bcink

Members
  • Content Count

    380
  • Joined

  • Last visited

Community Reputation

1,173 Excellent

6 Followers

About bcink

  • Rank
    JWST Kerbal Engineer

Contact Methods

  • Website URL https://forum.kerbalspaceprogram.com/index.php?/topic/164982-wip-james-webb-for-kerbal/

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. bcink

    [WIP]Mars Direct

    Extended the lengths on these and had to adjust the widths to fit properly again and adjust the animation a bit so they didn't hit.... but it just doesn't look right. It feels out-of-scale. Reverted changes and will move forward on texturing.
  2. bcink

    [WIP]Mars Direct

    Yesss! Getting there! Thanks! I would like to think so Stage1 Engines: And we're getting there... The parachutes are textured.... went back and fixed a few other things. I guess that leaves the heatshield and the IVA.
  3. bcink

    [WIP]Mars Direct

    Thanks for the input. That definitely explains it. I would need to go back and make the entire leg a form of suspension and try the battle again. Unsure if this will happen or not yet :} Docking port happening:
  4. bcink

    [WIP]Mars Direct

    There may or may not be. I'm totally willing to accept that I could be doing something incorrect somewhere along the way, just sucks a bit I couldn't figure it out one way or another ;]
  5. bcink

    [WIP]Mars Direct

    If someone can make the wheels work I'll carry on with the tiny rover but I've done all the possible trial and error that I'm capable of. Could be that wheels just don't function without suspension or having wheels offset from the mounts location, something - I'm just not sure. It was definitely only large enough to hold a gravioli though, lol. A single small battery looked excessively large on it. Anyways - here's a rod, er - the antenna. Not much I can do with it but I did a few things.
  6. bcink

    [WIP]Mars Direct

    Thanks A bit more progress:
  7. bcink

    [WIP]Mars Direct

    Some improvements:
  8. bcink

    [WIP]Mars Direct

    No, not too late. I'll check it out when I circle back to texture it. Not finished with this:
  9. bcink

    [WIP]Mars Direct

    Yeah, no biggie. Thanks!
  10. bcink

    [WIP]Mars Direct

    And so it begins.
  11. bcink

    [WIP]Mars Direct

    OK. It is now a rover *bay.*
  12. bcink

    [WIP]Mars Direct

    Tried this. The best I got was the rover floating around the ground, frictionless in random directions. Don't worry about it - it's a cool thing and ideally this would have it. Sadly, at this point I'm pretty much over it. I'll put a node or six in there and you'll just need to create your own tiny rover with tweakscale, or just put a thing in it. I'll make sure there are some nice colliders on the walls.
  13. bcink

    [WIP]Mars Direct

    Alright so I'm on day 4 of trying to make the wheels. Pretty sure I said I would never do landing legs again, but this is the same thing. Whoops. Anyways, I can't get it working yet because wheels are complete garbage. Need some existing Unity project or something to rip all the transforms and rotations from. Thanks
  14. bcink

    [WIP]Mars Direct

    No coping mechanism. It would definitely go underground. The hole in the ship isn't really large enough for a Kerbal-user created rover. Don't know that we have an alternative here =/