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Kerbal pancake

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Posts posted by Kerbal pancake

  1. On 2/3/2018 at 4:26 AM, shdwlrd said:

    The collar could be a multiple pieces? That could be possible. The real question is how to they get their big heads into those helmets? I don't see any seams where they can split.

    they shrink down and climb into the suit then grow

     

    they require a bowl of water to regrow though

  2. On 2/5/2018 at 8:31 PM, Ty Tan Tu said:

    It seems to me miltiplayer will be really hard becomes the the ability to accelerate time. Everyone would have to be playing the game at the same time rate. KSP is a bit unique in that regard. No one wants to play a real time mission to Duna. How would this even work? Maybe something like cooperation on a space station in a low Kerbal orbit played in real time might work. 

    How do other multiplayer games solve the time issues like this?

    they just dont have timewarp

  3. On 1/15/2018 at 6:41 PM, Fearless Son said:

    I just wish there was a mod for planning ion engine continuous-thrust trips, but that would involve so many entanglements with the point-thrust transfer planning system and weird interactions with the time-warp feature that I am not sure it could be done in the engine as its stands.  

    Because it would be the fastest way to go interplanetary (via direct burns with a halfway flip for breaking instead of long coasting transfers) even if the specific impulse is low.  Which is what ion engines are (theoretically) actually for.

    skiddle skidish i have granted your wish

    https://spacedock.info/mod/961/MechVal

    is is for 1.1.3 though but it might work

     

  4. 6 hours ago, fourfa said:

    0.625m, 1.25m, 1.875m (new), 2.5m, 3.75m, 5m (new)

    All those exist or have been talked about extensively in these notes over the past year.  Lots of parts for 1.875m and 5m have been shown

    I knew they were coming but I thought they were making history exclusive 

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