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bcink

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    JWST Kerbal Engineer

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  1. Version 1.12.x has been re-sized and is smaller. Not sure if it will fit but check the changelog and try it out. It is also compatible with Tweakscale so you can always just scale down the parts to suit your needs. and thank you!
  2. Hey, Ah I see.. Probably won't be getting to this. Combination of factors on my end. If you want to try and do-up the interior, I can share the source files with you.
  3. That's an interesting thought. Didn't think of that. Entirely possible..
  4. Yep indeed, that should do it! And thanks a million! Glad you like it!!
  5. Thank you so much for your kind words!! Hope you enjoy it!!!
  6. Update 1.12x "The Legend" is now released! Removed all dependency requirements Re-size the entire main structure Part is now considered a 3.75m part and not a 5m part (uses 2.5m decoupler) Re-size side solar panels to fit new structure size Re-create the entire sunshield and animation using bones to drop the Textures Unlimited (blend shapes animation loading) requirement Adjusted the timings of the entire deployment animation to be more equivalent to the real deployment Renamed the deployment animation action to "Open Aperture" to play nicely with Cacteye Model is loaded as a .mu and not an smf Re-texture entire main unit + solar panels Scale-down the RCS thrusters size Scale-down Main + Side antenna sizes Fix location of all attachment points due to structure's change in size Fix engine FX location Various Textures Unlimited (optional) changes: -Sunshield is now a flat texture -The body is all wrinkled and looks like actual foil -Secondary mirror is reflective -Camera/Sensor is reflective -Shiny flat sections on body ("flaps"/solar panel mounts) Added 5 new TSST telescope targets in infrared taken from Spitzer Added Cacteye compatibility (acts as the telescope part) Get it on SpaceDock: James Webb For Kerbal on SpaceDock Solar panels are all working normally now. To everyone having issues with Textures Unlimited and the structure appearing black - the surfaces are not cylinders on this model and so your light doesn't have anything to bend around. It appears that TU doesn't light up objects based on the sun alone? And so you're seeing black because there is no light being reflected from another object in space in the direction you are looking at the vehicle from. Rotate it around so you are looking at it from some direction that has both light and a reflection like a planet and it's working fine.
  7. This is now released: James Webb For Kerbal on SpaceDock
  8. Coming soon: Update 1.12x "The Legend" Removed all dependency requirements Re-size the entire main structure Part is now considered a 3.75m part and not a 5m part (uses 2.5m decoupler) Re-size side solar panels to fit new structure size Re-create the entire sunshield and animation using bones to drop the Textures Unlimited (blend shapes animation loading) requirement Adjusted the timings of the entire deployment animation to be more equivalent to the real deployment Renamed the deployment animation action to "Open Aperture" to play nicely with Cacteye Model is loaded as a .mu and not an smf Re-texture entire main unit + solar panels Scale-down the RCS thrusters size Scale-down Main + Side antenna sizes Fix location of all attachment points due to structure's change in size Fix engine FX location Various Textures Unlimited (optional) changes: -Sunshield is now a flat texture -The body is all wrinkled and looks like actual foil -Secondary mirror is reflective -Camera/Sensor is reflective -Shiny flat sections on body ("flaps"/solar panel mounts) Added 5 new TSST telescope targets in infrared taken from Spitzer Added Cacteye compatibility (acts as the telescope part)
  9. Heck yeah. Thanks and you bet. I have now. Pretty sweet stuff. Lots of cool info in that video! ----------------------------------------------------------------------------------------------------------- Removed all dependency requirements (though it won't do much without TSST) Added 5x additional telescope targets for TSST from Spitzer, in infrared: Here's a TU pic:
  10. I'm satisfied with how this looks with Textures Unlimited. -Sunshield is now a flat texture -The body is all wrinkled and looks like actual foil. -Secondary mirror is reflective -Camera/Sesnor is reflective -Shiny flat sections on body ("flaps"/solar panel mounts) Thrust + engine FX are squared away. All attachment points are fixed (relocated) due to re-sizing the body structure. RCS thrusters are down-sized a bit to fit the new limited space underneath. Main + side antennas are down-sized a bit to fit the new structure size. It's close to being complete.
  11. Rear solar panels are redone: I tried to go with a really "foily" looking texture: The real thing is nothing but a mess of foil really.. but I'm slightly torn on this...
  12. Yeah, this is a known thing - the docking port needs to be in opened mode for the parachute to truly function. This is some limitation with the game related to docking ports and parachutes on the same part.
  13. Nearing the end of the top portions:
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