Kilo60

Members
  • Content Count

    177
  • Joined

  • Last visited

Everything posted by Kilo60

  1. Does the config file for aerodynamics still work for this craft or does it flip like crazy during reentry at 33km...?
  2. These will be perfect for my Laythe Sea based SP as the stickiness of the water uses considerable thrust and valuable fuel to take off from!!! Thanks!!!
  3. Kilo60

    Wild Blue Industries crafts

    Figured out the problem. Reinstalled updated version via CKAN and didn’t realize the WBI install does not include the Buffalo by default. Thanks!
  4. Kilo60

    Flat-Bottom Shuttle Systems

    Having trouble with the attachment Nodes for the included wings to get them lined up. Also the "Move/Tool" doesn't seem to work when trying to grab them to adjust manually. Any ideas here? Thanks!
  5. Kilo60

    Wild Blue Industries crafts

    Just updated this Mod and none of my recent craft will load due to error missing part "WBI.GrabberArm" Is there anyway to fix this?
  6. Kilo60

    Wild Blue Industries crafts

    It’s definitely on there but only for 1.3 I believe?
  7. Kilo60

    Wild Blue Industries crafts

    Is this Mod updated on CKAN? Looks like CKAN might be an older version currently? Thanks!
  8. Is there any way to get this to work with 1.7?
  9. Hmmm I have the Legacy Pack? Would that work in 1.7?
  10. Kilo60

    [1.3] - Modular Kolonization System (MKS)

    RoverDude, any chance yo can build a base structure like the one in the Martian Movie
  11. Does the winch still work in 1.7...?
  12. Any word on the 1.7 update? Waiting to deploy my base to Duna...
  13. Kilo60

    [1.7.0] B9PartSwitch v2.7.1 (April 17)

    Ditto have updated this mod twice in the past day or so via CKAN but still getting that annoying as hell Warning Message!
  14. That's what I thought... How do you remove them in Zero Atmo then? Thanks!
  15. Kilo60

    [1.3] - Modular Kolonization System (MKS)

    I cannot figure out how to build or port IVA'S for the life of me. Can someone give me the IVA for the Shuttle Pit and I will use that for the Orca for now? Thanks!
  16. Awesome and very useful mod! Thanks!!!!
  17. Does this mod put chute packs on all Kerbal backs? I would like to remove them when on the Mun surface. Looks silly when they are still wearing backpacks in zero atmospheres lol....
  18. Kilo60

    [1.3] - Modular Kolonization System (MKS)

    Lol Is anybody good at IVAs willing to contribute?
  19. CTDs for me during main game load in 1.7 currently.
  20. Damn!!! The harpoon was one of my favorite parts of this mod!
  21. Kilo60

    [1.3] - Modular Kolonization System (MKS)

    Does anyone have an interior IVA for the beautiful Orca Command Pod? Its such a shame this beautiful and useful large command Pod still has no interior at all.
  22. Regarding the robotic Canadarm2 included with this Shuttle Mod... Confused by your response. So it does work with KSP 1.6& 1.7 or you just checked and it now doesn’t....?
  23. Does the Canadarm2 work in 1.6 or 1.7 with this mod? Thanks!
  24. Kilo60

    [1.1.x] Canadarm v1.71 (5 June 2016)

    Will the old legacy parts overwrite the new parts in KAS or can they be added separately? Thanks!
  25. So can the legacy parts be merged with th current KAS version or do they overwrite?