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Posts posted by Emperor of Ilve
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When will the 1.4 update be?
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When will this be updated to 1.4, This is the only thing that is breaking my save file when I updated.
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It’s alive
IT’S ALIVE!!!!!!!
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1 hour ago, JadeOfMaar said:
Please do not ask modders to push updates after a game release. They need time to figure out where and how the game release breaks their mod. People ask this question every single game update which makes it annoying and even makes modders quit.
They have lives and may be enjoying 1.3.1 too because 1.4 is not as satisfying to them as it may be to casual players.
Furthermore, the time between 1.4.0 and 1.4.1 is only 10 days. To update now is a waste of time.
That is very understandable, I'm not trying to push the mod maker to update the mod, he can take all the time he needs, I just wanted to know if there was a potential day that it will happen.
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When can we expect scatterer to be updated to Version 1.4?
EVE got updated so whenever this is updated is when I update to 1.4
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11 hours ago, Rocket In My Pocket said:
You can fix it easily until the official update is released by going to your KSP install folder>Gamedata>Squad>Parts>Command>
Open the Mk1-3.cfg in notepad. Find the INTERNAL line. Change "name = Mk1-3" to "name = PodCockpit"
Now, you'll have your Kerbal portraits back, and it will use the old Mk1-2 interior model for IVA which works well enough.
Thanks, I'm still not ready to update from 1.3.1 until all of the mods I use are updated, but this is good enough untill 1.4.1
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Hi, the new MK1-3 command pod does look cool, but is the interior view still in progress because the Kerbal portraits won't appear. It isn't just me, everyone is experiencing this problem
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Thank go...
I mean thank the kraken.
Cross your fingers that scatterer doesn’t break again.
Also, Kerbol rising started,
Go team Tape
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Are there any ideas for future planets/moons
or maybe an astroid belt in the rings of Lomina.
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4 hours ago, Itsdavyjones said:
To know what The All is is to overload ones mind, we are too fragile to truly know what it truly is. All we can do is make theories on what it may be.
It’s probably a large baked potato covered with a blanket.
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Is there a way to fix the sentinel telescope for the stars
since the code only lets the telescope work around the sun
but the sun in this mod is not the sun anymore so is there a way to fix it
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One thing I don’t understand is why the kerbals would escape to duna
sure, Mars would be a good place to go in our solar system, but in the kerbol, or I guess now archangel system. Wouldn’t the kerbals go to Laythe since it was many times more habitable.
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2 hours ago, The White Guardian said:
Evolution is built to support 'star swapping' to ensure compatibility with other 'full system replace' mods such as KSS, GPP, New Horizons and After Kerbin.
Sweet
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Will this pack be compatible with KSS
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29 minutes ago, StarCrusher96 said:
This? Yeah it's there. Just one line though that removes all the planets.
But if you want to learn how to make planets I advice you to look at the kopernicus examples. KSS is licensed so using cfg's from KSS is not possible. (But this particular line above is used by many mods.)
I'm Not using KSS configs to make planets, but I am using them as make-shift tutorials to learn how to make them. I would use other tutorials but The White Guardian's for some reason didn't work and other ones require Kittopia tech which for some reason doesn't work. Same thing for kopernicus Examples, plus kopernicus Examples configs are a Big mess, I can barely read them.
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8 hours ago, StarCrusher96 said:
Same trick as GPO, and after the original planets are removed, new edited stock templates replace them.
I'm looking for that file
I don't know where it is.
I remember that !Body[Kerbin] {} is added than the new kerbin config is added.
is it in the file KSS_Kopernicus in kopernicus files.
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Amazing mod.
But there is one thing I am wondering about.
How is it that you replace the stock planets with revamped ones?
I am starting to use kopernicus and am wondering how this is done.
In GPO how gameslikx did it was with the GPO config file in the folder that had the phrase (!Body[Kerbin] {})
I'm wondering how you did it since I can't find a file like this I your mod.
Keep up the good work.
One of my favorite planet mods.
Can't wait until future versions and the new planets they bring.
BTW, Keep people like the Loud Mouth Jar-Jar shown in one of the comments above off the Wiki. It annoys me that people do this and disrespect the developers. This is why we can't have nice things.
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Soon I will Fly my tesla to Pandora.
Jeb will probably love it there.
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1 hour ago, The Cuttlefish Empire said:
when you have an install with hundreds of planets (oh who would ever do that, i cant imagine someone so crazy) its kind of a necessity because lag
What planet mods do you use?
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Just now, Gameslinx said:
Again I don't really support people who do this...
But you need to first go into the GPO folder, find GPO.cfg (or one of the CFGs in there) and remove the line "!Body[Kerbin]"
Then, delete Gaia.cfg.
That should get kerbin back.
Thanks, Hope I can get on better terms in the future. Keep up the good work.
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Hi, It's me again
Sorry for making so many requests on page 69.
I got ahead of myself.
I originally wanted to ask if there was a way to get kerbin back since everything I tried failed.
Most of the request that I asked AI was able to accomplish on my own time. But is there a way to get kerbin back?
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What does GN auto installer do
Whatever it does, It isn't working
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Can you update this to 1.3.1 along with the scatterer configs.
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1 hour ago, The White Guardian said:
I did finish the exams. Correction: finished, because I completely and utterly destroyed them.
I don't have a planned release just yet, but the mod is nearing completion so it shouldn't take too long. The big problem is that I don't want to release the mod without it being entirely complete, and the main obstacle currently is the SCIENCE. Problem is that writing the science takes almost as long as it takes for someone to find all unique reports. I write for fun in my spare time, but I only have so much inspiration at a given time - I have found that, if I write too many reports, the reports will end up looking similar and that is something I want to avoid as much as possible. Combine that with the fact that I have an absolutely huge amount of biomes on the planner, and I've got my work cut out for myself. Besides that Scatterer is being a clipping-plane prankster, but that's all stuff I can fix.
Lemme just look into the goodie bag to see if I got some beauty shots lying around...
As for planet names... I suppose I could spoil a few.
Samuel, the reborn one.
Invidia, where all roads cross.
Mios, the one to be feared.
Pandora, the second haven.
Nova, where all rests.
Audentia, the ruler of all.
???, the bender of reality.I just had a nerd-gassim
[1.12.x] Anatid Robotics / MuMech - MechJeb - Autopilot - [2.14.3] [4th March 2023]
in KSP1 Mod Releases
Posted
I can't seem to find it on Spacedock, CurseForge, or the forums