ItsJustLuci

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About ItsJustLuci

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  1. is there any way to unload the city lights on the surface other than to alt+0 and turn them off?
  2. darn... I want to start a new save but idk if I should... do we have an ETA of 4.0?
  3. https://drive.google.com/file/d/1NvDOX-v2MMv3kH1EGebtTNGoS5VSKriO/view?usp=sharing The way I do RP-1 patches is unofficial(I.E. don't bug the devs if it doesn't work), so they will not be patched into RO. But as it is my file I will make it available here unless @Wellhas an issue with it Just put that file in RO/RO_Suggested_Mods
  4. will kerbalism 4.0 require me to start a new save?
  5. does it work in any kopernicus system, like rss? asking for a friend
  6. is there any way we could get a selector for picking which airlaunch level we want to use? This would allow small supersonic airlaunches (like an x-15 on an XB-70) to be implemented easier.
  7. trust me, I'm not. I just understand that it would be a relatively easy thing to do that would enable a massive feature, and I felt like sharing that with the community
  8. is there a tutorial for making new turd configs? if not could we get airplanes-plus support?
  9. Are we getting any unity version changes in this update? ksp currently uses 2019.2.2 while 2019.3 and beyond support ray tracing, something I think any space game would benefit from...
  10. Hey! I am actually working on something somewhat similar here but I am facing limitations in software, and personal knowledge/experience. The other major thing is that I can't make ground textures, neither can RVE64k, what that mod is doing is loading textures as clouds so they appear as terrain from orbit. Pingopete expressed (paraphrasing out of memory here) that it was basically impossible to get them working at ground level due to the way ksp does textures, which is why I made this thread. However, if you do have experience working with textures I would really love some help over at my other forum post because I am trying to make 64k textures for at least 4 other planetary bodies, maybe more to come soon
  11. I think ksc switcher was to blame in my instance, uninstalled it and I haven't had the bug since. not that that makes ANY sense but ok
  12. exactly, thank you! the tools to develop cubemap textures for mod developers are... complicated. I'm trying to figure that out myself rn, and will post a tutorial when/if I am successful
  13. well played... Is it a known bug for the camera to start underground on existing saves? bc I have to zoom all the way out to see anything in the starting menu (the view of the cape after loading a save)