Trash_Lord
Members-
Posts
2 -
Joined
-
Last visited
Reputation
0 NeutralRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Hey I've been having an issue regarding the boil-off with cyro fuels, and the obscene rate at which it happens (like 9 hours for all the hydrogen in a shielded service module). I've been looking all over for a solution, and have tried to look at some of the code behind it and i'm not much closer to solving anything. Even if nobody has a solution, if someone could point me in the right direction that'd be great! Thanks!
-
[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Trash_Lord replied to Nertea's topic in KSP1 Mod Releases
Hey-love this mod, I've just got two(hopefully simple) questions: 1. Do the exhaust animations interface with realism overhaul (more specifically realplume)? I've been having issues with it and was wondering if it was a quick fix on my end, or a more complicated issue. 2. Is there a correct way to create patches for the engine stats? (I've been using really ugly code for liquid methane/ammonia variants) Thanks in advance for anyone who can answer!