Kilo60
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Posts posted by Kilo60
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14 hours ago, *MajorTom* said:
1) ok. disabled . add your new scatterer.dll
and again vessel viewer black screen....
//Can you just check if you have this kind of message in your log: "Added reflection probe fixer" with those graphical settings disabled
i check it - no this line in my logs:
2) sorry, please forget about scansat. it looks like this line not a bug -but trajectory of many passes near planet in "far far far.....future" for Kerbin escape trajectory (untill spaceship) not leave Kerbin . Why this i dunno , but it not scatterer problem, looks like scansat "feature"
3) ok try to check it "water on runway +cam" scatterer problem or not. i try it this way:
in scatterer
THEN uninstal scatterer folder and this test show what "water flood" NOT are scatterer problem BUT:
BUT vessel viewer with deleted scatterer folder start works again...so Vessel Viewer black window problem -is 100% scatterer problem
Getting same problem with camera views on Duna surface with my rovers. Only happens on Duna and the ground constantly flashes in camera view...
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Awesome!
Really looking forward to the MAV!
Question though:
Getting some bad Z-fighting on the wheel hubs (almost looks like the tires are spinning when they aren't) and panels on solar generator with Nvidia 1080 and latest drivers...
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1 hour ago, alberro+ said:
It works just fine, I’m using the 1.8 build on 1.9.1.
1.9 EVE, I'm getting Land Textures on the water... It's still blue but has a wavy land texture to it, when viewed from altitude and not a watery surface anymore?
Also, the water is creeping up the sides of the shore and mountains...
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Would love to see a small robotic arm part added to lift objects to place on flatbed!
Otherwise one of my “Must Have” mods!
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3 hours ago, Zorg said:
Please post your moduleManager.configcache file. Its in the gamedata folder. I'll take a look tomorrow.
Hmmm don't seem to have that file in my GameData folder... just the main MM 4.1.3. dll, MM Physics, and MM Tech Tree files...
I have both Real Plume and Real Plume stock installed BTW...
Thanks!
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Just noticed 1.9 that my Nerva engines show constant Plume even when off?
Any ideas?
Thanks!
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Does anyone have links to updated craft files for OPT AC that will work with 1.9 and the newest version of the same mod?
Looking for some prebuilt stuff.
Thanks!
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Does anyone have any Links for Craft.Files for this current Mod?
All of my original Craft Files will not longer load due to missing or re-Named parts and the Craft files that come with this download all have missing cockpit messages when I try to load them in the SPH...
Thanks!
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Well it finally worked after about an hour on rotating it and trying...
Problem is when it attached it pushed the attached object below the shuttle and got stuck, even after having Same Vessel Integration Enabled...
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3 hours ago, benjee10 said:
There should be a rotating part behind the End Effector that allows you to roll it into position - the gold box on the End Effector should line up with the crosshair on the grapple fixture. That being said it can be fiddly, it seems the angle snap is not wholly reliable. Some people have removed it from their config entirely and I may well do the same next update.
Are you referring to the Camera on the end effector as the "gold Box"?
If so yes, I'm lining that up with the crosshair on the grapple fixture and still could not grab it...
Thanks!
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6 hours ago, benjee10 said:
Nothing new to show for the time being.
See posts on the previous pages dealing with this.
I did.
Enabled same vessel Integration to add collision...
Still get grab the Grapple/Fixture to dock and hold.
an someone post a video of this in action?
Thanks!
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8 hours ago, VoidCosmos said:
Can someone please check whether there are any issues with anything related to the mod and let me know?
Getting 2 Errors on 1.9 when loading KSP with this mod...
Related to: Gamedata/CST-100 Starliner/PatchesPP_RCS.cfg
Installed via CKAN.
Anyone know what the issues are?
Thanks!
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Hmmmm...
Can't seem to get the Canadarm to grab anything in 1.9?
Even when using the Grapple/Fixture the arm just passes right through it and into the object to be grabbed with no collision?
Am I doing something wrong?
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4 hours ago, Friznit said:
It is outdated - quite a few Tantares part names changed in recent updates. I've updated a version of my own ISS craft file. Link is in the Tantares thread.
THANKS!!!
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Awesome!
Can't find it listed on CKAN currently?
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Post 1.9 seeing Kerbin land textures solid white in menu displays?
Appear fine so far when in game however...
Is this a known issue?
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Post 1.9 seeing Kerbin displayed with white land textures in main menus.
In game appears fine...
Is the an EVE or Scatter issue with 1.9?
Thanks!
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On 4/25/2019 at 7:39 PM, PatelPratham said:
I am using infernal robotics next and I can not seem to get control of the canadarm. When I use the infernal parts the tool bar icon show up but not with canadarm
Same problem here as well?
Worked with the old IR Mod but not w/ Next...
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1 hour ago, unregistered_user said:
Hm, that sounds problematic. iirc you mention that you have the breaking ground DLC, is it possible to try running the game with it disabled? I have the buttons in 1.9.1.2788 (without dlc): https://imgur.com/RS4rITx (in editor, third from left) https://imgur.com/iIc9Gut (in flight, fourth from bottom).
Worth mentioning is that the button only shows up if the craft actually has a (IR-next) robotic part in it (And the panel defaults to closed). I assume you did have one, but might be worth mentioning just-in-case.
OK its working with the IR parts but not with the Canadarm Arm Mod?
Any Particular reason why the Canadarm won't activate the IR Button?
It used to work on the old IR version pre-Next
Thanks!
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3 hours ago, Kilo60 said:
I'm assuming its the one that comes with the latest Habtech2?
Is there a more recent Craft file for the ISS already built?
4 hours ago, Friznit said:Which craft file are you using? It's likely out of date since Tantares has been updated.
Is it possible to combine the Old and New Tantares or do the files overwrite?
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21 hours ago, unregistered_user said:
What control panel? You mean the one on the right here (stole image from google)? https://i.imgur.com/ZfCMjyi.jpg (The button to open it is below a button that is labeled 'SEP', which is below KerbalAlarmClock). If so, then that pretty much makes the mod completely unusuable, does it not? So how did you get some parts to work in (4.)?
If that is not what you referred to, and you meant the sequencer tool (the one with graphs and the like) instead, then that is not part of this mod (there exists a mod for that, but I have no idea if it works with '-Next').
I can't get the IR Next Robotic arm to show up on my tab icons post 1.9?
Anyone else not getting the I.R. tab to show to open the controls window?
[1.11.1] Hullcam VDS Continued
in KSP1 Mod Releases
Posted
V 1.9
All Cameras (Wide FOV/ Science/ Night Vision) on Duna on my rover when in Camera View display flickering ground.... On Kerbin cameras all work fine without this issue...
Otherwise love this Mod!