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mcwaffles2003

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Everything posted by mcwaffles2003

  1. Then shouldn't you be arguing your point on the steam forums instead since you're unhappy that theyre the platform that allowed the sale? Maybe you can change their terms and there won't be any early access anymore! we would all be saved
  2. Yes, many of us did like it... No one here come close to suggesting the game is bug free though, just those who like it work around the bugs. If you are someone who is unwilling to work around bugs and expects a smooth experience at this point then that is self injury. Also me finding self injury funny is not berating, it's natural, if it werent then Johnny Knoxville and Steve-o wouldn't be famous
  3. I like the idea of not having to select each and every individual part and having 30 pinned windows on my screen. It's got work to go but it's definitely a better solution. Maybe include tabs instead of just a >
  4. Well maybe listen to the community... You were made well aware of its state, its hilarious anyone could be shocked still
  5. Seems pretty good from the perspective of a person on a 1650 mobile who's had a good time and avoided almost every issue you brought up cause I listened to the people around me... Ymmv
  6. In a similar fashion to a person approaching a dark room with people telling them to watch out they'll bump into a bunch of things in there and then offer up a flashlight to the new guest to which they respond with "I'll be fine" and proceed to dash into the room head first only to come back out exclaiming "Owww! the room has a bunch of obstacles in it." We know and the entire forum has been yelling that since day 1. Yes, we know there are bugs, we've worked around them for now and many of them are avoidable or easily mitigated when you do. If you work to neither avoid or mitigate them then yes, you will have a bad time. Congrats *thumbs up*
  7. [snip] Yes, from here: Its meant to mimic an earlier banner that came out with a kerbal tumbling through space
  8. [snip] no, you get the full game, no additional charge
  9. Well others including myself are enjoying it enjoying it so... [snip]
  10. I wouldn't get my hopes up, now that the game is released, with performance as it is, the target is stability and efficiency > new features.
  11. I've said this in other threads, but I don't think right now is when they want to optomize revenue and might even prefer less people (pushing more toward the more hardcore player base) so there are less bug reports and more quality per report while exposing less people to the games current state. If they listed the game at like 30 a lot of people would probably go and get it but not play it till its in a condition where it will have hit full price effectively just getting it on sale before release. This would kill long term revenue as most of the player base will have paid 1/2 price for the game.
  12. Thank you for the dev update. I find it fascinating to see how the game is made, how devs compare and contrast their developed techniques and how they affect performance. Hope we see a lot more of these going forward and thanks again for the update
  13. That's fine though and advice doesn't need to be taken but it's available regardless and the community gets to feel like they're part of the process regardless. Add in that community can see the games state, the improvements being made, and better understand the dev visions going forward we can, as a whole, align our expectations more appropriately and some of us not i the know development wise can learn a little to along the way. I always point to factorio for things like this because their communication with their community is the best I have ever seen and I know that I loved their updates just cause I got some good understanding of how game development worked which is fascinating
  14. It's similar to KSP 2 in this regard because even on powerful hardware it struggled
  15. Honestly, I think if slowed down the devs a bit it would still be worth it. Yes, the game needs to be built but also for a game like KSP with the kind of community its built up, I feel like the community should be more in the know. Also, I think this community is a useful resource with a lot of skilled people. There are a lot of game game devs (like you, right?), other professional programmers, and engineers here who can bring good ideas or might know pitfalls the devs genuinely may not be aware of. Basically I believe if the community was more informed then EA launching in the state it did would not have been received as poorly as it has been and could have even been seen overall as positive.
  16. I just want to say I appreciate the transparency and understand time tables slip, this is life and things aren't perfect. I think if the audience is kept in the loop with a bit of frequency then surprises and changes would lead to a softer or at least more understanding reception. A lot of us believe that you guys are working hard and know we don't have all or even many of the details. But that said, I can empathize with the people throwing serious doubt since launch since the dev process updates kind of went dark long before release happened. I don't know if you've ever followed factorio's FFF posts, but every Friday they would throw the community a little tidbit of something they did that week and it felt to me like the community was really in the know of the dev processes and it helped build a trusting environment between the community and the devs. Here's what I feel was a good example of a decent FFF post https://www.factorio.com/blog/post/fff-176 This said I'm happy to see another dev blog finally come out and I hope they make more frequent appearances to kind of quell the fears and doubts as those thrive in places of uncertainty. The best advice is in your signature
  17. Heres the thing I don't get... Why does price matter to you so much if the content is garbage in your opinion? I have a bin of garbage and I'll give it to you for a steal. You think$50 is too much? You can have all of min for just $0.50. It's not even hot garbage, it's plain garbage. Deal?
  18. So why is discord bad? This is still unanswered. That's a fair point, I played it and it wasn't my thing (just doesnt scratch the itch like factorio does), but it was certainly well made at debut as I recall
  19. We were all openly shown that the game was very buggy well before release though, if there was communication alluding to what you are stating, I genuinely do not recall it. Also, what is this land of fully functional EA games you speak of as that is a foreign land to me. Finally, I still don't get where any of this means discord is bad for the game. You talked about it once in your reply then continued about the state of the game as if that was the subject of the conversation...
  20. I think he was talking about the renown title, Tom Clancy's H.A.W.X
  21. I saw that as a good thing, I had a great time with those services Some people just want to have a chat and a quick discourse in a less stoic and long winded place. I like the forums because it gives time and space to lay out bigger thoughts and discuss in depth certain facets of the game. But I can't really have a long back and forth in here, and that's something, personally, I would like. Just to chill with some people with a common interest and shoot the excrements. I just don't see how having such a thing is detrimental to a community instead of helpful in fostering more people.
  22. Thank god I'm not the only one. Game simply ripped DS mechanics, added little gimmicks like sliding down an ice luge and made them 10% of the game and dragged you through a boring story. Then came Hogwarts...
  23. I just want to say, for how bad of shape the game is currently in, there are a decent amount of people, myself included, that are finally visiting places they never bothered to go. KSP1 was around for over a decade and this has been out less than two weeks and I just finally got to Dres. Imagine what it will be like when most of the bugs are gone... None the less when colonies, other star systems, and fellow kerbonauts are part of the game
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