The_Joe

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About The_Joe

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    Rocketeer
  1. The_Joe

    [1.5.1, 1.4.5, 1.3.1] RemoteTech v1.9.0 [2018-10-29]

    I know this is a dumb question, how do I disable the other ground stations? Now that I have a complete relay system in orbit I would like to have less ground stations cluttering my menu.
  2. The_Joe

    [1.3] - Modular Kolonization System (MKS)

    But, how?
  3. The_Joe

    [1.3] - Modular Kolonization System (MKS)

    Two silly questions. Some of the larger colonization parts show up in the VAB but I cannot do anything with them. It says something like, ”additional purchase in r&d required”. I've paid the unlock cost. Also, what's the best way to stay up to date on constellation updates?
  4. The_Joe

    [1.4.2] Kerbal Space Transport System

    Im having an issue where some of my missions using modded parts report a negative cost, any ideas why this might be happening?
  5. Excellent! Thank you for what you do.
  6. Come on guys, let's be excellent to each other. Even if I toggle everything off in the KJR menu this mod had seemed to break infernal robotics. Any suggestions? Does your new release solve this and/or am I doing something wrong?
  7. The_Joe

    [1.4.5] OPT Reconfig v1.2.5 [Nov 15, 2018]

    Have you added the world stabilizing mod? That might help with the being stuck to the runway issue. I use FAR but I pretty much sick with Big-S Delta wings.
  8. The_Joe

    [1.4.5] OPT Reconfig v1.2.5 [Nov 15, 2018]

    Hey Joe, FAR and life support mods are not required. Legacy and main contain different parts, both compatable with 1.4.3 with use of this reconfigure update. I don't know anything about ckan. I strongly recommend copying your entire KSP install into a backup folder before installing any mods if you're nervous.
  9. @JadeOfMaar has done an amazing job keeping these parts funtioning in 1.4, and I am really thankful. The way the game calculates drag makes it difficult to really take advantage of these badass parts in my humble opinion, and I find this mod to be way more enjoyable and predicable with FAR, and I recommend you check it out. This isn't to say that FAR is a required workaround, it isn't.
  10. The_Joe

    [1.4.5] Throttle Controlled Avionics

    Hey, Ive noticed an issue when using this mod with OPT SpacePlane Parts and engines. Im finding that this mod, when activating an engine that has two modes, activates both modes at the same time. For example, on an afterburner style engine this mod activates both wet and dry modes. Is there a way to fix this?
  11. EDIT: Didnt read your post correctly. Nevermind.
  12. I'm Only answering the part I know, the rest of your question someone else may help with. H sized parts come in two types, some are flat on the bottom. These flat ones are designed to mount to the top [or bottom] of K style parts. Your adapter is an H sized nose piece. H style passenger compartments and adapters can be placed above and below without issue, it's only if you want extra large cargo bays you need to grab KH parts.
  13. The_Joe

    [1.4.5] OPT Reconfig v1.2.5 [Nov 15, 2018]

    Without FAR my planes were experiencing a ton of extra drag. Someone recently posted an unofficial update to FAR that works with 1.4.3, so now I'm using that. My planes are working fine now.
  14. The_Joe

    [1.4.5] OPT Reconfig v1.2.5 [Nov 15, 2018]

    Thats pretty strange. I ended up installing an unofficial update to FAR and things worked again. I had 10 to 1 thrust to weight but still couldnt get more than 400 m/s with the KH style plane. Its working now though.