Coyote21

Members
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

3 Neutral

About Coyote21

  • Rank
    Bottle Rocketeer
  1. Thanks for the quick reply. Oh well easy enough to remove the trees, or remove scatterer. I'll need to decide which.
  2. Can anyone suggest what may be causing the visible white boxes around all the palm trees? I have tried adding/removing different combinations of mods but these remain and I can't find any similar reference to this visual issue anywhere else. KSP 1.6.1 Lots of mods but I guess the key ones (apart from KK and KerbinSide Remastered) EVE Scatterer Kopernicus Texture Replacer Spectra PlanetShine etc
  3. Update After watching 4x4cheesecake's video I tried using the AGX button on a Blizzy toolbar instead of the Stock Action Groups button. Clicking the AGX button once brought up the Stock Action Group menu but no AGExt UI Clicking it again disables the stock AG UI and shows AGExt UI and activates the Stock Build and Crew buttons. After this clicking the AGX button repeatedly, alternates between the AGExt UI and Stock AG, but the Build and Crew buttons remain active so at least we don't need to keep leaving the VAB to get out of Actions Groups anymore.
  4. Like garwel, I run alot of mods and some of the older contract packs generate lots of errors (but still work?). I'm trying to diagnose myself but don't really know what I'm doing. Here's my KSP.log anyway, maybe it can help you make it go. https://www.dropbox.com/s/7owzrkm1y917121/KSP.log?dl=0 I can tell you that at line 54263 is where I tried opening action groups but I didn't notice anything being logged after I did. After that I just exited VAB to Space Center then used Quick Exit to leave. I'll continue to try to diagnose myself and if I find anything I'll post it here. Also, nothing gets logged to the Alt-F12 Console when switching to Action Groups either.
  5. Your pics look great and I'm very excited to give it all a try but I can't find any download links anywhere. Have they been edited out at some point? or am I just blind? You have answers in your FAQ that suggest that others have downloaded and installed before which makes me think the link has just been accidently deleted recently. Anyway, a download link for the files please.
  6. Thanks all for the prompt suggestions, and especially for the link to "How To Get Support" never read that before. To answer your questions, yes the staging did not include the main LF/OX engine so that screenshot sux'd at properly conveying my issues. On the other hand even if removing the boosters ARP did not detect the two LF/OX stages properly anyway. But I have since fixed the issue, thou I don't know how. I went through and removed/reinstalled a few mods and now ARP works correctly again. I suspect, but can't be sure, that it was a new mod I was trying out that caused all the problems. Thanks again all
  7. I've recently reinstalled KSP and now ARP is not behaving. As you can see from the screenshot, it's not showing the LF/OX resources for an individual stage. It might not be showing other stage resources but LF/OX are the only ones I've got to so far. Not sure If this is a result of conflicts with other mods, Mis-configuration or a problem with 1.3.1 compatibility but being that so many ppl use this mod and 1.3.1 has been out for some time now and I'm the first to post here, it makes me think it's a conflict or mis-configuration. Has anyone else seen this or do I need to post a long list of installed mods? Any help would be appreciated,
  8. Love this mod and kerbin-side, and I can't imagine ever playing again without them now. Thank you so much for the time and skill you have put into this. I have a question about recovery costs however. For example lets take the base KKVLA which has a Recoveryfactor of 70 (70%), plus tracking station boost to 90% and a test vehicle worth 23,541. In testing I found that landing at this base results in a refund of 69.5% because of distance from KSC (16,363) which is then reduced to 90% by KKVLA + boost (Total refund 62.6% = 14,727). Is this correct behavior? If so it doesn't make sense to me that it should work this way. It means if I landed outside of KKVLA's RecoverRange I would actually get a larger refund, 69.5% = 16,363. It actually cost me funds to locate and land at a base rather than just land somewhere in the wilderness. Have I missed a setting somewhere?