDs and it'll work just fine.
  16. Only the cool kids can be bothered to type Latin nonsense!
  17. I tried to make this as light and aerodynamic as possible, as the wings will probably be destroyed anyway. There's a pun that I hidden in the name too. Look at my response to @Dundun65C for a hint.
  18. So. I updated the craft again. Hopefully this problem does not persist because its name is becoming very ironic. On the upside, MOAR MINIGUNS!
  19. Thanks for the tip, I'll update the craft on KerbalX! Edit: done!
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