lunian
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Posts posted by lunian
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I've look in to the logs and find nothing wrong, something I can think of that can go wrong is the data cache somewhere within KSP ,It may broke during update from KSP 1.7 to 1.8.
just did is uninstall, delete KSP folder, reinstall the KSP and mod(s) and it works like a charm, thank you for your advice.
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Updated ksp to 1.8 and found entire BigSWing section have lost Lifting Surface and Control Surface parameter.
Does anyone know how to fix this? Please, my entire resupply ship can't fly.
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On 4/15/2018 at 9:35 PM, Jognt said:
Thanks a bunch! I experienced some pretty significant framerate issues with the tweaked DLL earlier in the thread (that lasted longer than the 5-15 seconds mentioned by its tweaker).
That fork lists "Bugfixes, many improvements and optimizations." so sounds a lot better than just an edited version!
As far as I know that's just 1.4 being buggy beyond comprehension. Try it without mods and they should still break easily. (known bug that's being worked on)
1.4.3 Solved the landing leg issue.
I can land on mun now. Fxxx Yeah!!!
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On 3/18/2018 at 8:44 PM, ss8913 said:
If you install 3.3.3 and then replace the DLL file with this one: [Download link removed by moderator]
that should get you going. All I did was change the Compatibility string as described above, and recompile with Visual Studio 2017. It works for me; no warranty or support is provided, and this is an unofficial build, do not ask Ferram4 or anyone else for help with this either, this is strictly at-your-own risk. It does, however, work for me.
It Works, except for wheels and legs class. It seem to errrrr...... broken too easily.
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6 hours ago, Gorzideudeus said:
I would guess that's intentional. If you look at the rapier or some other stock engines, their centers of mass are also offset. I believe it's meant to simulate where the actual center of mass of a realistic jet engine would be. In ksp, most of the 'jet engines' are more like nozzles. The offset center of mass assumes the nozzle will be attached to a turbine or precooler or fuel tank.
That's my understanding...I just realized this today while desperately trying to figure out why my COM was so high on my VTOL.
OK that's sounds right to me.
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15 hours ago, MrFancyPL said:
Hello, I have got problem with this mod. Every bi-modal engine (like broadsword, also fans) dont show count of Delta V, TWR and thrust in mods like kerbal engineer or other similar .
same here.
Is the CoM out on front like this ? or your intention.
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@SuicidalInsanity Is there any plan to make Mk3 Reaction wheels ?
cause I still using multiple mk3 drone core strap together.
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
in KSP1 Mod Development
Posted
@SuicidalInsanity Hi, I've found something unusual with MK3 inline docking port drag parameters.
While the docking port closed adjacent parts create a lot of drag, workaround of this issue is fly while docking port opened.
This time I tried fresh ksp install with only this mod but no luck.
https://imgur.com/a/wu2CQLZ