Kilo60
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Everything posted by Kilo60
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Kilo60 replied to sumghai's topic in KSP1 Mod Releases
Real chutes is totally broken in KSP 1.7! None of the radial chutes work or appear in the VAB and any craft built with them won’t load if you delete the mod. Just a heads up as I saw it listed as a dependency for this mod! -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Kilo60 replied to stupid_chris's topic in KSP1 Mod Releases
Good Idea!!! Installing from CKAN mostly. Reinstalled base KSP to latest release and reloaded all my mods from a backup Gamedata folder. I now have the Stock chutes back but have still no damn chute Icon in VAB/ SPH. Also, almost all of my craft files used the RealChute parachutes and none will now load due to missing part "RC.Radial". I had no idea RC embedded itself so deeply into the stock game. So frustrated!!! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Kilo60 replied to Galileo's topic in KSP1 Mod Releases
Copy Thanks! -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Kilo60 replied to stupid_chris's topic in KSP1 Mod Releases
Guess I have to revert as it auto updated! Is there anyway to just add the stock chutes back into the game or use another parachute mod that is current? -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Kilo60 replied to stupid_chris's topic in KSP1 Mod Releases
The New 1.7 Update has seemed to break this mod for me making it unusable. The parachutes tab is now gone in the VAB/ SPH and when finding the chutes under misc and attaching them to craft they do not show in the staging tabs anymore. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Kilo60 replied to Galileo's topic in KSP1 Mod Releases
Hmmmm How did you do this specifically? Thanks! -
KSP 1.6 I've added this mod but don't see the parts anywhere? Is there somewhere specific I need to look to find the parts in the VAB/SPH...? Thanks!
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Kilo60 replied to IgorZ's topic in KSP1 Mod Releases
I don't see it anywhere in my CKAN list? Is it called something else other than "KAS"...? Thanks! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Kilo60 replied to Galileo's topic in KSP1 Mod Releases
Hmmm... Unable to install via CKAN... Says: "SVH Module has not been found. This may be because it is incompatible with the current game version" Running 1.6.9 Any ideas? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Kilo60 replied to K.Yeon's topic in KSP1 Mod Releases
Great thanks! Also, what's the proper procedure to use the OPT scramjet engines to assist in getting into LKO...? I've been bulldozing up to about 25km on turbojets and firing the additional attached rocket motors for the added boost. Activating the Scrams usually causes an instant flameout for reasons I can't figure out? Are the Scrams only used at a specific speed and altitude? Thanks! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Kilo60 replied to K.Yeon's topic in KSP1 Mod Releases
Thanks! But does this mod cause catastrophic conflicts with the Bon Voyage mod as I've heard? -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Kilo60 replied to Nils277's topic in KSP1 Mod Releases
Using tricoupler base with kk decouler attached and then base parts. Also tried with KK docking ports on either end of tricoupler adapter with same issues... -
Space plane spawns above runway
Kilo60 replied to Myrkur's topic in KSP1 Technical Support (PC, modded installs)
Same damn issue? Anyone found a fix>>>??? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Kilo60 replied to K.Yeon's topic in KSP1 Mod Releases
Anyone? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Kilo60 replied to K.Yeon's topic in KSP1 Mod Releases
Love this mod and all the SP parts however when I attempt to load a prebuilt craft from the included ships folder and launch via the runway they all spawn 1,000 meters in the air??? Have installed correctly via CKAN... Using KSP Ver 1.6.1 Anyone know why this is happening? Thanks! -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Kilo60 replied to Nils277's topic in KSP1 Mod Releases
Hmmmmm Even decoupling manually one side at a time on one base module decouples the opposite end on all bases attached ... -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Kilo60 replied to Nils277's topic in KSP1 Mod Releases
Question...? How are you all decoupling your three seperate base buildings from the tricoupler? I'm having issues when trying to decouple one base at a time in orbit and have a tricoupler adapter mounted top and bottom with base decouplers at each end of my three bases. When I stage the three bottom decouplers to eject the bottom tricoupler all three bases also simultaneously detach from the top decouplers and top tricoupler adapter... ? -
For some strange reason all my RCS Plumes are reversed... For instance when I hit RCS to move forward the plume shoots out in front of me which should push me back? Has anyone else experienced this and is there a fix when using this mod? Thanks!
- 1,294 replies
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- tweakscale
- realplume
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What are you all putting in the trunks to make them functionable in orbit...? Seems like a waste to launch with an empty trunk.. lol!
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Kilo60 replied to SuicidalInsanity's topic in KSP1 Mod Releases
Whats is the "Low profile aligned docking port"? What is its function and what does the part look like? Need docking port to align my SP w tug fuselage. Thanks!- 1,496 replies
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- mk2
- spaceplanes
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