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Everything posted by Klapaucius

  1. @JustJimIt is so great to see you on the forum in your new role. You have an amazing job, and I love the fact we are learning all these details about the process. I have to say, however, that I am mighty disappointed that K.R.A.S.S.H. Industries (Klapaucius Reliable Air, Space, Sea and Hardware) lost the bid to manufacture engines. As our motto clearly states: Practicality is for the unenlightened. Besides, I would have thought the frog would have been a selling point.
  2. EVA packs yes, though mainly that was a way to not have to do a full docking maneuver. SOI...I think the idea is no close approaches. So a flyby would include that. I'll have to come up with a hard figure for how close you can get. Suggestions welcome.
  3. Due to impenetrable bureaucracy, current regulations are not allowing ships that have visited the Mun to land on Minmus and vice versa. Kerbonauts, yes, but not the ships. The regulation further stipulates that no unapproved ship may even be in orbit around each respective moon, or even enter its SOI. Valentina, finishing up a rotation on Minmus, wants to visit her mother on the Mun. Jeb, already on the Mun, is set to take her place. However getting each one to the other moon is posing a bit of a challenge. There is no room in the budget for either of them to return to Kerbin. So, your mission: Get Valentina to the Mun. Get Jeb to Minmus. Do this by getting Jeb into Val's craft and Val into Jeb's craft so that each lander returns to the moon it came from. In other words, you will need to do some form of rendezvous. Time is of the essence, so the faster you can pull this off, the better. Rules: 1. Stock and DLC only. 2. Build two landers and place one with Val on Minmus and one with Jeb on the Mun. 3. You may not rendezvous while in orbit of either the Mun or Minmus. 4. Take a screenshot of your onscreen clock before your first launch. 5. Upon landing, have both Jeb and Val plant a flag. Take a screenshot after planting the second flag. Subtract your start time from that and you have your total mission time. 6. You may start anywhere on the Mun and Minmus that you like. 7. You may take any additional Kerbonauts you wish with you. They do not need to switch vessels. 8. You may dock the vessels or transfer via spacewalk, whatever suits. 9. You may use time warp to optimize the relative positions of Minmus and the Mun before you start your clock. 10. Keep to the spirit of the mission. Go nuts but don't look for cheap loopholes. I cannot anticipate everything. If in doubt, ask. 11. You may not return to Kerbin. 12. You may use Mission Builder or some other way to place Val and her craft on Minmus and Jeb and his craft on the Mun to start. No need to launch a whole mission, since that is not the focus of the challenge. (Of course, you are welcome to do so if you wish). 13. You may stage anyway you wish, but you may only use these two craft. 14. You may not enter the SOI of either moon with the unapproved craft. Hopefully I am not forgetting something obvious here.
  4. This sounds like a great idea. And surely we can make a homepage better than this: The first time I arrived here, I had no clue what to do. I do not want to be sent to a wiki. I don't want to use a searchbox when I don't even know what the standard keywords are--it would be better to at least be able to see the list of current bugs and see if mine is similar (I realize you can get there eventually, but it is not intuitive). Most importantly, I just want to report my bug and get back to my game. I understand you get a lot of false reports, but conversely, I think a lot of people, me included, usually just look at that page and think, "Not worth it..."
  5. The bug reporting for KSP 1 is not great. I'd like to suggest a model from Subnautica in which you can report a bug simply by pressing a hotkey. It will even screenshot the event and leaves you a place to type a description of the problem. No game is ever bug free, but making the reporting process simple will do a lot to help squash them quickly. It will also encourage more bug reporting because it will not require exiting the game.
  6. I built this a while ago. I don't know if this counts or not, since I am using flaps, but I'll post anyway. The craft file is on KerbalX: https://kerbalx.com/Klapaucius/Petrov
  7. Whatever it is, best wishes and good luck. Take care of yourself.
  8. I'm 52 years old. I have finally heard that there is a tentative plan to send a probe to Uranus for 2045. I will be 75 when it arrives. I am losing hope I will ever see a Neptune mission in my lifetime. I am old enough to remember Voyager and I have been waiting for a return ever since. So, KSP in 2023 or even 2024. Not a big deal. https://www.space.com/nasa-uranus-orbiter-probe-mission-science#:~:text=The giant planet's position means,get to Uranus by 2045.
  9. I think it is an airborn Matryoshka doll.
  10. Nice! Visual mods are fine. I should probably make a subcategory for single engine planes.
  11. I know, but that is Bradley Whistance. He and Stratzenblitz are on higher plane than the rest of us. He is also taking off from over 7000 meters.
