bcink

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About bcink

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    JWST Kerbal Engineer

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  • Website URL https://forum.kerbalspaceprogram.com/index.php?/topic/164982-wip-james-webb-for-kerbal/
  1. Man, thanks a lot for this latest update. It's really a great finishing touch to be able to have T.U. working on fairings.
  2. Textures Unlimited Recolour Depot

    Very promising. Are you re-making all stock texture files to base colors for T.U. adaptation?
  3. Very cool, I'll have to check that out. I was using Wayland Corp Forklift from 0.23 I don't recall having issues getting it running on 1.3 but unsure if it will work on 1.4.
  4. You are correct, it is not supposed to be pink. Are you running on KSP 1.4.x with the latest version of Textures Unlimited installed? Also make sure to run Kerbal with a shortcut that has -forceglcore at the end of it.
  5. That's entirely up to you. I messed around using one of the mods that has a forklift and was pretty much able to drive under one, pick it up, move it around. Nothing is ideal, due to the size and shape though - it's always going to be a challenge. For easy mode, you could just download vessel mover and cheat them into place. Cheers!
  6. Thanks!! To be honest, I don't use Kerbalism and haven't messed around with it too much so I wouldn't be able to answer that question I'm afraid. My understanding is that without any mods Kerbalism would add default resources to the buildings, but I may be wrong on that. The building are opened up along with Very Heavy Rocketry on stock career mode, as a 5-meter rocket would be the only way to properly launch them. I haven't added Community Tree at this time. Regards,
  7. bcink,

    Love your work. Awesome ideas. I have seen your 1.4.1 versions available on CKAN but on your 1.4.2 versions are not showing up. Did you forget to add them or have you decided to stop usin CKAN for some reason?

    Regards,

    1. bcink

      bcink

      Hey @Prowler_x1, thanks :D 

      I've been using Spacedock to handle CKAN uploads and everything was fine until the last release 1.4.1 to 1.4.2 Spacedock had an option to automatically mark the existing 1.4.1 file as 1.4.2 compatible and I did this, but it is apparently garbage as the only mod that made it to CKAN was DSSHU.

      Soo... I just went ahead and re-uploaded all the files for the mods and specifically marked them as 1.4.2 compatible. With any luck the CKAN team will get them and update accordingly.

      Thanks again!

      Regards,

    2. Prowler_x1

      Prowler_x1

      bcink,

      On the contrary, I thank you. Your work has given me much joy through some very hard personal times.

      Regards,

  8. I approve. Mandatory lighting for any craft I would enter.
  9. Electrocutor's Thread

    What are the current choices for stock TU configs? Cannot find any other than your Porkjet Stock Config, which I can't get to work on 1.4.
  10. Patch 1.4.3 to be released next week!

    very important. Nice!
  11. Looking for a Modeler

    To me, it looks like the models themselves are too different from each other for this to work properly. Even moving the model from the boat tail and placing it over the engine does not look proper...
  12. Looking for a Modeler

    So if I am understanding correctly, you want the fairing object of the model within the model's hierarchy to be renamed to boattail? Also, I haven't looked yet but the fairing must already be a separate mesh or it would not be able to be a fairing?