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bcink

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    JWST Kerbal Engineer

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  1. I am at the mercy of the dependency being updated. (TexturesUnlimited) It looks like @Shadowmage has bounced from KSP development. If it does it won't be by my hands If I get back into anything serious it will be on KSP 2.
  2. Howdy! It's possible but I can't promise. The main reason is due to the reliance on Textures Unlimited. I don't exactly want to update it to have it require another mod that is not updated =/ However - if you install Textures Unlimited and this pack, I think it will work. There may be some Textures Unlimited issues. Not 100% sure. Thanks :}
  3. Hi, thanks! Yes, there is Real Plume compatibility. At least, as of 1.10 as long as nothing has changed.
  4. I'm sorry, I'm not sure what's causing this for you. I just loaded up the mod in the latest release and put it together as shown without any issues. It looks like you have it attached correctly at the start (to the center node on the bottom) but something looks to be completely messing with the node. Do you have some other mods installed? I can only suspect something, somehow, is interfering. Can you try on a clean install w/ no mods?
  5. Absolutely, it should have enough dV for most applications =] Thanks!! Not certain what you're encountering. Can you share an image if you haven't figured it out yet?
  6. Oops. Sorry, you're right. I confused this and Duna Direct. It doesn't have the option to create it's own fuel. Though, if necessary, it should be pretty easy to copy the ISRU patch and modify it to the Stage 1 part here.
  7. Hello friend, I feel your pain on this. I wish it were as easy as just having them retract some more, but the problem is the part is already encountering clipping on itself. The legs really need to be re-designed to properly accommodate folding upwards. At the time of taking on this re-do mod, I was only planning on re-texturing the parts but it ended up that I did a lot of re-modeling as well but the legs didn't make the cut. I won't say I will never do it, but I'm afraid I don't think it will be any time soon if so. Thank you and I hope you can enjoy it still!
  8. I haven't done any optimizing specifically for it, but it is at least compatible with tweakscale if there is a size concern (mind you, I'm not sure if TST is updated yet, I've been off here for a while at the moment.
  9. Yep. Sorry about that. A couple things were out of whack. Part tools had broken on me. Thought this was in the clear but obviously missed it on testing This should be much better, just replace the file in the solar panel folder https://www.dropbox.com/s/rjoe0h6d8ijsx0d/MAH-Panels.zip?dl=0
  10. Thank you! Whoops! Fair point there though - The final "design" was sort of hodge podge - For some reason I was thinking I could keep the stages / engines combined in one part (as that's how the thing came originally) but that can't really be done and so I just cut the engines out from where they were and made it into a piece as it was. It should probably have a more clearly defined top / bottom, visually speaking.
  11. You can delete the autolight.cginc file all together from the folder and restart unity as a temporary stop this error
  12. Don't forget to program forced failures on all the ULA launches.
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