PrvDancer85

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About PrvDancer85

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    Sr. Spacecraft Engineer

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  1. Mapview helps me but u have to stay in that view. But i havent any problems with fps when stay on the runway or move less than 200ms or be high enough. I thought it has something to do the visual mach effects or something, cause everything else gets also calculated even in mapview.
  2. @LegendaryAce do u have constand 10 fps with your less then 70 part craft? Ive a craft (67 parts) witch suffers from extreme fps drop but only in atmo and over 200ms. If i go into mapview the fps go to normal again. So i do my acends in mapview just to bypass the fps drop. Edit The flag issue has been fixed with the latest update, at least for me
  3. I have the same issue with a spacestation at duna. Bugtraker
  4. There is some fishy stuff happening for me to, valentina has been to mun minmus duna ike jool moons excluding tylo and is still a 2☆. sometimes when i try to rendeuve with my spacestation the station does get pushed away by some kind of shadow force. Switching to an vessel makes it explode. Expanding the inflatable heatshild will send the vessel out of the kerbolsystem with the speed of light.
  5. @Cruss i dont have problems with building stuff like that. I wasnt aware of the "new" aero/drag/heat thing. I havent played ksp in quite a while for my self, so i was superprised as my wings explode...
  6. I'm having the same issue, also on ps4. Together with camera gets stuck in vab/sph its a really i pain in the back to build and test things this days. I've never pressed the save button that much while building...
  7. @bewing @severedsolo thanks for the answers. I havent realy played the game for half a year and i was used to go much steper throu the atmo without exploding anything. This renders winged ssto useless for me, i dont want to do several aerobreaks coming from just the mun, what about interplantery travels would u even be able to aerobrake to kerbinorbit coming from jool???
  8. @severedsolo hmm i can throw a mk1pod with a parachute from mun just fine without a heatshield at a 35km peri. The wings have 200kelvin heattolerance more. What iam curios about is that the first wing explode even above 60km.
  9. Coming from mun orbit with an ssto my wings will explode with 57km peri. Is this normal?
  10. Nope it goes to 50500m @ 3400ms and survies just fine. Thx The way the craft is build its extreme stable, there is no flipping, if aeroforces getting too strong it only goes more prograde. So there is just a heat buildup wich wasnt there before. Its stock heat 100%
  11. @Cruss sorry but how many passes would you do to bleed of enough speed if you stay prograde at that altitude? Besides falling from mun into an 57km peri of kerbin isnt that much or it hasnt been in the past. Also the heatresistance of wingparts if higher as for the pod or cabin i used. I would suspect there is something with drag induced heat going on Thats pretty much the same craft and it goes to an 50km peri coming from duna
  12. I just made an simple ssto and rescued a kerbal from mun orbit. I cant aerobreak to kerbin orbit. Normaly i would set my peri to about 45km for aerobreaking with wings but even at 57 my wings just heat up super fast and explode if i deviade from prograde for aerobreaking. This seems new to me, normaly i could easely aerobreak even if come from other planets with winged craft. Anyone else has this kind of problem, im on ps4?