  12. Fly as high as you can through the purple soup of Eve. 1. Build a rocketplane. 2. Place it on Eve in the big crater either with Mission Builder or some other method: 106.3 longitude by 33.4 latitude. (You should be under 350 meters altitude). 3. Take off and fly as high as you can. 4. Your score is your altitude above sea level at the highest point of your flight. RULES 1. Must take off horizontally like a standard airplane. (No VTOL, standing on tail etc) 2. No props. Rocket engines only. 3. Must be able to land intact horizontally (no chutes). 4. No dropping of anything. What goes up, must come down attached to the plane (other than fuel). 5. No taking off by driving up the side of the crater. 6. Stock and DLC only. 7. No physics altering mods. Variant challenge: Unlimited 1. You may drop as much gear as you like (tanks, engines etc). 2. You still must be able to land horizontally without chutes. 3. If you actually get to orbit, take a big bow. LOCATION LEADERBOARDS: Standard Challenge 1. @EveMaster 120,090 metres 2. @Admiral Fluffy7165 metres Unlimited Variant This was a quick thing I did by modifying a stock Dove. I'll put it another entry at some point.
  13. I am not understanding what you are asking here. Do you mean no control surfaces? Can you clarify exactly what you mean by "wing lift" in this context? The way it reads to me it sounds like I simply need to fly a plane.
  14. Judging by all the interviews with the developers, I think it will do it better.
  15. Most of my craft are named after writers or literary characters. I have built far more planes than rockets, but one of my recents was name Mencius, after the Chinese philosopher. I think I went with a Chinese thinker because the rocket looks a bit like a Pagoda: https://kerbalx.com/Klapaucius/Mencius-Top-Staging-Rocket
  16. I discovered this bug and thought maybe my mods were causing issues, however, I have removed all mods and done a complete fresh install and it is still here. I figured I would ask before submitting the bug report. If I try to create a launchpad in Mission Builder and place my vessel on it: I get the following error when I test the mission: Also, notice how the single launchsite is listed multiple times in the selection dropdown. Mission Builder works fine for everything else. I can place landed craft, put them in orbit or put them on the official launchsites, but there is something amiss with the spawnable launchpads. Note: I first discovered this on the computers at the library I work at: we run a Kerbal Club for kids, and I have now tested this on my home PC, so it is definitely not related to my actual PC.
  17. Thank you! That fixed it.
  18. Hello, Since tech support for Imgur is pointless, I was wondering if any KSP folks had some ideas. I use it all the time for posting images to the forum (as I know several members on this forum do). However, lately when I click on the "images" tab I get a screen saying, Zoinks! You've taken a wrong turn. Let's split up, gang. If you're looking for an image, it's probably been deleted or may not have existed at all. If you are looking for groovy images, visit our gallery! I have no idea why I am getting this, and I hope I have not lost all my images. In the past it would happen occasionally, but usually I could get back on by refreshing or using a different browser. Now I just get this. Any ideas would be most appreciated.
  19. That is such great news! I think of you as one of the staff who has been very supportive. I've really appreciated your comments on my Milo Plane when Breaking Ground first came out. I confess, I am envious. That sounds like a great job. Best wishes.
  20. On the larger bit about learning KSP: I was in your shoes once . I found this tutorial which changed everything. It is 7 years old now, but except for the DLCs, it will all be the same. I would not be here now were it not for this criminally underrated series. The reason I liked it: it was geared towards beginners. There is a ton of KSP content out there, but actually not a whole lot for those who are brand new. The time spent in the tutorials will be a lot of time saved banging your head against the wall or throwing your keyboard.
  21. Okay, here it is. Two stages, five swivels. For fun, I launched from the Cove instead of the KSC. I quicksaved in a few places just so I would not have to restart over something dumb. I used it once after I overshot my first maneuver due to carelessness. I speeded up the boring bits.
  22. I love KSP, but this is an unfair statement. There is a lot of information in the world, and none of us can even be remotely well-versed in a fraction of it. My wife knows little about space travel, but she can tell you a hell of a lot about animal science and veterinary medicine, not to mention infectious disease. She also has a massive vocabulary and can whitewater kayak. She is learning Italian. I know a lot less about space travel than many on this forum, but can probably hold my own on world history, Russian literature, classical music and swift-water rescue (I also kayak). I can almost guarantee I know more about that last subject than likely anyone else on this forum. There are a lot of folks out there who would look at KSP gamers and write them off as knowing nothing because they play games. This is of course nonsense, based on assumptions. But equally, because folks are not well-versed in space travel does not mean they are ignorant. We should not assume folks know nothing because they don't hold the same expertise that we do. How much do we all know about marine science? Botany? Contemporary West African politics? The history of the enlightenment? The main thing is to always be curious.
  23. I believe everyone should work at some point in a restaurant or some other public facing job. Nothing teaches you more about the importance of courtesy than dealing with both kind and difficult customers.
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