Jump to content

bcink

Members
  • Posts

    599
  • Joined

  • Last visited

Reputation

1,936 Excellent

Profile Information

  • About me
    JWST Kerbal Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. We can only guess at what is happening behind closed doors, but I think it is quite disappointing and frankly, a little pathetic that the core functionality of this game is such a broken pile of smegma. So much for having something solid to build upon. This is still nothing but framing on an unfinished house... and then they started building the addition before the house was even complete.
  2. See my comment #1 - The core game functionality is still a hot mess.
  3. 1) Stacked parts decouple very poorly, often not at all. Sometimes time-warp fixes it, sometimes not 2) The countdown numbers on launch staging button do not countdown 3) You cannot create maneuver nodes when the game is paused? 4) There is very little re-entry / atmospheric drag tested when aerobraking 5) Tier 2 + UI is busted on ultrawide: 6) You can't expand science parts in the VAB. 7) Maneuver node creation is really janky. AP/PE points can overlap closely with maneuver node and its impossible to hover over the maneuver node's PE / AP to see what the numbers are 8) No trajectory appeared on takeoff from Mun: 9) Light parts not shining any light. Trying to give this a fair shake but eeesh still
  4. Hey there, That is a bit curious. I wonder if it has been this way forever. Just taking a guess it would seem like the center point for the camera is off by small very minute value. I am afraid I haven't been doing any mod work in quite some time but let me put this on my radar and see if I can get around to checking this out in the coming days or weeks. Thanks!!!
  5. Give. Us. Modding. Ability. Get over your games' status and your dreams and what you expected and give modding. You literally have nothing else to lose at this point.
  6. I wasn't particularly planning on doing another update of this on KSP1, but may end up with a port to 2 if they ever open up modding.
  7. probably the most relevant post in all of KSP 2 launch history so far.
  8. Thanks. I will certainly keep this in my back pocket. As of now, I can't bring myself to start working on these. Everyone has their own take and opinion of the status of KSP2 and I respect whatever anyone's opinion is. Myself, I just can't do it right now. I like to properly test my parts and experiment and use them when I build them and KSP2 does not allow this at this time. Cheers <3
  9. Thank you!! No, sorry. I think it was just released right around the last update to this. Have not heard of this one before.. Did it ever stop?
  10. Thanks for your kind words! With only 8" Celestron, I am very jealous of your 11" ;D I am rather confident that there are new shader libraries being used so any sort of port over would likely involve a full re-texture, hence the major questions involving time. Definitely like the ideas. We'll need to see what possibilities are available in the new engine. Thanks!!
  11. Hey everyone. I'm wondering if I should plan to port my existing KSP 1 mods into KSP 2. It would be a big help if the general community would provide some feedback on the polls so I can see where my time should be spent. FYI, there are plans for new mods in the future. Edit - I realize I neglected Making Alternate History. Whoops. Any big ups for that just post a comment
  12. Hey, I think you're referring to the 1.12.x foil re-texture. Almost everything on the JWST is wrapped in the foil so i thought it better to make it similar to that. There is a slight blueish hue to it so it wasn't grayscale.
  13. C:\Users\<username>\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Global\Settings.json "ScreenResolution": "7680x1440",
  14. bahahahaha. You win. My dude.............The game is now 11 years old. Real life space programs have been created and sent rockets to orbit in this time. You have the option of stopping messing around with mods for 45 minutes to watch a YouTube video to complete a successful Mun mission of some kind if you really wanted to.
×
×
  • Create New...