SpaceN00b

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Posts posted by SpaceN00b


  1. 3 hours ago, Lisias said:

    Well… To tell you the true,  you have 8 of them:

    
    [LOG 14:11:16.366] [TweakScale] WARNING: **FATAL** Found a showstopper problem on M2X.Endcap (Mk2 Airlock Adapter Endcap).
    [LOG 14:11:16.962] [TweakScale] WARNING: **FATAL** Found a showstopper problem on MEMLander (Munar Excursion Module (M.E.M.)).
    [LOG 14:11:16.976] [TweakScale] WARNING: **FATAL** Found a showstopper problem on SXTInlineAirIntake (XM-600 1.25m Air Intake).
    [LOG 14:11:16.977] [TweakScale] WARNING: **FATAL** Found a showstopper problem on SXTWingSmall (Mk0B Small Modular Wing).
    [LOG 14:11:16.977] [TweakScale] WARNING: **FATAL** Found a showstopper problem on SXTWingLarge (FAT-460 Super-Lift Aeroplane Main Wing).
    [LOG 14:11:16.987] [TweakScale] WARNING: **FATAL** Found a showstopper problem on SXTOsaulNoseCockpitAn225 (Kn-225 "Osaul Payload" Cockpit).
    [LOG 14:11:16.988] [TweakScale] WARNING: **FATAL** Found a showstopper problem on SXTOsualRadCockpit (Mk.P-Yavka Radial Cockpit).
    [LOG 14:11:17.011] [TweakScale] WARNING: **FATAL** Found a showstopper problem on SXTtruckbox (Truck Box).
    

    The M2X.Endcap is an already known issue, it is/was a glitch on Mk2 Expansion. My pull request was closed and the fixes applied. The 1.8.6. release has the fixes. Please update Mk2 Expansion.

    The next 7 FATALities are also about glitches already fixed. Please update SXT, the latest release has these fixed. For some months already. :) 

    Scale Safe!! :) (I think I need to pay a beer to Scott Manly for this!)

    Hmm i had installed everything from ckan so i guess something on the mk2 and sxt ckan entries aren't up to date but that's ok and i got it fixed. Thanks for helping me out!!


  2. 2 hours ago, linuxgurugamer said:

    Yes, very impressive.  Can you describe your system (ie:  memory, disk drives, cpu)?

    Also, number of mods

    I'm using a i3-3240 CPU, 512 Gb hard drive and 8gbs of ram. I have RO and most of the suggested mods excluding Nerteas mods and TAC life support. I also RP-1 and Kerbalism running with their recommended mods. And yes i have a decently stable/smooth running build once it gets running.

    Edit: According to CKAN there are 83 mods installed


  3. On 5/22/2018 at 4:41 PM, SpannerMonkey(smce) said:

    Today, i mostly frittered hours away racing Kerbals around in very large circles,  whilst recognizing that @Azimech builds an amazing stock car .  Lowell Blackout modified  , and CanAm racer on the wall ( 2.2 km across, 6.9km track surface loop)


    Running hands free at over 100m/s
    Cb9OrNg.png
     

      Reveal hidden contents

     

     

    Do you have a link to that track?


  4. On 4/20/2018 at 10:00 PM, Bonus Eventus said:

    Howdy,

    it's me, Bonus, the author of the unreleased mod Mother. I'm looking for:

    So, why am I recruiting people to join Mother Dev Team?

    Mother is a parts pack for building BIG motherships. How big?

    14fwA4Q.png?1

    bOslSUI.jpg

    That big. It also integrates with Kerbalism for life support and KSPIE for career progression. Mother comes packaged with a utility plugin
    Utilis, providing custom part modules, like centrifuges. Mother is a big project comparable in size to B9 or Near Future. The mod is being
    released in blocks. Here's what that looks like.

    Block 1 - Launch Hardware (Single resource tanks, Bipropellant fuel tanks, first/second stage M1 engines, decouplers, engine adapters, and size 4/6 fairings)

    Block 2 -  Couplers (radial decouplers and docking ports)

    Block 3 - Trusses

    Block 4 - DA 42 Command Pod

    Block 5 - Truss Adapters

    Block 6 - Powerplant (solar panels and small fusion reactor)

    Block 7 - SAS and RCS

    Block 8 - Electrical (fuel cells, capacitors, and lights)

    Block 9 - Radiators

    Block 10 - Deep Space Engines (ion thrusters and fusion engine)

    Block 11 - Storage (rocket part containers, food containers, cargo bays, KIS containers)

    Block 12 - Manufacturing Module

    Block 13 - Docking Bays

    Block 14 - Habs

    Block 15 - Centrifuges

    At this time Block 1 is nearing completion and so I will need beta testers/cfg wranglers and people to make MM patches. Block 1 focuses on launch vehicles, so the most pressing concerns are:

    • KSPIE compatible fuel tank patches using MM and IFS.
    • Adding SmokeScreen configs for better particle effects for rcs, M1 sea level engine, and M1 vacuum engine.
    • Kerbalism resource tank patches using MM and IFS.
    • Play testing.

    If you have a few hours to spare and feel up to the challenge, reply to this thread or feel free to PM me. 

    Thanks for your consideration :wink:

     

    I can help beta test

     


  5. On 4/18/2018 at 3:33 PM, DarkOwl57 said:

    My latest whopper chapter was 7,655 words. Pssh, lightweight. You wanna know why? Chapter 23/23.5: 10,888 words. Highlighting the thing lagged my computer. And, if @Just Jim was correct in an 8,600 chapter was the longest... I think we've got a new world record... I swear I'm not trying to do this :P

    @DarkOwl_ But if you are going to try then youll need to step up your game as The Last Unicorn an average chapter length of 23,000 words.