Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

1 Follower

About SpookyShark73

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I had the exact thing happen to m with some other mods. I just moved all of them out of the gamedata folder, then back in. It fixed them for me. I hope that helped. Also, Caps is a little annoying, just saying...
  2. Oh.... I watched a video and it said to install mods the "Incorrect Way" XD Thanks!
  3. Hi, I want to make a KSP movie, but all the camera mods seem to be for 1.2 and below. Are there any that are compatible with 1.3? If not, is it worth it to install 1.2?
  4. It has a GameData folder and says to copy and paste it. I've tried that, but it doesn't work. Instead of adding all the parts, it only has a section in the manual. I noticed this with a few other mods too. For some reason, they tend to only half-work.
  5. I have a few mods installed, and some of them work fine. However, some of them (Planetary Base Systems, Karbonite, and a few others) don't work. By "don't work" I mean that they don't show up in the game. I'm wondering if this is because of an incorrect install. I've just been copying the mod's "GameData" folder and pasting it in KSP's "GameData" folder. This works for most of my mods, but not for all. Is there something else I should be doing? PS, The mods partially work. For example, Karbonite functions, but none of the engines of parts are there, and Planetary Base Systems has a tutorial in
  6. However, we don't know the exact physics of the Kerbol System. It is possible that Kerbol gives off insane amounts of radiation that the Kerbals are resistant to through evolution. This would mean that Kerbals might have a much more advanced photosynthesis system that converts the energy of radiation to a Kerban version of glucose (or something like that). Who knows what secrets the Kerbol System is holding...
  7. I am building a cargo plane with a rover inside, and I want to use the EAS-1 External Command Seat because it, well, looks cool. As far as I can tell, the only way for me to get kerbals into the seats is to exit the cockpit of the plane and walk all the way around to the back of the plane and manually board the rover. Is it possible to make Kerbals spawn in the seat instead? Thanks in advance, -Jagger
  • Create New...