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AwesomeDude3664

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Everything posted by AwesomeDude3664

  1. Hi, I've installed Kcalbeloh with all dependencies, but I'm stuck in infinite loading purgatory when I try to boot. The game works fine with my other planet mods installed, namely OPM, GEP, and MPE. It's only when I install Kcalbeloh does my KSP.log file end up infinitely printing this: [EXC 14:35:24.194] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate () (at <9bdb64aa6aaa4b9a9e84353a1e20d0f1>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I reinstalled all dependencies (Singularity, Kopernicus, MFI) and nothing changed. Any help would be appreciated, thanks!
  2. I've been playing around with the mod so far, but one thing I've noticed is that the SOCK-scaled SSME has a different plume than the non-SOCK SSME. I have waterfall and all dependencies updated, but it's still ending up different. Here's an image of what I mean. This was a plume test I did. The top is the normal-scaled Cotopaxi and the second from top is the SOCK-scaled Cotopaxi. Any clues as to why this happens? EDIT: Never mind! I placed the waterfall config in the wrong place.
  3. On the thumbnail, there looks to be a command pod that resembles the "Hermes" from The Martian. What is it called, since I can't seem to find it anywhere?
  4. Is NKD compatible with BDAc 1.1? Really hoping to use the LAV-25 turret in 1.4.1 without the pink bullets.
  5. How much is the FPS impact when I add this + EVE to my potato hardware? I have a 2015 MacBook Pro (saving for pc pls be nice) CPU:Core i5-65something GPU: Integrated Intel Iris 6100 8gb Ram
  6. Is said B9 updated, along with its dependencies? Also, does it include B9 HX?
  7. Hey BDAc team, my BDAc parts don't seem to function as intended. Whenever I use the M1 turret and shoot at anything, nothing happens, and there is no explosion or anything. EDIT: Also, the bullets are pink. KSP version: 1.4.1 Mac Modlist: 000_Toolbar ASET Astrogator BDArmory CollisionFX CommunityCategoryKit CommunityResourcePack DestructionEffects FMRS JSI KerbalFoundries Kerbaltek KSPWheel ManeuverNodeEvolved MechJeb2 ModuleManager.3.0.6.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree MouseAimFlight NavyFish NKD PhysicsRangeExtender README.md RecoveryController REPOSoftTech SCANsat Squad SquadExpansion ThunderAerospace toolbar-settings.dat TweakScale UniversalStorage VenStockRevamp VesselMover VesselView Also, if this is a 1.4.x issue, when will a 1.4.x version be released? Cheers, a person.
  8. I see it. Did some digging on google and found out it's the Shadow's ships from Babylon 5.
  9. Abandoned hilltop gets taken over with an armored battalion. My hilltop.
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