kremonia

Members
  • Content Count

    24
  • Joined

  • Last visited

Community Reputation

3 Neutral

About kremonia

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ok, I see a great misunderstanding. Since KSP is runing on all platforms I'm using on a daily basis (Win10, Linux, OS X) that's why when I saw a mc I've started to search for specific application (probably issues with copying a directory structure). Usually I'm using unpack for just unpacking. And I believe I'm ok with console =))) Since It is fun to run something on OS not to be intended to run on I wandered if you compiled mono for System V or something.
  2. First of all great thanks for maintaining this package. Because it is a game changer in KSP. But my point was that your instructions was a bit confusing. By the way what flavor of unix do you using? Or you referring to OS X?
  3. I don't get why it is so specific to mc. Actually it could be run over WSL with any cind of X server implementation on Windows.
  4. Which type of regulator are you using to maintain angles? PID? Are the coefficients common for any type of regulator in MechJeb?
  5. I figured out what was the problem. Because there is no MechJeb for all mod was installed and MechJeb parts was missing (hidden). Actually I don't know why, but with Community Category Kit it showed up as other old Squad parts. So, it works fine. But I found two slight problems. First of all bi-elliptic transfer works not the way I expected just as Hohmans's transfer. And in A.S.S. there is oscillations around defined pitch angle in surface mod.
  6. Uhm. Sorry folks KSP 1.6.0.2395 MJ2 2.8.1.0-830 from https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/ Not working at all. According to the logs plugin loaded but nothing appears. logs Thanx in advance.
  7. @Daniel Prates Which one you count ugly?
  8. I would be happy to work with him together on USI-LS patches and probably TAC-LS if he does not mind. Also I could help with modeling ant texturing.
  9. Already done this via simple and generic Module Manager config. It has now about 75 supplies per 1 crew member on board and 1 kerbal month per crew member it is definitely too much. So let me know what you as a mod maintainer prefer: realism or kerbalism.
  10. Loved the work you've made. Are you interesting on some LS patches. I'm typically using USI-LS and can made a support patches to contribute.
  11. Thanks for the rapid answer I'll probably stick with hack at reddit with my Canadarm.
  12. Could anybody say does jointSpring = 0 jointDamping = 0 works somehow? And is it is possible to reduce wobbling of overall IR mechanism with this. Thanks.
  13. kremonia

    Interstellar Extended for Dummies

    Entropy bless you! A living man! It is OK! I found recently there is a new part in KSPI-E an engine similar to D-T Vista and visually represented as Epstein Drive from The Expanse. So i'm wondering if anybody made it running. It needs a damn amount of power to run. I even did not find anybody noticed it's present in KSPI-E neither forum or internet.
  14. Hi guys! Did anyone seen new Fusion Engine from one of last updates? Kerbstein Fusion Engine, looks like Epstein Engine from The Expanse. Did anyone get it to run? It needs a huge power to produce any trust. https://imgur.com/ggSnPRP Thanks a lot for upcoming answers. Cause, you know. everybody want Rocinante.
  15. kremonia

    Interstellar Extended for Dummies

    Since Kerbstein Fusion Engine is a new part from KSPI-E (Warp Plugin) it seams to be a right place to ask.