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About Coyote21

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    Bottle Rocketeer
  1. OK, I might have misled you a bit with the .dds icon files. Its started to happen now with .png icons as well. Kaptain's Log is now also showing purple square. It was fine for sometime, then started turning purple for no apparent reason after being clicked. I could swear I have used it many times before but now it turns into a purple square after being clicked everytime. Clicking it again or closing the Kaptain's log UI does not change it back to normal. On first loading a save it's fine, until you click on it. Do you need another output.log? - Kaptains_Log.txt?dl=0
  2. No hurry, I've fixed (hacked) Chatterer, QuickExit and kOS by converting the .dds icons to .png and I've decided I like Action Groups Extended more than Action Group Manager so I've removed AGManager.
  3. Yes, I only installed unBlur to try to fix it. Without unBlur the Chatterer, kOS, and QuickExit icons turn into Red Questions marks on white background. The Action Group Manager icon remains purple. Output_log.txt without unBlur installed avail here - No_UnBlur.txt?dl=0
  4. OK, sorry thought I was saving some time by only posting, what I thought was the relevant section of my log. Using version 1.7.20 installed with CKAN, with UnBlur The mods with icon issues are all the ones using .dds files for icons, but specifically in my case, they are: Action Group Manager Chatterer Quick Exit kOS I have fixed all but Action Group Manager by simply converting the .dds files to .png files. This is not working for Action Group Manager however. I have undone my fixes (returned all to original) for this output_log. output_log.txt avail at Let me know if you need anything else.
  5. Just started a new KSP install with 1.7.3 and Toolbar doesn't seem to be able to show .dds icons anymore. Any Mods that use a .dds file for their icons shows only a purple square on the toolbar. I can fix this by simply converting the .dds files to png but I'm worried I've screwed something up that will cause me problems later. The ingame Log reports "[icon filename] '(Clone)' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings." Debug log shows UnityException: Texture '(Clone)' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. UnityEngine.Texture2D.GetPixels (Int32 miplevel) UnityEngine.Texture2D.GetPixels () Toolbar.LocalTextureScale.ThreadedScale (UnityEngine.Texture2D tex, Int32 newWidth, Int32 newHeight, Boolean useBilinear) Toolbar.LocalTextureScale.Bilinear (UnityEngine.Texture2D tex, Int32 newWidth, Int32 newHeight) Toolbar.Button.get_Texture () UnityEngine.Debug:LogException(Exception) Toolbar.Log:log(LogLevel, Exception, String, Object[]) Toolbar.Log:error(Exception, String, Object[]) Toolbar.Button:get_Texture() Toolbar.Button:get_Content() Toolbar.Button:drawInToolbar(Rect, Boolean) Toolbar.Toolbar:drawButtons() Toolbar.Toolbar:draw() Toolbar.ToolbarManager:OnGUI() Have I modified something I shouldn't have? (Texture Import Settings) and how do I undo it?
  6. Thanks for the quick reply. Oh well easy enough to remove the trees, or remove scatterer. I'll need to decide which.
  7. Can anyone suggest what may be causing the visible white boxes around all the palm trees? I have tried adding/removing different combinations of mods but these remain and I can't find any similar reference to this visual issue anywhere else. KSP 1.6.1 Lots of mods but I guess the key ones (apart from KK and KerbinSide Remastered) EVE Scatterer Kopernicus Texture Replacer Spectra PlanetShine etc
  8. Update After watching 4x4cheesecake's video I tried using the AGX button on a Blizzy toolbar instead of the Stock Action Groups button. Clicking the AGX button once brought up the Stock Action Group menu but no AGExt UI Clicking it again disables the stock AG UI and shows AGExt UI and activates the Stock Build and Crew buttons. After this clicking the AGX button repeatedly, alternates between the AGExt UI and Stock AG, but the Build and Crew buttons remain active so at least we don't need to keep leaving the VAB to get out of Actions Groups anymore.
  9. Like garwel, I run alot of mods and some of the older contract packs generate lots of errors (but still work?). I'm trying to diagnose myself but don't really know what I'm doing. Here's my KSP.log anyway, maybe it can help you make it go. I can tell you that at line 54263 is where I tried opening action groups but I didn't notice anything being logged after I did. After that I just exited VAB to Space Center then used Quick Exit to leave. I'll continue to try to diagnose myself and if I find anything I'll post it here. Also, nothing gets logged to the Alt-F12 Console when switching to Action Groups either.
  10. Your pics look great and I'm very excited to give it all a try but I can't find any download links anywhere. Have they been edited out at some point? or am I just blind? You have answers in your FAQ that suggest that others have downloaded and installed before which makes me think the link has just been accidently deleted recently. Anyway, a download link for the files please.
  11. Thanks all for the prompt suggestions, and especially for the link to "How To Get Support" never read that before. To answer your questions, yes the staging did not include the main LF/OX engine so that screenshot sux'd at properly conveying my issues. On the other hand even if removing the boosters ARP did not detect the two LF/OX stages properly anyway. But I have since fixed the issue, thou I don't know how. I went through and removed/reinstalled a few mods and now ARP works correctly again. I suspect, but can't be sure, that it was a new mod I was trying out that caused all the problems. Thanks again all
  12. I've recently reinstalled KSP and now ARP is not behaving. As you can see from the screenshot, it's not showing the LF/OX resources for an individual stage. It might not be showing other stage resources but LF/OX are the only ones I've got to so far. Not sure If this is a result of conflicts with other mods, Mis-configuration or a problem with 1.3.1 compatibility but being that so many ppl use this mod and 1.3.1 has been out for some time now and I'm the first to post here, it makes me think it's a conflict or mis-configuration. Has anyone else seen this or do I need to post a long list of installed mods? Any help would be appreciated,