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Everything posted by PrvDancer85
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Kerbal Space Program Enhanced Edition Grand Discussion thread
PrvDancer85 replied to UomoCapra's topic in KSP Discussion
I realy like the groundbreaking so far, no more calculating dv by hand os just so nice. But the dv app on the right side of the screen keeps duplicating itself, 6 dv apps was the most so far. Anybody else got this too?- 304 replies
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- playstation 4
- xbox one
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BROKEN CONTRACTS (xbox one)
PrvDancer85 replied to Imagine a World's question in Technical Support (Console)
Yeah you're right that some contracts just wont work, wich is ultra annoying. So just for your sake avoid test contracts u dont need them -
Camera freezes in VAB (PS 4)
PrvDancer85 replied to Marcos9's question in Technical Support (Console)
Confirmed -
Karma Kerman's console issues.
PrvDancer85 replied to Karma Kerman's question in Technical Support (Console)
My vessels sometimes explode when switching to them, doesnt matter if u click on them or via trackingstation. After loading a save all works fine, so now i even save before switching to a vessel. Yeah some QA would really be nice. Ive noticed that flags expolde on eve when u timewarp near them... -
Interstellartravel and building colony stuff even on console sounds pretty awesome to me. Lets hope for a good start
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Kerbal Space Program Enhanced Edition Grand Discussion thread
PrvDancer85 replied to UomoCapra's topic in KSP Discussion
Mapview helps me but u have to stay in that view. But i havent any problems with fps when stay on the runway or move less than 200ms or be high enough. I thought it has something to do the visual mach effects or something, cause everything else gets also calculated even in mapview.- 304 replies
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- playstation 4
- xbox one
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Kerbal Space Program Enhanced Edition Grand Discussion thread
PrvDancer85 replied to UomoCapra's topic in KSP Discussion
@LegendaryAce do u have constand 10 fps with your less then 70 part craft? Ive a craft (67 parts) witch suffers from extreme fps drop but only in atmo and over 200ms. If i go into mapview the fps go to normal again. So i do my acends in mapview just to bypass the fps drop. Edit The flag issue has been fixed with the latest update, at least for me- 304 replies
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- playstation 4
- xbox one
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A Rendezvous Conundrum
PrvDancer85 replied to Jebediah Kerman Jr.'s question in Technical Support (Console)
I have the same issue with a spacestation at duna. Bugtraker -
Cant copy parts anymore
PrvDancer85 replied to Ephraim Stone's question in Technical Support (Console)
There is some fishy stuff happening for me to, valentina has been to mun minmus duna ike jool moons excluding tylo and is still a 2☆. sometimes when i try to rendeuve with my spacestation the station does get pushed away by some kind of shadow force. Switching to an vessel makes it explode. Expanding the inflatable heatshild will send the vessel out of the kerbolsystem with the speed of light. -
Cant copy parts anymore
PrvDancer85 replied to Ephraim Stone's question in Technical Support (Console)
Nope work fine for me but i'm on ps -
Wings explode during reentry
PrvDancer85 replied to PrvDancer85's question in Technical Support (Console)
@Cruss i dont have problems with building stuff like that. I wasnt aware of the "new" aero/drag/heat thing. I havent played ksp in quite a while for my self, so i was superprised as my wings explode... -
Wrong ship loaded at the launch pad and runway
PrvDancer85 replied to Xanyus's question in Technical Support (Console)
I'm having the same issue, also on ps4. Together with camera gets stuck in vab/sph its a really i pain in the back to build and test things this days. I've never pressed the save button that much while building... -
Normal behavior? Wings explode
PrvDancer85 replied to PrvDancer85's question in Gameplay Questions and Tutorials
Stock 100% -
Normal behavior? Wings explode
PrvDancer85 replied to PrvDancer85's question in Gameplay Questions and Tutorials
@bewing @severedsolo thanks for the answers. I havent realy played the game for half a year and i was used to go much steper throu the atmo without exploding anything. This renders winged ssto useless for me, i dont want to do several aerobreaks coming from just the mun, what about interplantery travels would u even be able to aerobrake to kerbinorbit coming from jool??? -
Normal behavior? Wings explode
PrvDancer85 replied to PrvDancer85's question in Gameplay Questions and Tutorials
@severedsolo hmm i can throw a mk1pod with a parachute from mun just fine without a heatshield at a 35km peri. The wings have 200kelvin heattolerance more. What iam curios about is that the first wing explode even above 60km. -
Coming from mun orbit with an ssto my wings will explode with 57km peri. Is this normal?
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Wings explode during reentry
PrvDancer85 replied to PrvDancer85's question in Technical Support (Console)
Nope it goes to 50500m @ 3400ms and survies just fine. Thx The way the craft is build its extreme stable, there is no flipping, if aeroforces getting too strong it only goes more prograde. So there is just a heat buildup wich wasnt there before. Its stock heat 100% -
Wings explode during reentry
PrvDancer85 replied to PrvDancer85's question in Technical Support (Console)
@Cruss sorry but how many passes would you do to bleed of enough speed if you stay prograde at that altitude? Besides falling from mun into an 57km peri of kerbin isnt that much or it hasnt been in the past. Also the heatresistance of wingparts if higher as for the pod or cabin i used. I would suspect there is something with drag induced heat going on Thats pretty much the same craft and it goes to an 50km peri coming from duna -
I just made an simple ssto and rescued a kerbal from mun orbit. I cant aerobreak to kerbin orbit. Normaly i would set my peri to about 45km for aerobreaking with wings but even at 57 my wings just heat up super fast and explode if i deviade from prograde for aerobreaking. This seems new to me, normaly i could easely aerobreak even if come from other planets with winged craft. Anyone else has this kind of problem, im on ps4?
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Camera freezes in VAB (PS 4)
PrvDancer85 replied to Marcos9's question in Technical Support (Console)
I got the same issue also on ps4 -
New patch, new problems (tanked framerate on ps4)
PrvDancer85 replied to Marcos9's question in Technical Support (Console)
The latest update fixed the framerate issue. -
After new KSP EE updates Manuever node bug in tracking mode
PrvDancer85 replied to LC 44's question in Technical Support (Console)
Did your node has jumped to the next orbit like this? I get manuever node jumps since ee has released and its like you said if you stay on 3rd person camera it doesnt happen -
PS4 game crash during atmospheric entry of Kerbin.
PrvDancer85 replied to fairliedaft's question in Technical Support (Console)
That problem fixed its self for me, no more problems/crashes at ascend or descend anymore, havent changed anything -
PS4 game crash during atmospheric entry of Kerbin.
PrvDancer85 replied to fairliedaft's question in Technical Support (Console)
Same for me, its not only at reentry, it also happens during ascend. Ps4pro cursor preset Bugtrackerentry -
Action Groups - certain actions not mappable, bug?
PrvDancer85 replied to Arch3rAc3's question in Technical Support (Console)
No not really, u can put landinggear into customactiongroups now wich is pretty nice but it seems that the toggle function for alot of parts is still broken. For me it looks like its for parts that "open" like servicebays, cargoramp, inline docking ports, etc. Havent looked up sienceparts. Edit Thanks for the tip @Lein Armweek working highlight method also works for me Another topic; my game keeps on crashing when i try to punch throu the atmosphere with an advanced grabbing unit. If i put the grabbing unit in a fairing it works. Could u confirm this? Im on ps4pro Edit Okay the grabbing unit has nothing to do with the game crashing, it crashes when the craft moves fast throu the atmosphere, i couldnt find a part or something that would cause this. 2000ms at 50km isnt that fast or is it?