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Xenophon Muravyov

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Posts posted by Xenophon Muravyov

  1. For whatever reason, when KCT is active and I have a ship in the build queue, I get a Null Reference Error when trying to leave the VAB, or any other building.  I've installed my mods through CKAN and I have all the required dependencies.

    Player.log:

    https://www.dropbox.com/s/91mapswm2ehcfmz/Player.log?dl=0

    I've had this issue with an older save on 1.11, and I can't figure out what is causing the problem.

    Here's an example of the error I get when trying to leave the VAB:

    Spoiler

    unknown.png

    Thanks for any help

  2. KSP: 1.11.1 Windows
    Problem: Console log is spammed with the following error, causing  career mode to be unplayable, prevent me from exiting buildings, save the game or load the VAB : 

    MissingMethodException: void ContractConfigurator.LoggingUtil.LogVerbose(object,string)

    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    Mods installed:

    Spoiler

    KSP: 1.11.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10  (10.0.0) 64bit
    000_AT_Utils - 1.9.6
    ClickThroughBlocker - 0.1.10.15
    Filter Extensions - 3.2.6
    Toolbar - 1.8.0.5
    ToolbarControl - 0.1.9.4
    Antenna Helper - 1.0.7.2
    B9 Part Switch - 2.17
    BetterSRBs - 1.2.4
    Community Resource Pack - 1.4.2
    CommunityTechTree - 3.4.3
    ConfigurableContainers - 2.6.1
    Contract Configurator - 1.30.5
    Crowd Sourced Science - 6.0
    CustomBarnKit - 1.1.21
    AdvancedTextures - 1.8.1
    DeployableEngines - 1.2.3
    DiRT - 1.10
    DistantObjectEnhancement - 2.2
    DMagic Orbital Science - 1.4.3
    Contract Parser - 1.0.9
    Contracts Window Plus - 1.0.9.4
    Progress Parser - 1.0.11
    DynamicBatteryStorage - 2.2.1
    EditorExtensionsRedux - 3.4.2
    Environmental Visual Enhancements - Redux - 1.11.2.1
    Ferram Aerospace Research - 0.16.0.1
    FlightTracker - 3.0.0.1
    HeatControl - 0.6
    HideEmptyTechTreeNodes - 1.3
    Interstellar Fuel Switch - 3.25
    JanitorsCloset - 0.3.7.4
    RasterPropMonitor - 0.31.4
    KerbalChangelog - 1.3
    Kerbal Construction Time - 1.4.9
    Kerbal Engineer Redux - 1.1.8.3
    Kerbal Foundries - 2.4.8.18
    Kerbal Joint Reinforcement - 3.5.2
    KerbalKonstructs - 1.8.1.15
    Kopernicus - 1.11.1.34
    kOS - 1.3.2
    KSP-AVC Plugin - 1.4.1.5
    KSPWheel - 0.16.14.33
    MagiCore - 1.3.2.3
    MarkIVSystem - 3.2
    MechJebForAll - 1.3.0.6
    ModularFlightIntegrator - 1.2.9
    Docking Port Alignment Indicator - 6.9.2.2
    OPT Reconfig - 3.0
    PatchManager - 0.0.17.2
    Persistent Rotation - 1.8.7
    PlanetShine - 0.2.6.3
    RealChute - 1.4.8.2
    RemoteTech - 1.9.10
    ResearchBodies - 1.12
    SCANsat - 1.20.4
    ButtonManager - 0.0.1
    SpaceTuxLibrary - 0.0.5.2
    VesselModuleSave - 0.0.1.1
    StageRecovery - 1.9.5.1
    Strategia - 1.8
    Kerbal Alarm Clock - 3.13
    Transfer Window Planner - 1.7.2
    TweakScale - 2.4.4.5
    Universal Storage 2 - 1.9.1.2
    UnKerballedStart - 1.2
    Waterfall - 0.4.1
    Waypoint Manager - 2.8.2.6
    Kerbal Actuators - 1.8.3.1
    ZeroMiniAVC - 1.1.0.1

     

    Reproduction steps:

    I've tried isolating Contract Configurator on its own, and I've also removed all my contract packs. I also tried removing Clickthrough blocker and any mods that rely on that, but that wasn't the issue.

