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lunian

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Posts posted by lunian

  1. On 4/15/2018 at 9:35 PM, Jognt said:

    Thanks a bunch! I experienced some pretty significant framerate issues with the tweaked DLL earlier in the thread (that lasted longer than the 5-15 seconds mentioned by its tweaker).

    That fork lists "Bugfixes, many improvements and optimizations." so sounds a lot better than just an edited version!

    As far as I know that's just 1.4 being buggy beyond comprehension. Try it without mods and they should still break easily. (known bug that's being worked on)

    1.4.3 Solved the landing leg issue.

    I can land on mun now. Fxxx Yeah!!!

  2. On 3/18/2018 at 8:44 PM, ss8913 said:

    If you install 3.3.3 and then replace the DLL file with this one: [Download link removed by moderator]

    that should get you going.  All I did was change the Compatibility string as described above, and recompile with Visual Studio 2017.  It works for me; no warranty or support is provided, and this is an unofficial build, do not ask Ferram4 or anyone else for help with this either, this is strictly at-your-own risk.  It does,  however, work for me.

    It Works, except for wheels and legs class. It seem to errrrr...... broken too easily.

  3. 6 hours ago, Gorzideudeus said:

     

    I would guess that's intentional. If you look at the rapier or some other stock engines, their centers of mass are also offset. I believe it's meant to simulate where the actual center of mass of a realistic jet engine would be. In ksp, most of the 'jet engines' are more like nozzles. The offset center of mass assumes the nozzle will be attached to a turbine or precooler or fuel tank.

    That's my understanding...I just realized this today while desperately trying to figure out why my COM was so high on my VTOL.

    OK that's sounds right to me.

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