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TheProtagonists

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Everything posted by TheProtagonists

  1. Simply fork it on Github if you wish to continue this mod. Anyone who is serious in a revival project have my permission to do so. All I ask is that anyone updating this mod to please finish the update process before a thread is posted to the forums
  2. As long as the parts you are using are credited correctly, yes Although I would prefer that anyone using the resources from this mod to not directly copy and paste (or reuse) entire planets in their projects
  3. If anyone wants to adopt this mod they have my permission to do so, simply fork it on github and you are good Unfortunately due to a variety of reasons I can't update the repo and license in it right now, but for all purposes it is now BY-NC-SA instead of BY-NC-ND
  4. Is it possible to define a last planet for the stock Sun? Also, would any problem arise if a last planet is specifically defined to not be the actual/perceived last planet? (for example, Neidon is defined when there is Plock beyond it)
  5. I apologize for pretty much abandoning this whole thing after a really short period of support. Unfortunately at this moment I really don't have the time or drive to work on this project... The (badly written) code is on github so anyone is welcome to take a look. In hindsight scope creep really ruined my will to work on this anymore... originally this mod is meant to only add ~20-30 planets, but my naiveness caused me to go very slightly overboard on how much stuff I want to add... Now this mod is basically a barely functioning, terribly optimized mess with pretty much no detail, and in the game this is practically just a massive memory hogging decoration that you look at in the tracking station. With that said, now that KSP2 is on its way with a more promising planet modding system, I probably will give it a go again. TWB feels empty to me, in that it doesn't really achieve that vision I originally intended, and I hope that one of these days I will achieve that vision for real. Thank you all for the support and I apologize again for that there probably won't be any more updates for this project.
  6. I stuck some sharp sticks with long names into the ground
  7. Are you saying there is no visuals on any planets? Or is that planet turns black/white? If you are talking about the stock planets having no visuals, then it's normal since TWB's visuals only affects TWB objects and nothing is done to the stock system. You can use AVP with it though. TWB works fine with OPM, assuming Kopernicus is installed. Since this is a interstellar mod, a meaningful dv map is almost impossible to make. I'll see if I can make some star system diagrams if I have time.
  8. TWB 1.1可以正常的与1.7的kopernicus和EVE使用,但是目前无法与最新的scatterer一起使用。 因为TWB并不是一个为了高现实度而设计的星球mod,所以目前没有与Principia兼容的计划
  9. Today is the 1st anniversary of The World Beyond! and my PCs are both KIA so I can't make any proper celebration related materials... so have this random image that might or might not be related to the TWB loreTM (will never be in the actual mod) until I can work on updates.
  10. Starting a new PR on github would be greatly appreciated. Hopefully I will have the time to finally work out a update in the upcoming months.
  11. I'll send you a virtual cookie if you can identify all the ships
  12. Clip Studio Paint Pro default hard edged round watercolor boi I've tried many other custom cloud brushes but none of them are as good as just taking the time to do it the "hard" way
  13. I hate the amount of effort I put into making this
  14. I am aware of the change and the effect it has on TWB. Regrettably due to my interests and my other projects I don't see myself updating the mod anytime soon. I will probably get back to the development during the summer. I apologize for the lack of anything happening during this time.
  15. I don't know how I missed this... This is most likely the best looking planet pack to date. (really late) Congratulation on the release!
  16. It's really hard to say the exact amount of RAM a mod uses, since the situation for everyone is different. For me, I was able to load a install with TWB, GPP, GEP, OPM, OWR, Extrasolar and all their visuals, plus four dozen part mods and even more smaller mods, adding to a ~150 mod total with just 16GB (although it takes 45 minutes to load up). If you are still crashing, it's most likely not a RAM problem and you should start by a stock install and add mods one by one.
  17. For X-33 and every other design that will never touch the sky. Please ignore the fact that half of these vehicles aren't supposed to be launched like this... Also when I made this I certainly did not anticipate ITS BFR Starship's design to change this much...
  18. I see. I'm not satisfied with how the first two aurora textures look right now so I will remake them completely, and hopefully that will solve the issue. Thank you so much for such an insightful comment and advice. I will definitely see if I can add some sort of optional patches for starting on other worlds, although that most likely mean the removal of most Kerbin easter eggs/features and possibly unbalaned science values Sadly I can't guarantee when that will drop. A lot other projects/things are going on for me and working on TWB has to take a backseat for me at this time, but if nothing else, I will at the very least continue to maintain everything. I actually have a very grand backstory for why the TWB systems are like this that ties in to my vision of the entire Kerbal universe, but I don't have plans to implement it at this moment, besides hinting them through descriptions...
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