Kilo60
-
Posts
265 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Kilo60
-
-
16 hours ago, garwel said:
The personal chutes are added by stock game since KSP 1.5, if I remember correctly.
That's what I thought...
How do you remove them in Zero Atmo then?
Thanks!
-
I cannot figure out how to build or port IVA'S for the life of me.
Can someone give me the IVA for the Shuttle Pit and I will use that for the Orca for now?
Thanks!
-
Awesome and very useful mod!
Thanks!!!!
-
Does this mod put chute packs on all Kerbal backs?
I would like to remove them when on the Mun surface. Looks silly when they are still wearing backpacks in zero atmospheres lol....
-
4 hours ago, goldenpsp said:
@RoverDude takes pull requests. And I know IVA's are his least favorite part of modding.
Lol
Is anybody good at IVAs willing to contribute?
-
CTDs for me during main game load in 1.7 currently.
-
47 minutes ago, Tonka Crash said:
The legacy parts are unique and stand on their own. You can copy the Legacy tree out of KAS 1.1 to the same spot in KAS 1.2, but the legacy parts have not been supported since January and there have been reports of parts like the Harpoon no longer working in 1.6+.
Damn!!!
The harpoon was one of my favorite parts of this mod!
-
Does anyone have an interior IVA for the beautiful Orca Command Pod?
Its such a shame this beautiful and useful large command Pod still has no interior at all.
-
55 minutes ago, Briso said:
You mean with this mod ? Should but until I checked.
Regarding the robotic Canadarm2 included with this Shuttle Mod...
Confused by your response. So it does work with KSP 1.6& 1.7 or you just checked and it now doesn’t....?
-
Does the Canadarm2 work in 1.6 or 1.7 with this mod?
Thanks!
-
On 4/14/2019 at 4:14 PM, Cheesecake said:
In 1.6.x it works well. But I think you need the old KAS (legacy parts).
Will the old legacy parts overwrite the new parts in KAS or can they be added separately?
Thanks!
-
20 hours ago, RealKerbal3x said:
You can look on Spacedock, it allows you to download old versions of the mod.
So can the legacy parts be merged with th current KAS version or do they overwrite?
-
16 hours ago, V8jester said:
Are you currently using the unofficial recompiled .dll along with the “core” and “parts” downloads?
1 - Install Infernal Robotics "Core" (no parts in this download) - Optionally install IR Rework "Parts" - The fancy white and orange parts @ZodiusInfuser is famous for
2 - Replace the InfernalRobotics.dll - "GameData/MagicSmokeIndustries/Plugins" - With @whale_2‘s Recompiled .dll
Will do! Thanks!
-
4 hours ago, goldenpsp said:
Use 1.1
Ok where can I DL 1.1?
Thanks!
-
Anyone know where to get the old KAS Legacy Parts?
-
2 hours ago, RoverDude said:
Not really... worked fine in 1.6.x, expect it works fine in 1.7.x given we're pretty good about not breaking APIs... As noted, is there an issue?
Yes, magno Pad doesn't work for some reason...
Must be a KAS 1.7 issue I assume...?
-
Anyone make an ASET PROPS IVA for this thing yet?
My favorite Rover just needs the ASET IVA Panels and it would be perfect!!!
-
Seems like this is in need of an update!
-
Can't seem to get this to work so far in 1.7
No IR Icon in the VAB or SPH...
Anyone else having issues?
-
No "magnet" option on end part for KSP 1.6...?
Anyone else having issues getting this to work in 1.6 or 1.7 KSP?
Love this mod!
Thanks!
-
13 hours ago, JadeOfMaar said:
Remove (Doesn't have to be "delete") the WildBlueIndustries folder from GameData. If any WBI category buttons remain then you somehow have WBI installed elsewhere, hidden in another mod's folder. I have tried 1.7 and not met your problem.
You might want to delete GameData/ModuleManager.ConfigCache too.
Thanks!
-
Hmmm...
Updated to 1.7 and now I have 4 separate individual Buffalo MMSVE tabs in my VAB/SP parts tab which has the wagon looking icon.... All the tabs also have all the same parts listed in each one.
Anyone else have something similar and know how to fix it?
Thanks!
-
Just installed the B9 1.7 update, via CKAN and now got this "Serious Warning" in game:
-
1 hour ago, Nils277 said:
I thinks this happens when you put the decouplers on the rocked with the help of part symmetry. When placed with part symmetry they are all decoupled at the same time.
When you just place them on by one without symmetry it should work.
Oh, this sounds rather bad. Will try to take a look at it but it will probably not be before monday that i get time to do stuff on KSP. With luck i only need to recompile the plugin to run.
Hmmmm. I have been placing them one at a time. What do you mean by one at a time without part Symmety? I thought placing them one at a time meant without symmetry?
Thanks!
[1.11.2] B9PartSwitch v2.18.0 (March 17)
in KSP1 Mod Releases
Posted
Ditto have updated this mod twice in the past day or so via CKAN but still getting that annoying as hell Warning Message!