    Log:

    https://www.dropbox.com/sh/mo4t4igp397c1su/AABXrh8K_cmALFrhwTZSfd_ea?dl=0

  3. So I have no clue why, but when I have this mod installed and I place down multiple command pods in the VAB (form any mod), my game lags like crazy. I'm not sure why the happens and it only seems to happen in the VAB. I do have a lot of mods running, but even when trimming it down to less then 50 this still happens. 

    Log: https://ptb.discordapp.com/channels/408786446535884815/408786446535884818/506911935707611157

    I can provide more info if you need, but I have no clue why this would effect VAB performance so much. Also, for the time being, is it possible to use your other mods without this one, I know its a dependency, but its really hard to build anything with sub 10 fps.

  4. I just recently made a large modded install of KSP (1.5) after a long break and the game usually runs fine even with 120 mods. (32gb Ram, GTX 1060, i5 7600k). The problem I'm having now is when ever I'm in the VAB and place down more then one command module, or any other part with crew space, the games frame rate drops down to sub 10. The memory usage maxes out to the point where it's unplayable. 

    As far as I know all my mods are up to date and the only pre 1.4.x mods are just part mods.

    Log: https://ptb.discordapp.com/channels/408786446535884815/408786446535884818/506911935707611157

    Here's the mod list:

    Spoiler

    KSP: 1.5.1 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10  (10.0.0) 64bit
    000_AT_Utils - 1.6.2
    ClickThroughBlocker - 0.1.6.9
    Filter Extensions - 3.2.2.11
    Toolbar - 1.7.17.13
    USI Tools - 0.12
    ToolbarControl - 0.1.6.18
    Airplane Plus - 24.0
    Astronomer's Visual Pack - 3.7.4
    B9 Part Switch - 2.4.5
    B9 Aerospace Procedural Parts - 0.50
    Chatterer Extended - 0.6.2
    Chatterer - 0.9.96.2332
    Community Category Kit - 4.0
    Community Resource Pack - 1.0
    CommunityTechTree - 3.3.3
    Contract Configurator - 1.25
    Contract Pack: Clever Sats - 1.4
    Contract Pack: Field Research - 1.2.1
    Contract Pack: Giving Aircraft a Purpose - 1.4.1
    Contract Pack: Kerbal Academy - 1.1.10
    Contract Pack: Bases and Stations - 3.7.1.1
    Contract Pack: RemoteTech - 2.1.4
    Contract Pack: Tourism Plus - 1.5.2
    Contract Reward Modifier - 1.0.2.6
    Crowd Sourced Science - 4.1.2
    CryoEngines - 0.6.2
    KSP-AVC Plugin - 1.2.0.6
    CryoTanks - 1.0.2
    KSP-AVC Plugin - 1.2.0.6
    Community Terrain Texture Pack - 1.0.4
    DangIt - 0.7.18.1
    DecouplerShroud - 0.6
    DistantObjectEnhancement - 1.9.1
    DMagic Orbital Science - 1.4.1
    CapCom Mission Control On The Go - 1.0.2.10
    Contract Parser - 1.0.8
    Contracts Window Plus - 1.0.9.2
    Progress Parser - 1.0.10
    DynamicBatteryStorage - 1.3.2
    Easy Vessel Switch - 1.9.6863.37707
    EditorExtensionsRedux - 3.3.19.9
    Environmental Visual Enhancements - 1.4.2.2
    EVAEnhancementsContinued - 0.1.13.3
    Firespitter - 7.9
    FMRS (Flight Manager For Reusable Stages) - 1.2.7.3
    GroundConstruction - 2.2
    HeatControl - 0.4.7
    KSP-AVC Plugin - 1.2.0.6
    HideEmptyTechTreeNodes - 1.0.5
    Interstellar Fuel Switch - 3.6.14.2
    JanitorsCloset - 0.3.4.2
    RasterPropMonitor - 0.30.5
    KAS - 1.0.6868.27506
    KerbalAtomics - 0.5.2
    KSP-AVC Plugin - 1.2.0.6
    Kerbal Engineer Redux - 1.1.5.4
    KerbalKonstructs - 1.4.5.4
    HyperEdit - 1.5.8
    KerbinSide-Complete - 1.4.5
    Kerbal Inventory System - 1.15.6873.42207
    <b><color=#CA7B3C>Kopernicus</color></b> - 1.5.1.1
    kOS - 1.1.5.2
    KSP-AVC Plugin - 1.2.0.6
    LoadingScreenManager - 1.2.5.2
    MandatoryRCS - 1.5
    MandatoryRCS Part Pack - 1.1
    MemGraph - 1.1.1.4
    Modular Rocket Systems - 1.13.2
    ModularFlightIntegrator - 1.2.5
    Docking Port Alignment Indicator - 6.8.2
    NearFutureAeronautics - 1.0.1
    NearFutureConstruction - 1.0.3
    NearFutureElectrical - 0.10.2
    NearFutureLaunchVehicles - 1.1.6
    NearFutureProps - 0.3.4
    NearFuturePropulsion - 1.0.2
    NearFutureSolar - 0.8.12
    NearFutureSpacecraft - 0.7.10
    OuterPlanetsMod - 2.2.2
    PatchManager - 0.0.16.2
    Photon Sailor - 1.4.5.1
    PlanetShine - 0.2.6.1
    PoodsOPMVO - 0.3.5
    Precise Maneuver - 2.4.1
    Procedural Parts - 1.3.16
    RCS Build Aid - 0.9.7.3
    RealChute - 1.4.7.1
    Recovery Controller - 0.0.3.3
    RemoteTech - 1.9.0.145
    ResearchBodies - 1.9.7
    RetractableLiftingSurface - 0.1.5.3
    SCANsat - 1.1.8.8
    Science Relay - 1.0.5.1
    SpaceY Expanded - 1.4
    SpaceY Lifters - 1.17.2
    KSP-AVC Plugin - 1.2.0.6
    StationPartsExpansionRedux - 1.0.9
    Stock Visual Terrain - 2.1.4.1
    SXTContinued - 0.3.23.7
    TextureReplacer - 3.4
    Tracking Station Evolved - 1.0.3
    Trajectories - 2.2
    Kerbal Alarm Clock - 3.9.1
    Transfer Window Planner - 1.6.3
    <b><color=#ffffff>Tundra</color> <color=#0090ff>Exploration</color></b> - 1.2.0.1
    <b><color=#ffffff>Tundra</color> <color=#0090ff>Exploration</color> <color=#ffffff>DEV</color></b> - 1.1.5.10
    <b><color=#ffffff>Tundra</color> <color=#0090ff>Technologies</color></b> - 0.9.0.1
    TweakScale - 2.4.0.6
    USI Core - 0.7
    Konstruction - 0.5
    USI-LS - 0.9
    MKS - 0.55
    Universal Storage 2 - 1.5.1.7
    KSP Interstellar Extended - 1.20.7.1
    Waypoint Manager - 2.7.4
    WildBlueTools - 1.60
    Kerbal Actuators - 1.6
    Buffalo - 2.6.8
    Classic Stock Resources - 1.0.4
    Airships - 2.13.1
    ZeroMiniAVC - 1.0.5.1
    [x] Science! - 5.18.1

     

  5. Normally I'm fairly good at doing some basic debugging and problem solving, but as of late (I'm not quite sure what caused it) my debugging console is always completely blank and I don't have much experience with reading the output logs. 

    Only recently I have started getting huge spikes in ram usage and freezing / crashing, and I can't figure out why. These lag spikes have been happening in almost every part of the game, including the main menu, but it seems to be the worst in the VAB

    I have 16 gbs or RAM so I don't believe thats the problem, and I'm sure my i5 7600k and 1060 6gb isn't the problem.

    log >>> output.zip <<<

  6. This is a wonderful mod, and I have been designing a nuclear engine ship with the soft liquid fuel tanks, although i'm using Kerbal Atomics changing all nuclear engines to Lh2 engines instead of the normal liquid fuel.

    I'm wondering if anyone knows how I (or someone else) add in the ability through a patch to change the tanks fuel type as well as adding the ability cooling for cooling those tanks like you can do with kerbal atomics!

    If anyone knows how it would be great if you could let me know!

