bcink

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About bcink

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    JWST Kerbal Engineer

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  • Website URL https://forum.kerbalspaceprogram.com/index.php?/topic/164982-wip-james-webb-for-kerbal/

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  1. Cool! You bet. Glad you got it working!!! Enjoy
  2. Are you running on 1.3 or 1.4? Right off the bat I can tell something is wrong because you have both a KEAM and a Kerbalow folder.... Structure should read:
  3. Can you post a screenshot of your GameData folder?
  4. It looks like Kerblism was updated to 1.4 just a couple of weeks ago. I'll now try and investigate this option. Thanks!
  5. Howdy! I don't think I ever got a reply back as to what the fix was, if it was ever found out, though I suggest trying a different version of TU and see if it changes anything.
  6. Hey, I'm not 100% confident, but I think it should work as there were no specific changes in Unity on these parts between the updates.
  7. That is all that needs done. Please view:
  8. Thank you very much!! Unfortunately, I do not That is awesome and I am quite thrilled to hear that! I'm sure it would! I would love to grow the Kerbal JWST, though have been a bit stagnant with ideas. I am definitely excited to hear more!
  9. bcink

    BFR by Alcentar V1.2

    Well, for starters your model is the cleanest, most accurate looking BFR on the market. There's clearly desire from the community to use this and desire to have it improved. Your mod has been downloaded over 400 times in a 2 week time-frame. This is sad.
  10. I did not - you are the first to mention it Nice!
  11. bcink

    Textures Unlimited Recolour Depot

    If you were to create a new part that contains the collider required then that would be no problem, using the new part for the base of your variants.
  12. bcink

    Textures Unlimited Recolour Depot

    I'm not aware of the possibility of that type of a change. Maybe on the differences. I lean towards probably.
  13. bcink

    Homestead System (IN DEVELOPMENT)

    You'll need to determine some form of licensing and then decide whether your release is an alpha or stable release. Ideally, most players would want a playable or (at least) a stable demonstration form of your product