TheProtagonists

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About TheProtagonists

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    Multiverse Traverser

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  • Website URL https://twitter.com/Protagonist2114

Profile Information

  • Location In a corner of the Cluster
  • Interests memes
    anime
    single player games

    all 3 of the above combined

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  1. I don't know what a non-steam install looks like, but KSP_x64.exe and KSP.exe should be under the same directory. Check your output_logs.txt (instructions here) first, though. You might be running 64 bit already.
  2. If you started the game using KSP_x64.exe then you are running 64 bit.
  3. You have installed it wrong. There should only be one folder named TheWorldBeyond in your GameData, and everything should be inside that folder. Make sure when you are extracting the downloaded zip file, choose "extract here" instead of "extract to...". After the extraction of _TWB_Core and any other module you have, there should be only one folder named TheWorldBeyond extracted. Merge them together and do not move anything inside. This is an example of the inside of a correctly installed TheWorldBeyond folder: You might not have all the systems but everything else should be like this.
  4. Well, I can't help you if you don't provide your logs, screenshot of your GameData folder, and the inside of your TheWorldBeyond folder. Also, make sure you are running the 64 bit KSP.
  5. There have been some problem with the version files so I have to postpone putting anything onto CKAN. Hopefully I will eventually add every single component to CKAN. eventually
  6. Just found out that all of the .version files are written incorrectly... So I will be keeping a note to self for fixes in 1.1.1 or 1.2: Correctly rewrite the version files further decrease asteroid spawn rate custom star orbit icons
  7. Output Log https://www.dropbox.com/s/m6jqgz32livnynx/output_log.txt?dl=0 Glad it is working for you. One "minor" problem is that it doesn't seems like you have CTTP installed, which is probably why you are getting the NRE spam, as this mod uses CTTP for the planets' surface textures
  8. I can't help you if you don't provide your logs, screenshot of your gamedata folder, and the inside of your TheWorldBeyond folder.
  9. Keep time warping forward and see if some would show up eventually. I'm considering to continue decreasing asteroid spawn limits if everyone is reporting the same problem.
  10. It was about a year ago when I first started playing with almost no mods, I was able to successfully launch 3 communication satellites and put all of them on geostationary orbit 120 degrees apart in one go without quicksaves. Granted that rocket had way too much dV for that mission, but that's still way more exciting than waiting 15 minutes for the game to load just to realise you made a typo in your config so the solar system wouldn't load...
  11. I would strongly advise against that... it will take forever even with BetterTimeWarp...
  12. Update v1.1.0 "now IC certified!" Github Download It is recommended to completely delete the TheWorldBeyond folder of previous versions before installing this version. It is also recommended to start a new career mode save for this version as it may break previous saves. v1.1 "Bridging Azure" 2018-08-24 +Dawn is now made "static" using the new period feature +3 new flags +more loading screen tips +made more references *compatible with Kopernicus 1.4.5-4, backport 1.3.1-13 *moved the Dawn Cluster much closer to the sun (42Tm to the current 12Tm), and compressed the cluster by moving the stars roughly 10 times closer and shrinking their SOI by 10 times *adjusted the orbit of many objects in accordance of the change above *adjusted the antenna stats, reduced the smallest and largest antennas' range, increased all antenna's EC storage and EC usage *renamed Guardian to Sentry due to the name being already taken by AK *corrected the license on KSPI parts *adjusted asteroid spawn rates for all systems *fixing numerous tpyos
  13. Update v1.1.0 Github Download v1.1 "Bridging Azure" 2018-08-24 +Dawn is now made "static" using the new period feature +3 new flags +more loading screen tips +made more references *compatible with Kopernicus 1.4.5-4, backport 1.3.1-13 *moved the Dawn Cluster much closer to the sun (42Tm to the current 12Tm), and compressed the cluster by moving the stars roughly 10 times closer and shrinking their SOI by 10 times *adjusted the orbit of many objects in accordance of the change above *adjusted the antenna stats, reduced the smallest and largest antennas' range, increased all antenna's EC storage and EC usage *renamed Guardian to Sentry due to the name being already taken by AK *corrected the license on KSPI parts *adjusted asteroid spawn rates for all systems *fixing numerous tpyos
  14. Dawn cluster now compressed by about 10x and only 12Tm from the sun planets of Dawn and Eon were moved in by about 5x planets of Oblivion moved in by 2x brightness and gravity of stars (and sunflare size) are also reduced to account for those changes