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About bcink

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    JWST Kerbal Engineer

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  1. Hehehe we may as well call it that. If it wasn't for quarantine this wouldn't have happened. I dare say, I'm looking at all the MAV parts and I just need to start texturing them. They're all in Unity and ready to get worked on...
  2. Forgot to add, should install near future props
  3. The rover has been released. Will see what I can do with the MAV time permitting..
  4. Welcome to the release thread for The Martian for KSP! This is a revamp of the Phoenix Industries Ares Rover by @-ctn- with new textures, IVA and hatches. The Rover: All parts have been re-textured. There is an IVA for 4 kerbals There are three hatches - one on each side and one in the rear Handful of spotlights in the front of the vehicle Patches include Tweakscale, KIS inventory space, Breaking Ground inventory space, Near Future Props There are plans to finish revamping the MAV as time permits. No ETA. Download from SpaceDock License is Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
  5. Going to need more to go on than that. Something is obviously not right. Screenshots / craft file or something would help. Thanks!
  6. Sorry about that. Overlooked / not adequately tested it seems. I'll address this as soon as I can. Thanks
  7. Currently putting together the interior of the rover. Looks like it is going to be a 4-seater. Just need to find the time to texture it and finish the props.
  8. Things got really hectic for me. I think I'm probably going to release the rover before I finish everything just to get it out there. Will be a bit delayed getting the rest taken care of here but it will definitely still happen.
  9. Well, the IVA has the chairs for 6. We'll have to see if 6 actually fit I don't remember when I tried this out several years back. At this point I've touched up all the models for the MAV and have fixed the UV unwrapping. They will all now need baked and textured. This is going from what looks like one 1024x1024 texture for all of these parts with a bunch of mashed up and incomplete UV's thrown around in there to a 1024x1024 resolution re-texture of each part. Update: all AO bakes have been done and all parts have been imported into Unity. Texturing to commence next.
  10. I'm going to be implementing the MAV / MDV from the Hermes pack. Mesh is fixed up as best I could:
  11. Already ahead of you on the side doors. I'll probably do the IVA.
  12. Rover parts are back in action. Re-textured all around, 3 working hatches, 4 working ladders, top and bottom attach nodes on all parts, vehicle lights and spotlights: Will be moving on to the lander parts and then circling back to see about IVAs, before rounding out config files.
  13. Not bad Most definitely. I just got the attachment nodes squared away but of course it's time for work Should be a functioning rover very soon.