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Posts posted by Saltshaker
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9 minutes ago, Reimu Hakurei said:
Take this opportunity to lobby again for the LRV's foldable part to match the LM descent stage for the J-series mission
3 hours ago, CobaltWolf said:[...] Similarly, rovers in KSP 1 suuuuuuck to make parts for, so I'm holding off on those for now - but we have a bunch of different rover designs we can attempt in KSP2.
[...] 4) See above, I'd like to hold off on making rovers until KSP2, since the implementation of wheels hopefully won't be... badS but without the bad if you know what I mean. I really hope you can have stupidly flexible suspension and proper traction like in the trailer.
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1 hour ago, Staticalliam7 said:
it is so hard not to say "saturn c8" even though I know it's never happening
Even if Saturn C-8 was a good choice, BDB is only lacking in the "large crewed payloads" category (besides Apollo stack/Skylab). The team's work on historical launch vehicle families seems nearing completion.
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8 minutes ago, CobaltWolf said:
Yeah we'd be focusing on all that sort of stuff vs launchers.
extremely pog
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While everyone's on the subject of Saturn fairings, could we get a SAF switch to 2 cylindrical sections for the S4B base? The current Skylab (3-seg) and Short (1-seg) options don't allow something in-between.
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Does the Galileo team have plans to integrate Rational Resources or is that already considered "baked-in" to the planets?
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Does anyone have a good Mun rover craft/subassembly file or ideas on how to stuff one into the J-class LEM bay? I don't use BG or other robotic parts mods. I figured this is the best place to ask.
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starting the parachutes
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9 minutes ago, Gordon Dry said:
Minor? During reentry I was quick enough to enable the "ignore heat cheat" (which luckily is possible in pause menu) to avoid the death of 3 Kerbals, as the pod got hotter than the heatshield in a matter of seconds.
Without DRE, without FAR, on JNSQ 10x.Have you tried buffing the temperature tolerance in an MM patch or the part's config?
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9 minutes ago, Spaceman.Spiff said:
Smh just bolt two S-IVBs together
4.25m double barrel structure wgen @blue wolf
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Capsule - refined various components and beveled the bottom
Started heatshield
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Planning color for the window edges...
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The venerable Notantares "Big Khleb" fills a unique niche among part mod pods - 6 crew in a 1.875m capsule. Unfortunately, its art is growing long in the tooth compared to newer mods and revamps. I took it upon myself to build its spiritual successor(s): the Shortbow and Longbow 3- and 6-crew command modules, respectively. (Screenshots are of the 6-
victimcrew Longbow)SpoilerSpoilerIt currently stands 1.4m tall with a 1.875m diameter bottom and .9375m top. The tunnel in the top is .625m to match smaller ports. Parachutes (coming later) will fill the void between the tunnel and inner aeroshell.
Planned:
Archer-3 'Shortbow' Command Pod (4 main windows)Archer-6 'Longbow' Command Pod (6 main windows)
Archer-DP Drogue Parachute
Archer-MP Main Parachute(s)
Archer-HS 1.875m Heat Shield (integrated airbags)
TAC-Life Support compatibility patches (if anyone makes Kerbalism configs the capsules should be quite cramped)
Basic IVAs
.9375m docking port (may redistribute (with permission) Benjee10's Habtech port)
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Requesting screenshots of a normal Shuttle/ET boosted with 1 inline AJ-260 below it (I would curse the thread with it but I'm away from pc)
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37 minutes ago, derega16 said:
Will we eventually have texture variants? Like SOFI or copper.
Also is it plausible to modify current S-II and S-IVB to a longer version for stuff like Nuclear or M-1?
S-II already has B9PS-based lengthening, S-IVB will probably follow suit when ETS parts are finished
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The beast waits in its lair...
SpoilerFrom top -> down:
- Leo Command module with a heatshield rated for Iota re-entry (GPP)
- 1.25m lab module and scientific equipment including a "Bloodhound" camera
- Propulsion module with solar array and engines
- LR-87 (LH2) for Iota departure
- Core booster with 1 E-1 and 2 LR-101 verniers
- 4 LRBs with 1 E-1 engine each
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new things are looking awfully gucci colby wolf & team
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On 8/30/2019 at 11:14 AM, sslaptnhablhat said:
Did some tinkering and...... it didn't work . Could someone out of the kindness of their hearts please make a ModuleManager patch for this or something?
@sslaptnhablhat There is a patch to convert the KS-25 into an LH2/Ox engine in Nertea's CryoEngines download, and simply run Restock as normal
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Launching a ScanSat probe to the Mun in Team Galileo's excellent JNSQ planet pack
https://imgur.com/a/qRoQyWc -
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
Where did you get that variant for the CSM?