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Jeb, The Lonely Kerbonaut

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Everything posted by Jeb, The Lonely Kerbonaut

  1. Never mind, @Thomas P.. I installed the first version to 1.2.2 and my save loaded. Now, i'm ready to install the OPM!
  2. I downloaded this version, but when i load my saves, they are loading and loading, but nothing happens!
  3. Forget that, i noticed i downloaded a patch with some things to the version that i want download, not the version itself.
  4. So, i decided download the OPM. But first, i had to install the Kopernicus mod, to the OPM works. But i installed Kopernicus, and i decided play in my sandbox save to see if the installation worked. But i opened the save, and the save was loading, and loading, but nothing happened. So, theres a way to fix that problem?
  5. Well, basically this is the question. After complete the tech tree, you still play in the save or you just stop? And why?
  6. Well, i made my second Duna manned mission, the D-Man 2. (Name based on the name of the project of the user who created this forum). https://imgur.com/gallery/tMnN3 So, with all the science that i get, i completed the tech tree. All of my missions it was to get science to unlock the nodes of the tech tree. So, i don't know if i'll still play in this carrer save, even though I have not gone to all of the planets. But i think that my mission in this save was fulfilled. Finally.
  7. So, today i finished one of the most incredible and most dangerous mission that i made in the game. This mission was to send a unmanned scientific probe to one of the Eve's oceans. It was to be a normal interplanetary mission, but when i start to burn to make a orbit arround Eve, the problems started to appear. This is the probe, the Kenera 3. I made a mistake in not make a aerocapture to get me in orbit of Eve, that would save a lot of Δv. Instead, i made a burn to get me in orbit, that spended over half of the fuel of the orbiter stage . So, when i finaly made a (high eliptic) orbit, i made a drastic decision: Lower my periapsis to below of the Eve's atmosphere height, and slowly, reduce the heigt of the apoapsis untill the land be viable. The probe in one of the aerobrakings. So, after a lot of aerobrakes and 2 or 3 (maybe more) bugs that, for my happiness, decreased drastically my apoapsis, the landing became viable. So, deorbited the probe, and separeted for the orbiter stage. The probe, separated from the orbiter stage. So i entered in the atmosphere of Eve, with NO ablator (all the ablator gone in the aerobrakings), but i managed to survive. The probe in the atmosphere of Eve. Falling... Semi-deployment of the parachutes... Full deployment of the parachutes. The probe, "landed' on the Eve's Explodium Sea. And the journey of the probe ends, giving to me over 1.800 science points, allowing to me unlock more 2 node of the Tech Tree. Now i have just 2 nodes left to complete the Tech Tree.
  8. Well, for me all the tier 4 nodes are important, but the most important nodes in my opinion are: Basic Science: Unlock the Science Jr., a great way to get very science, the Stayputnik, to make unmanned missions, but don't have SAS, the Z-100 battery, to prolongate the util time of your mission, and the High Gain Antenna, to start your communications network (needed to control your ship in places distants from Kerbin). Flight Control: Unlock a reaction wheel and some winglets to help in the control of your ship. Advanced Rocketry: Unlock a new fuel tank and 2 new engines, usefuls to a rocket that goes to the Kerbin's orbit, and maybe beyond. I hope that my tip will help you. Bye!
  9. Structural parts (except the struts, the adapters and the launch clamps), Mark 3 parts, Mark 2 rocket fuel tanks, the largest RGU, the Stayputnik, the 1.25M lander can, the 3.5M and the 0.625M heat shields, the torododial (i think that this is the right name) and the xenon tanks, the ore tanks, the Vector, the Rhino, the Ant, the Reliant, the LV-N, the Ion and the aerospike engines, the vermors, the smallest reaction wheel, the biggest decouplers, all the separators, the smallest and the biggest docking ports, the 3.5M farning, almost all the cargo bays, some aerodinamic parts, like some elevons and delta wings, the fuel cells, the unretractable solar panels, the best antennas and the relay antennas (i'm too lazy to make a complete relay network, so i disable the Commnet in the settings), the narrow-band scanners, the mining parts, the ISRU's, the biggest rover wheel, the biggest landing gears, the biggest landing legs, the crew cabins and the 1.25M drouge chute. Sorry for the long text.
  10. Today, i uprgaded the SPH in my carrer save to level 3. With that, my SPH now have 3 new buildings/KSC biomes. With this in mind, i launched a rover to pick all the science of these buildings. With the science, i unlocked my first 1000 science node in the tech tree. In the VAB, i build a rocket for my unmanned scientific Laythe mission (i will post a image when i launch the rocket). And to help me in this mission, i downloaded the Trajectories mod, that will be very useful in the part of landing.
  11. The beauty of the Jool sistem. Jool, Vall, Tylo and Laythe in the same image.
  12. Docking. Is so hard for me that i installed Mechjeb just to dock for me.
  13. Well, i don't have any planet pack (because my computer is not made for games), but, how your computer can handle that? What is the the average frame rate? You ever seen a planet from other? What is the size of all of the planet packs together?
  14. So, i'm trying to make a Mun base. But i'm having i big problem with the question of assembling of the parts. My plan is make a rover to assemble the parts. I build the prototipe of the rover, but i'm can't dock with the parts without using brute force. Align the docking ports of the modules of the base with the docking port of the assembler rover will need of a really lot of tests. And when i dock with some module, when i retract the landing legs of the module, the weight of the module make the rover topple, and drive the rover with some module with the landing legs extended will be a very long mission. So, if you have a opinion about how i can fix that problem, post here.
  15. I use a flamethrower and i reduce the skeletons to ashes. I have special radiation-proof clothes, so i can rule without problems. The ENRH now is the RJH (Republic Jebalistic of the Hill).
  16. Climb the Olimpius Mons, and do a base jump over there. Steal the Viking 1. Dive with my rover into Valles Marineris Collect a bit of the water that flows in some points of Mars, and drink. Drive in a sandstorm. Give over martian rocks. Try to find extra-terrestrial life. Try to see the Earth with a telescope. Try to see some probes orbiting Mars, like the MRO. Plant potatos in the martian soil. See the stars. Hear some music Make some vlogs (If have wi-fi there) Play KSP an do my mission to Mars in RSS/RO. And a lot of other things.
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