  7. So I've been playing with this mod list for a while now (since 1.3 came out) and I never had any trouble with it. Now every now and again I might have a crash or two but it was never any big deal, but now i'm getting crashes somewhat often when i go and launch a ship. Does not matter how big or small it is, just at random the game crashes. I can do basic modding and debugging and I'm I can figure out most minor problems, but what's really screwing me over is the lack of crash report or dated log that you normally get when you do crash. This has left me stumped  because even in the ksp.log I can't find any signs of a crash. Along with this it doesn't show the game crash window saying "oops something went wrong". I'll post my mod list and if you want i'll post the ksp.log too.

    Spoiler

    KSP: 1.3 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
    000_AT_Utils - 1.4.4
    Filter Extensions - 3.0.4
    Toolbar - 1.7.14
    USI Tools - 0.9.3
    Chatterer Extended - 0.6.1
    Chatterer - 0.9.93.1804
    Community Category Kit - 2.0.1
    Community Resource Pack - 0.7.2
    CommunityTechTree - 3.2
    Contract Configurator - 1.23.1
    Contract Pack: Clever Sats - 1.4
    Contract Pack: Field Research - 1.2.1
    Contract Pack: Kerbal Academy - 1.1.7
    Contract Pack: Bases and Stations - 3.7
    Rover Missions - 0.1.7
    Contract Pack: Unmanned Contracts - 0.3.27
    Contract Pack: Tourism Plus - 1.5.2
    CryoEngines - 0.5.8
    CryoTanks - 0.4.7
    DangIt - 0.7.13.1
    DistantObjectEnhancement - 1.9.1
    DMagic Orbital Science - 1.3.0.10
    CapCom Mission Control On The Go - 1.0.2.7
    Contract Parser - 1.0.7
    Progress Parser - 1.0.8
    DynamicBatteryStorage - 1.0.1
    Easy Vessel Switch - 1.3
    EditorExtensionsRedux - 3.3.13.1
    Extraplanetary Launchpads - 5.8
    Firespitter - 7.6
    FMRS (Flight Manager For Reusable Stages) - 1.2.5
    FShangarExtender - 3.5
    GroundConstruction - 1.2
    Interstellar Fuel Switch - 2.8.1
    JanitorsCloset - 0.3.2
    JSIAdvTransparentPods - 0.1.14
    RasterPropMonitor - 0.29
    Kerbal Attachment System - 0.6.3
    KerbalAtomics - 0.4.8
    Kerbal Engineer Redux - 1.1.3
    Kerbal Joint Reinforcement - 3.3.3
    HyperEdit - 1.5.4
    Kerbal Inventory System - 1.5
    <b><color=#CA7B3C>Kopernicus</color></b> - 1.3.0.6
    KSP-AVC Plugin - 1.1.6.2
    Infernal Robots - 2.0.12
    ModularFlightIntegrator - 1.2.4
    Docking Port Alignment Indicator - 6.7
    NearFutureConstruction - 0.8.3
    NearFutureElectrical - 0.9.5
    NearFutureLaunchVehicles - 1.1.1
    NearFutureProps - 0.1
    NearFuturePropulsion - 0.9.4
    NearFutureSolar - 0.8.6
    NearFutureSpacecraft - 0.7.3
    PlanetShine - 0.2.5.2
    Procedural Parts - 1.2.12
    RealPlume - Stock - 0.11.4
    Recovery Controller - 0.0.2
    SCANsat - 1.1.8
    Science Relay - 1.0.4.1
    SpaceY Expanded - 1.3.1
    SpaceY Lifters - 1.16
    StationPartsExpansion - 0.5.1
    StationScienceContinued - 2.3
    Stock Visual Enhancements - 1.2.4.1
    Trajectories - 1.7
    Kerbal Alarm Clock - 3.8.5
    TweakScale - 2.3.6
    USI Core - 0.4.2
    USI Exploration Pack - 0.8.2
    Karbonite - 0.9.2
    Konstruction - 0.2.2
    USI-LS - 0.6.2
    MKS - 0.52.2
    Universal Storage - 1.3.0.1
    VenStockRevamp - 1.9.5
    VesselViewerContinued - 0.8.5.1
    KSP Interstellar Extended - 1.15.1
    Waypoint Manager - 2.7
    WildBlueTools - 1.26
    Kerbal Actuators - 1.0.6
    Airships - 2.8.5
    [x] Science! - 5.9

     

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